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How to get from 0 to #1 on App Stores? by Hamid Palo

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You just launch your App on Stores and you are figuring out how to be featured? You would like to understand how to handle relationships with Apple or Google and keep them interested?

Hamid Palo will give you some very interesting tips!

Here are the subjects he will mention:
- How do I get my app featured?
- That’s the wrong question! Why do you want to be featured? It won’t solve all your problems.
- Right question: How do I make my app good?
- What makes an app good?
- Bad apps do not get featured. Ever.
- What are the characteristics of featured apps?

- How to make your app noticed by Apple and Google?
- Once noticed, how do I keep them interested?

Be ready to be the #1 on your favorite App Store!



By Hamid Palo, Mobile Lead at Trello NYC. He is in charge of the highly rated iOS and Android Trello apps.

Published in: Mobile
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How to get from 0 to #1 on App Stores? by Hamid Palo

  1. 1. Work with Perspective
  2. 2. Trello • Visual collaboration tool that creates a shared perspective on any project • 10,000,000+ users & growing 100,000+/week • English, French, German, Brazilian Portuguese, Spanish • 4,500,000+ downloads across iOS and Android • Editor’s Choice on Android
  3. 3. Today • Great apps • Featuring
  4. 4. It’s tough out there.
  5. 5. http://www.statista.com/statistics/276623/number-of-apps-available-in-leading-app-stores/ 1,200,000 iOS apps 1,600,000 Android apps
  6. 6. • 14% make $100,000/mo [1] • 51% of developers make less than $500/mo [1] • Four companies own 71% of all unique users [2] • Users spend almost half their time in one app [1] https://www.developereconomics.com/reports/developer-economics-state-of-the-developer-nation-q3-2015 [2] http://mobiledevmemo.com/the-problem-with-app-store-distribution-in-3-charts/ Winner takes all
  7. 7. 1. Make a good app 2. ??? 3. Profit! How to succeed?
  8. 8. 1. Make a good app 2. Get featured! 3. Profit! You get featured! NO
  9. 9. The infinite loop of mediocrity 1. Make an app 2. Try to get featured/??? 3. App is not good enough 4. Change one thing 5. GOTO 2 6. Profit?
  10. 10. Featuring myths • Lots of downloads! • New users will love my app and come back! • It will last forever!
  11. 11. Featuring myths • Lots of downloads! • New users will love my app and come back! • It will last forever! • Some downloads! • They won’t and they’ll leave you a bad rating. • As long as forever is a week.
  12. 12. Well then, how do I succeed?
  13. 13. You want to make a great app.
  14. 14. Your app sucks.
  15. 15. How do I make a great app?
  16. 16. Great apps • Solve one problem extremely well • Innovative • Simple • Delightful • Mobile-first Great apps are well-designed
  17. 17. 1Number of things your app should do
  18. 18. 1Number of things you have time to focus on
  19. 19. Awesome one thing Rate my app! Settings for the advanced feature Advanced feature It’s good enough. Ship it.
  20. 20. Build for 80% of your users.
  21. 21. Build your elevator pitch.
  22. 22. Great apps are well-designed.
  23. 23. Good design • Focused on content and functionality • Consistent • Predictable • Self-explaining • Accessible
  24. 24. Good design is as little design as possible.
  25. 25. Sprinkle delight and magic.
  26. 26. [1] https://www.developereconomics.com/reports/developer-economics-state-of-the-developer-nation-q3-2015
  27. 27. Sprinkle delight and magic • Pleasantly surprise your user • littlebigdetails.com • Animations • Play around, see what comes out!
  28. 28. Mobile first • A WebView is not an app • One with the device • Plays well with resource constraints
  29. 29. First user experience is core • If I can’t use your app I won’t use it • Your app is MUCH harder to use than you think • Simplify over manuals and tutorials
  30. 30. There are known knowns; there are things we know we know. We also know there are known unknowns; that is to say we know there are some things we do not know. But there are also unknown unknowns – the ones we don't know we don't know. - Donald Rumsfeld
  31. 31. Wait what? • Known knowns: You know where your app is failing • Known unknowns: You don’t know if a feature has problems, but you suspect it might. • Unknown unknowns: There are things broken in fundamental ways that you could not imagine.
  32. 32. Downloads Users Why it matters
  33. 33. usertesting.com useronboard.com
  34. 34. Getting featured
  35. 35. 5 steps 1. Make a great app 2. Make a great app 3. Really, make a great app 4. Think like Google and Apple 5. Make them aware of you
  36. 36. What is important? •Great app •Unique & innovative •Excellent first user experience •Latest and the greatest
  37. 37. Make them aware of you •Your interests are aligned! They want you to make a great app. •Featuring is a side effect of a great app. •Networking! •Try your luck with appstorepromotion@apple.com
  38. 38. To summarize •Great apps solve one problem extremely well. •Great apps are well-designed and simple. •Delight your users. •User testing is awesome. •Your goal should not be to be featured, but if you make a great app you will be.
  39. 39. Q&A @hamidp

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