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The Future of X-Plane 11 - Hartford FlightSimCon 2017

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Presentation given by Laminar Research at the FlightSimCon 2017 conference in Hartford, CT as they discussed the future features of X-Plane.

See the accompanying presentation here: https://www.youtube.com/watch?v=tDi0sJQb1N8

Published in: Software
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The Future of X-Plane 11 - Hartford FlightSimCon 2017

  1. 1. X-PLANE 11 AIRCRAFT ▸ New airliners with incredible detail ▸ Major updates to the fleet ▸ Consistent high quality in all default aircraft ▸ High performance
  2. 2. USER INTERFACE
  3. 3. YOU CAN’T TAKE AWAY THE POWER. — Austin Meyer X-PLANE 11 USER INTERFACE
  4. 4. X-PLANE 11 PHYSICALLY BASED RENDERING ▸ Lighting follows the laws of physics ▸ Realistic reflections and metals ▸ Materials just look “right” under all lighting conditions ▸ Optically correct fog
  5. 5. X-PLANE 11 GLOBAL AIRPORTS ▸ Beautiful 3-d airports created by the X-Plane community ▸ 4,447 3-d airports ▸ 3,092 registered gateway users ▸ 10,265 scenery packs uploaded ▸ 42 of the 50 busiest airports in the world
  6. 6. PHYSICS AND SYSTEMS AUSTIN MEYER
  7. 7. X-PLANE 11 PHYSICS AND SYSTEMS ▸ New PT-6 model based on flying 844X ▸ Refined recipe engine model based on notes from 842X ▸ Propeller and rotor model from POH for OH-58 ▸ Jet engine N1 and N2 thrust curves based on real jet engines and F-4 POH ▸ Updated pressurization modeling based on real flight experience
  8. 8. X-PLANE 11 PHYSICS VECTOR-BASED FLIGHT DYNAMICS ▸ Vector-based physics calculations - correct for any direction of flight ▸ Correct results even when air flow is backward or coming from the side ▸ Aircraft taxiing in a strong tailwind or tail slide ▸ Helicopters hovering
  9. 9. X-PLANE 11 SYSTEMS ELECTRICAL SYSTEM ▸ Generators and alternators follow curves from real alternator and generator charts ▸ Realistic amps/volts by RPM ▸ Battery charges (or doesn’t) based on ground operation like real world
  10. 10. AIRPORTS AND SCENERY ALEX UNRUH
  11. 11. SCENERY NEW SCENERY GATEWAY LEGO BRICKS
  12. 12. SCENERY NEW SCENERY GATEWAY LEGO BRICKS
  13. 13. SCENERY NEW SCENERY GATEWAY LEGO BRICKS VEHICLES
  14. 14. BUILDINGS
  15. 15. OBJECTS
  16. 16. SCENERY MORE EURO AUTOGEN
  17. 17. SCENERY MORE EURO AUTOGEN
  18. 18. SCENERY LANDMARKS
  19. 19. SCENERY LANDMARKS
  20. 20. SCENERY LANDMARKSLONDON
  21. 21. SYDNEY
  22. 22. LAS VEGAS
  23. 23. CHICAGO
  24. 24. VIRTUAL REALITY CHRIS SERIO
  25. 25. WHAT IS VR?
  26. 26. WHAT IS VR?
  27. 27. V-RRRRRRRRRRR!
  28. 28. VIRTUAL REALITY VR FEATURES ▸ Easy to setup/use (ONE checkbox). No joystick/yoke/pedals required! ▸ 180 / 360 degree, 6 degree of freedom movement to look ANYWHERE. ▸ Teleport (with hotspots) ▸ Full 3D Cockpit Manipulation (with haptic feedback) ▸ xPad Companion Tablet (Maps, Shortcuts, Planning? Logbook? Plates?!!)
  29. 29. VIRTUAL REALITY VR & 3RD PARTY AIRCRAFT ▸ Minor OBJ modifications to add “magnets” if desired. ▸ Simple txt file to override default manipulator behavior. ▸ Requires use of standard X-Plane manipulators (no custom manipulators!) ▸ Guidance for Aircraft Authors is coming!
  30. 30. VIRTUAL REALITY “IT’S TOO EXPENSIVE! WHO CARES?! GET BACK TO FEATURE <XYZ>” ~USERS ▸ Mobile, Desktop and VR are strongly intertwined! ▸ V11 GUI came from Mobile Development ▸ 3D Immersive sound ▸ PERFORMANCE! Pipeline cleanup & modernization are how we’re getting there. ▸ Reflections, Physically Based Rendering / Lighting ▸ FULLY functional 3D aircraft
  31. 31. “YOU GET A BENEFIT! HE GETS A BENEFIT! SHE GETS A BENEFIT! EVERYBODY GETS A BENEFIT!!!!” Oprah Winfrey-ish…
  32. 32. AVIONICS PHILIPP MÜNZEL
  33. 33. X-PLANE AVIONICS X-PLANE 1000 ▸ Based on G1000® as found in Cessna 400 N428X ▸ Customizable for different aircraft types via Plane Maker ▸ Drop-in for 2d panels and 3d cockpits ▸ Standalone windows for home cockpit builders ▸ Fully vector, crisp on resize, blazingly fast (much smoother than real one)
  34. 34. X-PLANE AVIONICS X1000 FEATURES ▸ extensive failure simulation (AHRS, fluxgate, air data computer, GIA, transponder, etc. failures) ▸ WAAS and non-WAAS GPS option ▸ GFC-700 autopilot integration ▸ KN63 DME and KR87 ADF remote radio integration ▸ GDL-69 “NEXRAD” and wind weather displays
  35. 35. ADC failure
  36. 36. AHRS failure
  37. 37. Unusual Attitude declutter with splitting horizon
  38. 38. X1000 ▸ Plane Maker engine/prop configuration: ▸ Single and Twin ▸ Turboprop and Reciprocating engines ▸ Turbocharged and normally aspirated engines ▸ Constant speed and fixed pitch propellers ▸ Limitations and max values as set in Plane Maker for ▸ engine parameters ▸ speed tape ▸ electrical systems (ammeter calibration, bus voltage) ▸ fuel capacity CUSTOMIZATION
  39. 39. Example Configurations C172, C182, C182 (systems), COL4, EVOT, BE58
  40. 40. Example Configurations C172, C182, C182 (systems), COL4, EVOT, BE58
  41. 41. Example Configurations C172, C182, C182 (systems), COL4, EVOT, BE58
  42. 42. Example Configurations C172, C182, C182 (systems), COL4, EVOT, BE58
  43. 43. Example Configurations C172, C182, C182 (systems), COL4, EVOT, BE58
  44. 44. Example Configurations C172, C182, C182 (systems), COL4, EVOT, BE58
  45. 45. Example Configurations C172, C182, C182 (systems), COL4, EVOT, BE58
  46. 46. X1000 NAVIGATION FEATURES (the nerd slide) ▸ same as 430/530/X-Plane FMS ▸ SID/STAR/IAP ▸ SBAS approaches: WAAS, EGNOS, MSAS ▸ LNAV+V, L/VNAV, LP+V, LPV ▸ RNP-AR
  47. 47. Flight plan (narrow view) with SID and ILS app loaded
  48. 48. Demo
  49. 49. STATE OF THE PLATFORM BEN SUPNIK
  50. 50. PERFORMANCE ROAD-MAP THE GOAL: 60 FPS ▸ 60 fps Desktop ▸ 45 fps Stereo VR ▸ No Stutters!
  51. 51. MY CPU IS AT 25%, MY GPU IS BORED, AND I’M STUCK AT 30 FPS. YOU STINK! — Some Grumpy X-Plane User STATE OF THE PLATFORM
  52. 52. PERFORMANCE ROADMAP DRIVERS - OLD AND NEW CURRENT GENERATION NEXT GENERATION
  53. 53. PERFORMANCE ROADMAP DRIVERS - OLD AND NEW CURRENT GENERATION NEXT GENERATION
  54. 54. NEXT-GEN DRIVERS NEXT GEN DRIVERS HAVE THREE SUPER POWERS
  55. 55. NEXT-GEN DRIVERS NEXT GEN DRIVERS HAVE THREE SUPER POWERS ▸ Low CPU Use - Faster FPS!
  56. 56. NEXT-GEN DRIVERS NEXT GEN DRIVERS HAVE THREE SUPER POWERS ▸ Low CPU Use - Faster FPS! ▸ Multi-Core Friendly - No More Stuck at 25%
  57. 57. NEXT-GEN DRIVERS NEXT GEN DRIVERS HAVE THREE SUPER POWERS ▸ Low CPU Use - Faster FPS! ▸ Multi-Core Friendly - No More Stuck at 25% ▸ No Surprise Pauses! No Stutters From The Driver
  58. 58. PERFORMANCE ROAD-MAP CURRENT DRIVERS ▸ X-Plane talks to the driver. ▸ The driver tells the GPU what to do. ▸ The driver manages RAM, book keeping. ▸ The driver uses up CPU time. ▸ CPU time limits our framerate.
  59. 59. PERFORMANCE ROAD-MAP NEXT-GEN DRIVERS ▸ X-Plane does most of the book-keeping. ▸ X-Plane talks to the driver. ▸ The driver is a thin layer on top of the GPU. ▸ CPU used mostly by X-Plane - we can make it fast!
  60. 60. NEXT GEN DRIVERS GOOD NEWS AND BAD NEWS
  61. 61. NEXT GEN DRIVERS GOOD NEWS AND BAD NEWS ▸ Bad News: New Drivers Require Big Changes to the App. ▸ Could take another year to make those changes!
  62. 62. NEXT GEN DRIVERS GOOD NEWS AND BAD NEWS ▸ Bad News: New Drivers Require Big Changes to the App. ▸ Could take another year to make those changes! ▸ Good News: every intermediate step toward Vulkan/Metal makes X-Plane Better! ▸ Scenery Shadows No Longer Out of Reach! ▸ Faster FPS Now.
  63. 63. WHAT ABOUT ADD-ONS? — Concerned Plugin Author NEXT-GEN DRIVERS
  64. 64. NEXT-GEN DRIVERS ADD-ON COMPATIBILITY
  65. 65. NEXT-GEN DRIVERS ADD-ON COMPATIBILITY ▸ OpenGL supported for life of X-Plane 11 - 100% compatible.
  66. 66. NEXT-GEN DRIVERS ADD-ON COMPATIBILITY ▸ OpenGL supported for life of X-Plane 11 - 100% compatible. ▸ Very similar to the transition to 64-bit!
  67. 67. NEXT-GEN DRIVERS ADD-ON COMPATIBILITY ▸ OpenGL supported for life of X-Plane 11 - 100% compatible. ▸ Very similar to the transition to 64-bit! ▸ Scenery, models and aircraft Just Work™.
  68. 68. NEXT-GEN DRIVERS ADD-ON COMPATIBILITY ▸ OpenGL supported for life of X-Plane 11 - 100% compatible. ▸ Very similar to the transition to 64-bit! ▸ Scenery, models and aircraft Just Work™. ▸ Goal: many add-ons with custom plugin UI or panels work with Vulkan/Metal.
  69. 69. NEXT-GEN DRIVERS ADD-ON COMPATIBILITY ▸ OpenGL supported for life of X-Plane 11 - 100% compatible. ▸ Very similar to the transition to 64-bit! ▸ Scenery, models and aircraft Just Work™. ▸ Goal: many add-ons with custom plugin UI or panels work with Vulkan/Metal. ▸ Add-ons that draw in 3-d will need modification to work with Vulkan/Metal.
  70. 70. NEXT-GEN DRIVERS ADD-ON COMPATIBILITY ▸ OpenGL supported for life of X-Plane 11 - 100% compatible. ▸ Very similar to the transition to 64-bit! ▸ Scenery, models and aircraft Just Work™. ▸ Goal: many add-ons with custom plugin UI or panels work with Vulkan/Metal. ▸ Add-ons that draw in 3-d will need modification to work with Vulkan/Metal. ▸ Add-on developers should adopt new tech Real Soon™ for maximum compatibility.
  71. 71. X-PLANE 11 SDKS
  72. 72. X-PLANE 11 SDKS WORLDEDITOR ▸ Use by thousands of users to create airports for X-Plane. ▸ Capable of building advanced custom scenery too! ▸ Version 1.6 released Thursday. ▸ Fully supports X-Plane 11, including ground traffic operations.
  73. 73. X-PLANE 11 SDKS FMOD SOUND ▸ Immersive, interactive, dynamic high quality sound engine. ▸ Powerful, easy to use professional-class editing tools for sound designers. ▸ Available Now.
  74. 74. X-PLANE 11 SDKS FMOD SOUND ▸ Immersive, interactive, dynamic high quality sound engine. ▸ Powerful, easy to use professional-class editing tools for sound designers. ▸ Available Now.
  75. 75. X-PLANE 11 SDKS BLENDER/3DS ▸ Blender Exporter 3.4 in Testing. ▸ Better Model Optimization for Higher FPS. ▸ New 3DS Exporter Version Nearly Complete. ▸ Open Source License for both!
  76. 76. X-PLANE 11 SDKS
  77. 77. X-PLANE 11 SDKS NEW PLUGIN API ▸ Next Revision of Plugin API ▸ Support for New X-Plane 11 Features ▸ Pop-Out Windows ▸ Custom Maps ▸ 3-d Drawing Compatible with Metal/Vulkan ▸ Coming This Summer
  78. 78. X-PLANE 11 SDKS
  79. 79. WHEN DO I GET THIS STUFF? — X-Plane User X-PLANE 11
  80. 80. X-PLANE 11 PLANS FOR THE SUMMER*
  81. 81. X-PLANE 11 PLANS FOR THE SUMMER* ▸ X-Plane 11.02 (Beta now) - FPS! ▸ X-Plane 11.05 (Real Soon) - Airports!
  82. 82. X-PLANE 11 PLANS FOR THE SUMMER* ▸ X-Plane 11.02 (Beta now) - FPS! ▸ X-Plane 11.05 (Real Soon) - Airports! ▸ X-Plane 11.10 (Summer) ▸ New Lego Bricks, Landmarks ▸ G1000 ▸ New Systems & Physics ▸ More Speed!
  83. 83. X-PLANE 11 PLANS FOR THE SUMMER* ▸ X-Plane 11.02 (Beta now) - FPS! ▸ X-Plane 11.05 (Real Soon) - Airports! ▸ X-Plane 11.10 (Summer) ▸ New Lego Bricks, Landmarks ▸ G1000 ▸ New Systems & Physics ▸ More Speed! ▸ X-Plane with VR (Fall)
  84. 84. X-PLANE 11 PLANS FOR THE SUMMER* ▸ X-Plane 11.02 (Beta now) - FPS! ▸ X-Plane 11.05 (Real Soon) - Airports! ▸ X-Plane 11.10 (Summer) ▸ New Lego Bricks, Landmarks ▸ G1000 ▸ New Systems & Physics ▸ More Speed! ▸ X-Plane with VR (Fall) ▸ X-Plane With Metal/Vulkan (The Future™)
  85. 85. X-PLANE 11 PLANS FOR THE SUMMER* ▸ X-Plane 11.02 (Beta now) - FPS! ▸ X-Plane 11.05 (Real Soon) - Airports! ▸ X-Plane 11.10 (Summer) ▸ New Lego Bricks, Landmarks ▸ G1000 ▸ New Systems & Physics ▸ More Speed! ▸ X-Plane with VR (Fall) ▸ X-Plane With Metal/Vulkan (The Future™) * All release plans subject to change.
  86. 86. QUESTIONS X-PLANE 11

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