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1
NerdHerder: Herding Nerds on Your
Table
Yan Xu, Sam Mendenhall, Vu Ha, Paul Tillery
Josh Cohen
Augmented Reality Game St...
2
Outline
NerdHerder: video, demo and design
Augmented Reality
The core game mechanic design
Challenges and solutions
3
A Motion-controlled Table-top
Augmented Reality Puzzle Game
QuickTime™ and a
H.264 decompressor
are needed to see this p...
4
5
Nerds on the
Table
Augmented Reality
Interface registers
graphics on real world
surface.
6
What is Augmented Reality?
Registered digital content on physical objects in real time
(Azuma et al. 1997, 2001)
Milgram...
7
What is Augmented Reality?
(Cont.)
Augmenting the Environment
Augmenting the User
Augmenting the Object
(MacKay 1998)
8
Tupac’s hologram, with snoop dog
by James Cameron's Digital Domain
9
Six Sense, MIT
Google Glass
10
Leitner, IncreTable
Marco Tempest, a “virtual magician”
11
Why Augmented Reality
(AR)?
Design for “authenticity”
Blended physical-digital space
Smart phones that can run AR
12
Augmenting the Tabletop
Eye of Judgment, Sony Computer Entertainment
13
Augmenting the Perspective
ARhrrrr!! Augmented Environments Lab
14
Designing for the Game
Feel:
How do We Integrate AR in
Games?
15
Mobile Augmented Reality
Games
16
Augmented Reality Game Studio:
Building Experimental AR Games
17
NerdFerno: The Precursor of NerdHerder
18
Several Iterations on Core
Mechanic
19
NerdHerder: Augmenting Game
Experience with Physical Presence
21
Playful and
Responsive
Control
Intuitive metaphor
Give more a sense of
presence
Continuous feedback
Let's Go Fishin'
by...
22
Presence
First Person + Third
Person Presence
23
Continuous
motion
+
Changing
perspective
+
Puzzle
Solving
Demo
24
Multiplayer
NerdHerder
Sports + Hungry hippo
Team competition
Sociological theories
25
Challenge1 -
Camera Control
Camera control: How is it different?
Gadget design, e.g. Circuit line
User Interface design...
26
Challenge 2 - New Control
Mechanism
Tutorial design: loss of developers’ objectivity
Tutorial enforcement
Conventions g...
27
Tutorial Design
28
Challenge 4 - Design
Process
Fast iteration and feel the interaction
Human Computer Interaction + game design
“Five ite...
29
Frequent Playtesting and
Iterations
30
Challenge 4 - Deployment
in Markets
Android Device diversity
Being ripped off in Russian and Chinese website
How to mar...
31
Statistics
Screenshot on
Oct. 2, 2012
41
Thank you!
More information:
•www.MicroNerd.net
Acknowledgment:
Qualcomm
Special thanks to:
Robert Solomen; Maribeth Ga...
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NerdHerder Design Lessons

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In 2012, We designed and published NerdHerder, a mobile Augmented Reality puzzle game. We were invited by Southern Interactive Entertainment & Game Expo (SIEG) to talk about the game design challenges and process.

Published in: Design
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NerdHerder Design Lessons

  1. 1. 1 NerdHerder: Herding Nerds on Your Table Yan Xu, Sam Mendenhall, Vu Ha, Paul Tillery Josh Cohen Augmented Reality Game Studio Georgia Institute of Technology Advisors: Dr. Blair MacIntyre; Dr. John Sharp; Tony Tseng How Mobile Augmented Reality Interface Changes the Game
  2. 2. 2 Outline NerdHerder: video, demo and design Augmented Reality The core game mechanic design Challenges and solutions
  3. 3. 3 A Motion-controlled Table-top Augmented Reality Puzzle Game QuickTime™ and a H.264 decompressor are needed to see this picture.
  4. 4. 4
  5. 5. 5 Nerds on the Table Augmented Reality Interface registers graphics on real world surface.
  6. 6. 6 What is Augmented Reality? Registered digital content on physical objects in real time (Azuma et al. 1997, 2001) Milgram’s Reality-Virtuality Continuum (1977) Other related concepts: Mixed reality; Location-based service;
  7. 7. 7 What is Augmented Reality? (Cont.) Augmenting the Environment Augmenting the User Augmenting the Object (MacKay 1998)
  8. 8. 8 Tupac’s hologram, with snoop dog by James Cameron's Digital Domain
  9. 9. 9 Six Sense, MIT Google Glass
  10. 10. 10 Leitner, IncreTable Marco Tempest, a “virtual magician”
  11. 11. 11 Why Augmented Reality (AR)? Design for “authenticity” Blended physical-digital space Smart phones that can run AR
  12. 12. 12 Augmenting the Tabletop Eye of Judgment, Sony Computer Entertainment
  13. 13. 13 Augmenting the Perspective ARhrrrr!! Augmented Environments Lab
  14. 14. 14 Designing for the Game Feel: How do We Integrate AR in Games?
  15. 15. 15 Mobile Augmented Reality Games
  16. 16. 16 Augmented Reality Game Studio: Building Experimental AR Games
  17. 17. 17 NerdFerno: The Precursor of NerdHerder
  18. 18. 18 Several Iterations on Core Mechanic
  19. 19. 19 NerdHerder: Augmenting Game Experience with Physical Presence
  20. 20. 21 Playful and Responsive Control Intuitive metaphor Give more a sense of presence Continuous feedback Let's Go Fishin' by Pressman Toy
  21. 21. 22 Presence First Person + Third Person Presence
  22. 22. 23 Continuous motion + Changing perspective + Puzzle Solving Demo
  23. 23. 24 Multiplayer NerdHerder Sports + Hungry hippo Team competition Sociological theories
  24. 24. 25 Challenge1 - Camera Control Camera control: How is it different? Gadget design, e.g. Circuit line User Interface design, e.g. Bubbles to remind of off-screen objects Puzzle design, Encouraging players to explore the map Multiple players: communication
  25. 25. 26 Challenge 2 - New Control Mechanism Tutorial design: loss of developers’ objectivity Tutorial enforcement Conventions get in the way: such as tilt control; 1st person control conventions Immersion: Attention and focus
  26. 26. 27 Tutorial Design
  27. 27. 28 Challenge 4 - Design Process Fast iteration and feel the interaction Human Computer Interaction + game design “Five iteration” rule - iterate for perfection Street playtesting Demoing at conferences
  28. 28. 29 Frequent Playtesting and Iterations
  29. 29. 30 Challenge 4 - Deployment in Markets Android Device diversity Being ripped off in Russian and Chinese website How to market our own game?
  30. 30. 31 Statistics Screenshot on Oct. 2, 2012
  31. 31. 41 Thank you! More information: •www.MicroNerd.net Acknowledgment: Qualcomm Special thanks to: Robert Solomen; Maribeth Gandy; Jim

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