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Transforming
                    Museums
                        Can Museums Learn From Games?



                                         Ken Eklund
                                         Writerguy
                                         writerguy@writerguy.com

Monday, June 22, 2009
Learn
                        Play
                        Join
                        Quilt
                                Ken Eklund

                        Save
                                Writerguy
                                writerguy@writerguy.com

Monday, June 22, 2009
Monday, June 22, 2009
                        Learn
Monday, June 22, 2009
by
SARA
RIMER   http://tiny.cc/nytmit




Monday, June 22, 2009
by
SARA
RIMER        http://tiny.cc/nytmit




                              Declining attendance

                               Rising failure rate


                        Lecturing perceived as irrelevant,
                          dissonant with learning style

Monday, June 22, 2009
by
SARA
RIMER        http://tiny.cc/nytmit




                        “Technology-Enhanced Active Learning”
                                        (TEAL)




Monday, June 22, 2009
Monday, June 22, 2009
“pioneering
                          teaching
                         methods”




Monday, June 22, 2009
“hands-on, interactive,
         collaborative learning”


                        “pioneering
                          teaching
                         methods”




Monday, June 22, 2009
“striking change”

         “hands-on, interactive,
         collaborative learning”


                        “pioneering
                          teaching
                         methods”




Monday, June 22, 2009
“striking change”

         “hands-on, interactive,                     “attendance up,
         collaborative learning”                   failure rate down”


                        “pioneering
                          teaching
                         methods”




Monday, June 22, 2009
More people learn better by
                         collaborative, active play




Monday, June 22, 2009
Monday, June 22, 2009
                        Play
Monday, June 22, 2009
Play is
                        common
                         ground




Monday, June 22, 2009
Play is personal
                         Play is      and social
                        common
                         ground




Monday, June 22, 2009
Play is is personal
                                       Play
                               healthy and social
                         Play is
                        common
                         ground




Monday, June 22, 2009
Play is is personal
                                           Play
                                   healthy and social
                             Play is
                            common
                             ground



                        Play is fun




Monday, June 22, 2009
A state of play is the goal;
                           a game is the device
Monday, June 22, 2009
Monday, June 22, 2009
                        Join
Monday, June 22, 2009
Alice will teach us to play
                          “World Without Oil,”
                        an Alternate Reality Game




Monday, June 22, 2009
Alice will teach us to play
                                    “World Without Oil,”
                                  an Alternate Reality Game
                        Alice is not a gamer and
                           has no idea what an
                        Alternate Reality Game is




Monday, June 22, 2009
ALTERNATE REALITY
                              GAMES

                        Not a ‘virtual world’

                        Game is embedded
                         in the real world

                        ‘Augmented Reality’

                           Collaborative

                           ‘What if?’ play


Monday, June 22, 2009
“Wow, has the next
                     oil crisis started?
                        Take a look:
                    worldwithoutoil.org”




Monday, June 22, 2009
Monday, June 22, 2009
Monday, June 22, 2009
Monday, June 22, 2009
Monday, June 22, 2009
Monday, June 22, 2009
Alice is getting “in game”




Monday, June 22, 2009
Real life




Monday, June 22, 2009
Real life   Alternate reality




Monday, June 22, 2009
Alice is playing our game
Monday, June 22, 2009
Monday, June 22, 2009
Monday, June 22, 2009
Alice sends her story to us

Monday, June 22, 2009
Alice sends her story to us

Monday, June 22, 2009
Alice sends her story to us
                         We read it and link to it
Monday, June 22, 2009
Monday, June 22, 2009
Monday, June 22, 2009
Monday, June 22, 2009
1500 personal chronicles from all over the globe




Monday, June 22, 2009
Monday, June 22, 2009
EASY TO PLAY

                         Just play ‘what if’

                        Just tell your story

                          Use tools you
                          already know

                            Just join in



Monday, June 22, 2009
Monday, June 22, 2009
                        Quilt
Monday, June 22, 2009
Monday, June 22, 2009
Interwoven narrative




Monday, June 22, 2009
Player progression

                              Interwoven narrative




Monday, June 22, 2009
Player progression

                              Interwoven narrative

                                             The wisdom of crowds




Monday, June 22, 2009
Player progression

                               Interwoven narrative

                                              The wisdom of crowds
                    Collective imagination



Monday, June 22, 2009
Collective intelligence
                         Player progression

                               Interwoven narrative

                                              The wisdom of crowds
                    Collective imagination



Monday, June 22, 2009
Collective intelligence
                         Player progression

                               Interwoven narrative

                                                The wisdom of crowds
                    Collective imagination

                                             Citizen journalism

Monday, June 22, 2009
Mythology

                                         Collective intelligence
                         Player progression

                               Interwoven narrative

                                                The wisdom of crowds
                    Collective imagination

                                             Citizen journalism

Monday, June 22, 2009
Game design makes it active, participatory
Monday, June 22, 2009
Monday, June 22, 2009
This experience has been just incredible
                        for me. I've learned so much and started to
                        think about even small things in my daily
                        life in a new way... You show me that many
                        really great people are out there… and that
                        we will lead the way.

                                                            – Epaxson




                                 What people said
Monday, June 22, 2009
I really mean it when I say
                        World Without Oil changed my
                        life. My friends, family and
                        coworkers have all noticed the
                        difference. In all seriousness,
                        this entire thing has made me
                        a different person.

                                             – FallingIntoSin




                          What people said
Monday, June 22, 2009
Here there's no upper limit on the
                        game play. Everyone can have
                        some, and every piece actually
                        matters, because the game play is
                        shaping the story yourself through
                        your writing, and carrying the
                        lessons learned into your life.

                                                      – KSG


                         What people said
Monday, June 22, 2009
Act as if. Live it. Weave us
                        into a possible future, let us
                        picture ourselves in the
                        middle of a plotline, rather
                        than just spout out more
                        statistics in a news item.

                                           – Evelyn Rodriguez




                        What people said
Monday, June 22, 2009
It was real to me.
                                – OrganizedChaos




Monday, June 22, 2009
Monday, June 22, 2009
                        Save
Señor Codo
Monday, June 22, 2009
Correcting the overshoot




                                                   Señor Codo
Monday, June 22, 2009
Correcting the overshoot




                        Rebooting our operating system




                                                         Señor Codo
Monday, June 22, 2009
What we need is
                        open, massively
                           democratic,
                         social, fun and
                          collaborative
                        collective action




                                            Señor Codo
Monday, June 22, 2009
“If you want Play it – beforefuture, play with it first”
                        to change the you live it.




                                                                     Señor Codo
Monday, June 22, 2009
Play it – before you live it.




                                                        Señor Codo
Monday, June 22, 2009
Señor Codo
Monday, June 22, 2009
www.herecomeseverybody.org

Monday, June 22, 2009
People come to museums
                              ready to play.

                            Let’s let them.




Monday, June 22, 2009
Thanks




               PHOTO CREDITS:   Norbert Rosing, Sukanto Debnath, Señor Codo, doryexmachina, Web 2.0
Monday, June 22, 2009
Monday, June 22, 2009
Ken Eklund, writerguy • writerguy@writerguy.com




Monday, June 22, 2009
QUESTION


                         Why do you call World
                         Without Oil a game? As
                        opposed to an activity or
                             an exercise?




Monday, June 22, 2009
QUESTION


                        Did World Without Oil owe
                        anything to Dungeons and
                           Dragons and other
                           roleplaying games?




Monday, June 22, 2009
QUESTION


                           Did all the people
                          participating in World
                             Without Oil play
                        themselves, or did some
                            play characters?



Monday, June 22, 2009
QUESTION


                           What games have
                           museums done?
                        Especially online games.




Monday, June 22, 2009
QUESTION


                        Flash games and the like
                        seem to me to be closed
                         systems, with inherent
                                 biases.




Monday, June 22, 2009
QUESTION


                        How did you know how to
                           position the role for
                          players, to put them in
                         charge of the story? Why
                          weren’t you in charge?



Monday, June 22, 2009
QUESTION


                        Looking at the game, it
                        seems like art, in a way.




Monday, June 22, 2009
QUESTION


                         How did you get wide
                        participation? Especially
                        from non-web people.




Monday, June 22, 2009
QUESTION


                         How did you advertise or
                         alert people that the game
                         was going to happen? How
                             would museums get
                        attention if they did a game?



Monday, June 22, 2009
QUESTION


                        You got 1500 stories. How
                        do you get around the cost
                        of curating all that material?
                        How do you synthesize the
                             material to make it
                           accessible to viewers?



Monday, June 22, 2009
QUESTION


                          Is the World Without Oil
                        approach being considered
                            for other issues and
                                  subjects?




Monday, June 22, 2009
QUESTION


                         How do you work with
                         the game form to suit a
                        particular subject or issue?




Monday, June 22, 2009
( BREAK TIME – CONCLUDING REMARKS )




Monday, June 22, 2009

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Transforming Museums: Learning from Games and Play

  • 1. Transforming Museums Can Museums Learn From Games? Ken Eklund Writerguy writerguy@writerguy.com Monday, June 22, 2009
  • 2. Learn Play Join Quilt Ken Eklund Save Writerguy writerguy@writerguy.com Monday, June 22, 2009
  • 3. Monday, June 22, 2009 Learn
  • 5. by
SARA
RIMER http://tiny.cc/nytmit Monday, June 22, 2009
  • 6. by
SARA
RIMER http://tiny.cc/nytmit Declining attendance Rising failure rate Lecturing perceived as irrelevant, dissonant with learning style Monday, June 22, 2009
  • 7. by
SARA
RIMER http://tiny.cc/nytmit “Technology-Enhanced Active Learning” (TEAL) Monday, June 22, 2009
  • 9. “pioneering teaching methods” Monday, June 22, 2009
  • 10. “hands-on, interactive, collaborative learning” “pioneering teaching methods” Monday, June 22, 2009
  • 11. “striking change” “hands-on, interactive, collaborative learning” “pioneering teaching methods” Monday, June 22, 2009
  • 12. “striking change” “hands-on, interactive, “attendance up, collaborative learning” failure rate down” “pioneering teaching methods” Monday, June 22, 2009
  • 13. More people learn better by collaborative, active play Monday, June 22, 2009
  • 14. Monday, June 22, 2009 Play
  • 16. Play is common ground Monday, June 22, 2009
  • 17. Play is personal Play is and social common ground Monday, June 22, 2009
  • 18. Play is is personal Play healthy and social Play is common ground Monday, June 22, 2009
  • 19. Play is is personal Play healthy and social Play is common ground Play is fun Monday, June 22, 2009
  • 20. A state of play is the goal; a game is the device Monday, June 22, 2009
  • 21. Monday, June 22, 2009 Join
  • 23. Alice will teach us to play “World Without Oil,” an Alternate Reality Game Monday, June 22, 2009
  • 24. Alice will teach us to play “World Without Oil,” an Alternate Reality Game Alice is not a gamer and has no idea what an Alternate Reality Game is Monday, June 22, 2009
  • 25. ALTERNATE REALITY GAMES Not a ‘virtual world’ Game is embedded in the real world ‘Augmented Reality’ Collaborative ‘What if?’ play Monday, June 22, 2009
  • 26. “Wow, has the next oil crisis started? Take a look: worldwithoutoil.org” Monday, June 22, 2009
  • 32. Alice is getting “in game” Monday, June 22, 2009
  • 34. Real life Alternate reality Monday, June 22, 2009
  • 35. Alice is playing our game Monday, June 22, 2009
  • 38. Alice sends her story to us Monday, June 22, 2009
  • 39. Alice sends her story to us Monday, June 22, 2009
  • 40. Alice sends her story to us We read it and link to it Monday, June 22, 2009
  • 44. 1500 personal chronicles from all over the globe Monday, June 22, 2009
  • 46. EASY TO PLAY Just play ‘what if’ Just tell your story Use tools you already know Just join in Monday, June 22, 2009
  • 47. Monday, June 22, 2009 Quilt
  • 51. Player progression Interwoven narrative Monday, June 22, 2009
  • 52. Player progression Interwoven narrative The wisdom of crowds Monday, June 22, 2009
  • 53. Player progression Interwoven narrative The wisdom of crowds Collective imagination Monday, June 22, 2009
  • 54. Collective intelligence Player progression Interwoven narrative The wisdom of crowds Collective imagination Monday, June 22, 2009
  • 55. Collective intelligence Player progression Interwoven narrative The wisdom of crowds Collective imagination Citizen journalism Monday, June 22, 2009
  • 56. Mythology Collective intelligence Player progression Interwoven narrative The wisdom of crowds Collective imagination Citizen journalism Monday, June 22, 2009
  • 57. Game design makes it active, participatory Monday, June 22, 2009
  • 59. This experience has been just incredible for me. I've learned so much and started to think about even small things in my daily life in a new way... You show me that many really great people are out there… and that we will lead the way. – Epaxson What people said Monday, June 22, 2009
  • 60. I really mean it when I say World Without Oil changed my life. My friends, family and coworkers have all noticed the difference. In all seriousness, this entire thing has made me a different person. – FallingIntoSin What people said Monday, June 22, 2009
  • 61. Here there's no upper limit on the game play. Everyone can have some, and every piece actually matters, because the game play is shaping the story yourself through your writing, and carrying the lessons learned into your life. – KSG What people said Monday, June 22, 2009
  • 62. Act as if. Live it. Weave us into a possible future, let us picture ourselves in the middle of a plotline, rather than just spout out more statistics in a news item. – Evelyn Rodriguez What people said Monday, June 22, 2009
  • 63. It was real to me. – OrganizedChaos Monday, June 22, 2009
  • 64. Monday, June 22, 2009 Save
  • 66. Correcting the overshoot Señor Codo Monday, June 22, 2009
  • 67. Correcting the overshoot Rebooting our operating system Señor Codo Monday, June 22, 2009
  • 68. What we need is open, massively democratic, social, fun and collaborative collective action Señor Codo Monday, June 22, 2009
  • 69. “If you want Play it – beforefuture, play with it first” to change the you live it. Señor Codo Monday, June 22, 2009
  • 70. Play it – before you live it. Señor Codo Monday, June 22, 2009
  • 73. People come to museums ready to play. Let’s let them. Monday, June 22, 2009
  • 74. Thanks PHOTO CREDITS: Norbert Rosing, Sukanto Debnath, Señor Codo, doryexmachina, Web 2.0 Monday, June 22, 2009
  • 76. Ken Eklund, writerguy • writerguy@writerguy.com Monday, June 22, 2009
  • 77. QUESTION Why do you call World Without Oil a game? As opposed to an activity or an exercise? Monday, June 22, 2009
  • 78. QUESTION Did World Without Oil owe anything to Dungeons and Dragons and other roleplaying games? Monday, June 22, 2009
  • 79. QUESTION Did all the people participating in World Without Oil play themselves, or did some play characters? Monday, June 22, 2009
  • 80. QUESTION What games have museums done? Especially online games. Monday, June 22, 2009
  • 81. QUESTION Flash games and the like seem to me to be closed systems, with inherent biases. Monday, June 22, 2009
  • 82. QUESTION How did you know how to position the role for players, to put them in charge of the story? Why weren’t you in charge? Monday, June 22, 2009
  • 83. QUESTION Looking at the game, it seems like art, in a way. Monday, June 22, 2009
  • 84. QUESTION How did you get wide participation? Especially from non-web people. Monday, June 22, 2009
  • 85. QUESTION How did you advertise or alert people that the game was going to happen? How would museums get attention if they did a game? Monday, June 22, 2009
  • 86. QUESTION You got 1500 stories. How do you get around the cost of curating all that material? How do you synthesize the material to make it accessible to viewers? Monday, June 22, 2009
  • 87. QUESTION Is the World Without Oil approach being considered for other issues and subjects? Monday, June 22, 2009
  • 88. QUESTION How do you work with the game form to suit a particular subject or issue? Monday, June 22, 2009
  • 89. ( BREAK TIME – CONCLUDING REMARKS ) Monday, June 22, 2009