Game designer at Mobilefishstudio
GPU-Based Procedural Placement in Horizon Zero Dawn by guerrillagames__expect_exception__
The new science of building great teams by donyuHR__expect_exception__
State-Based Scripting in Uncharted 2: Among Thieves by naughty_dog__expect_exception__
Multiprocessor Game Loops: Lessons from Uncharted 2: Among Thieves by naughty_dog__expect_exception__
Rendering AAA-Quality Characters of Project A1 by KiHyunwoo__expect_exception__
【Unite 2017 Tokyo】ゲームAI・ゲームデザインから考えるゲームの過去・現在・未来 by UnityTechnologiesJapan__expect_exception__
4 ways games make you happier nicole lazzaro xeo design by NicoleLazzaro__expect_exception__
4 Emotions that Drive Monetization in Free to Play Games GDC 2014 by NicoleLazzaro__expect_exception__
High Dynamic Range color grading and display in Frostbite by DICEStudio__expect_exception__
Lighting the City of Glass by DICEStudio__expect_exception__
Brave new world designing the destiny ui david candland by GameConnection__expect_exception__
Hair in Tomb Raider by WolfgangEngel__expect_exception__
Executable Bloat - How it happens and how we can fight it by DICEStudio__expect_exception__
Terrain in Battlefield 3: A Modern, Complete and Scalable System by DICEStudio__expect_exception__
The Technology Behind the DirectX 11 Unreal Engine"Samaritan" Demo by drandom__expect_exception__
The Rendering Technology of Lords of the Fallen by philiphammer__expect_exception__
Rendering Tech of Space Marine by blindrenderer__expect_exception__
Screen Space Decals in Warhammer 40,000: Space Marine by blindrenderer__expect_exception__
Lighting Shading by John Hable by naughty_dog__expect_exception__
Relic's FX System by proyZ__expect_exception__