April 28, 2020 Q1 2020’s Most Impactful PC Games: COVID-19 Policies, Off- Season, and a Rising Star esportsobserver.com/q12020-pc-games-impact-index For the fourth quarter in a row, Riot Games’ League of Legends was the most impactful PC game. Being the landmark for the most impactful esports-related PC games, League of Legends was joined by Valve’s Counter-Strike: Global Offensive and Dota 2 , and Ubisoft’s Rainbow Six Siege as tier 1 games. For Tom Clancy’s Rainbow Six Siege, it was the first time the game reached the highest tier. Several games that had a significant impact on the esports ecosystem throughout the previous quarters improved or downgraded on the Impact Index due to a lack of esports competitions as novel coronavirus (COVID-19) policies caused suspensions, postponements, and cancelations of several major esports events globally. 1/4 https://esportsobserver.com/q12020-pc-games-impact-index/ https://esportsobserver.com/wp-content/uploads/2020/04/game-index-tiers_website_Q1_2020.png https://esportsobserver.com/wp-content/uploads/2020/04/teo_pc_games_impact_index_q1_2019-1-scaled.jpg https://bit.ly/2xEBK12 This seasonality of esports competition is reflected in The Esports Observer’s PC Games Impact Index for the first quarter of 2020. For a detailed breakdown of the key performance indicators that determine a game’s index score, click here to review 2018’s initial Impact Index report. 2/4 https://esportsobserver.com/teo-impact-pc-games-index/ Year-Round Dominance A major part of League of Legends’ dominance over the Impact Index stems from the game’s enormous player base as it continues to dwarf other games’ player bases. During Q1 2020, League of Legends had a player base almost three times as large as the Impact index’s second place: Counter-Strike: Global Offensive. Furthermore, the game was the most-watched game on live streaming platform Twitch in the first three months of the year. Most professional League of Legends regional leagues started in mid-January and generated stable viewership throughout the quarter. The four major professional leagues of the Riot Games-run global competition structure (North America, Europe, China, and South Korea), all were able to shift to an online format and return to official competitive play quickly in response to COVID-19 measurements. An Early Start An early start into its 2020 competitive year helped Counter-Strike: Global Offensive secure the Impact Index rank 2 for the second quarter in a row. On Dec. 31, the BLAST Premier Spring Series was kicked off in London, which saw FaZe Clan, Natus Vincere, and G2 Esports winning their respective groups, qualifying for the Spring Finals in Moscow, which have been since canceled due to COVID-19 and replaced with regional offline formats. Probably one of the most bizarre esports tournaments ever, the $500K USD Intel Extreme Masters XXIV – World Championships in Katowice hosted the last major international in-person Counter-Str.