People Places Things

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Emotional Design: why we love (or hate) everyday things - Chapter 5

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People Places Things

  1. 1. People PlacesThings<br />Chapter five<br />
  2. 2. overview<br /><ul><li>Animate vs. Inanimate
  3. 3. Blaminginanimate objects
  4. 4. Trustand design
  5. 5. Living in a untrustworthyworld
  6. 6. Communication that serve emotion
  7. 7. Always connected, alwaysdistracted
  8. 8. The roleof design</li></li></ul><li>Animate - Inanimate<br /><ul><li>Automaticinterpretivemechanism
  9. 9. We interpret, we emote
  10. 10. Animals, dolls, balls, …
  11. 11. 5 primarysocial cues</li></ul>Picture: icanhascheezburger.com<br />
  12. 12. 5 social cues<br /><ul><li>Physical
  13. 13. Psychological
  14. 14. Language
  15. 15. Social Dynamics
  16. 16. SocialRoles</li></li></ul><li>Blaminginanimate objects<br /><ul><li>Why?
  17. 17. Whosefault?
  18. 18. Expectations
  19. 19. Lack of trust
  20. 20. [VIDEO]</li></ul>Picture:google.com<br />
  21. 21. Trust and design<br /><ul><li>High expectations
  22. 22. Advertisements, recommendations, …
  23. 23. Warning light (gasoline)
  24. 24. Earning trust</li></li></ul><li>Living in a untrustworthyworld<br /><ul><li>Social engineering
  25. 25. Terrorists
  26. 26. Bystanderapathy (safetydecrease)</li></li></ul><li>Communication that serve emotion<br /><ul><li>Stay in touch
  27. 27. Texting
  28. 28. Presencedetection
  29. 29. Private space</li></li></ul><li>Always connected, alwaysdistracted<br /><ul><li>A call duringa meeting
  30. 30. Interruptionof the conversation
  31. 31. Limitationsof human attentions
  32. 32. Continuouslydividedattention</li></li></ul><li>The role of design<br /><ul><li>Love Hate relations
  33. 33. Feel connected
  34. 34. No time foryourself
  35. 35. 2 solutions:
  36. 36. Accept as a part of life
  37. 37. Limit interactions</li></li></ul><li>Thankyou!<br />We needtoregain control of ourlives.<br />

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