3rd postgraduate research student conference

Nia Wearn
Nia WearnSenior Lecturer in Computer Games Design at Staffordshire University
3rd Postgraduate Research
Student Conference
13th July 2015
Staffordshire University
Introduction
Nia Wearn BSc (Hons), MA
Staffordshire University
Senior Lecturer in Computer Games Design
Award Leader for BSc Hons / BEng Hons Computer Gameplay Design & Production
n.h.wearn@staffs.ac.uk
@wormella
Currently working part time on a Phd currently
entitled "Identifying commonalities in the
working practices of students during a Global
Games Jam event in line with their education at
Staffordshire University.
I’m passionate about encouraging play, creativity
and fun in education, especially where games are
concerned.
Ludoliteracy defined
• Having the ability to play games.
• Having the ability to understand
meanings with respect to games.
• Having the ability to make games.
• (Zagal, 2010, p. 23)
Games Courses @ Staffs in 2016
Computer
Games Design
Computer
Games Design
(Extended)
Creating
Assets
Games
Concept
Design
Game Art
Computer
Game
Animation
Scripting &
Coding
Games Design
&
Programming
Computer
Games
Programming
Core Design &
Indie
Gameplay
Design &
Production
Indie Games
Development
Understanding
Games
Games
Studies
Games
Journalism &
PR
Our General
Flagship Award
Niche Awards for Specific Interests
The areas we teach in
Making
Games
Art
Code &
Script
Design
Publishing
Research
What we do in Games
• We’ve been doing this since 2006
• We’ve had a lot of alumni go through our
programmes
– Which in that time have evolved with the needs of the
industry
– We have bed rock ideas that form key things we
believe in
Core to this is We Make Games
Question 1
What are the skills
that we teach that
our students use to
make games?
How to find this out
What we said
we’d teach
• Document
analysis
• Module
Descriptors,
Validations,
Reviews of
the Games
Area
What we think
we teach
• Interviews
with teaching
Staff
What we
actually taught
• Interviews
with Alumni
This kind of reflective practice should
give me an over view of the skills
associated with teaching people to
make games.
Question 2
How do we know
that our students
use these skills to
make games?
Enter The Global Games Jam
• 48 Game Jam – Friday to
Sunday
• 300+ students take part
– Current staffs games students
– Alumni Students
– Staffs students that aren’t
games students
– Other Students from colleges /
unis / waifs & strays
What Do I want to find out?
Do the skills that we
teach on our courses get
used by students when
they make a game in
48hrs?
If so – which ones and why?
2015 Pilot that wasn’t a pilot
• Initially I had an idea of doing a
pilot study in 2015
– Some things got in the way ->
– Trying to balance organising with
anything else was problematic
– Each Jam Site organiser is also
involved in the social media
• E.g tweeting, videos, reddit etc
Observing a Global Games Jam
• Easier said then done
– Students have only a limited time to make the
game
– They are either focussed or asleep
– They have a goal to have a finished game
Things to consider
• Without getting in the way?
• Without making them angry?
• Could I train research ’minions’ to help?
How do I
observe a GGJ
team?
• I need to make sure there’s a mix
• How do I control teams without making
them angry?
Which teams
do I observe
• Post event interview?
• Autoethnographic write up?
• Large Scale Questionnaire?
If Observation
doesn’t work
what then?
Issues the research faces
2016 is my only shot
• In summer 2016 we
move up to the Stoke
Campus
• Jan 2016 will be the
last Global Games
Jam on the Stafford
Campus
• We’ll host them on
the Stoke Campus,
but we don’t know
what that will do to
the attendees
Previous attempts at
research
• Previous attempts to
questionnaire
students post jam
have been
disappointing *
• Similarly gathering
some students for a
post jam discussion
from a different event
came to nothing
Time Balance
• Full time teaching
and Part Time PHDing
is tricky to balance at
the best of times
• January is a really
busy time of year
• The GGJ falls after the
CFP for the 2 main
Games Studies
conference
*This is discussed a little in Wearn. N, Fletcher. B, Vigurs. K (2014) Contextualising nonattendance of eligible
students to Global Game Jam locations. In: Foundation of Digital Games 2014 , 3-7 April 2014, Ft.
Lauderdale, FL .
Things in place to help in 2016
• Staffs Staff GGJ organisation Team
– No longer a 2 person operation
– More tutors willing to stay overnight means I can
concrete on my research
• Pilot that wasn’t a pilot meant I had chance to
think about the best way to gather data
without comprising the participants
experience
Why do this at all?
Question 3
Could we use a
Games Jam type
thing to assess on
our Games Courses?
Please come and talk to me
I’m ludicrously open to suggestions on how I could do
some of these things – This is a small field with big
implications!
Nia Wearn
n.h.wearn@staffs.ac.uk
@wormella
Thank you
for listening
– any
questions?
1 of 17

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3rd postgraduate research student conference

  • 1. 3rd Postgraduate Research Student Conference 13th July 2015 Staffordshire University
  • 2. Introduction Nia Wearn BSc (Hons), MA Staffordshire University Senior Lecturer in Computer Games Design Award Leader for BSc Hons / BEng Hons Computer Gameplay Design & Production n.h.wearn@staffs.ac.uk @wormella Currently working part time on a Phd currently entitled "Identifying commonalities in the working practices of students during a Global Games Jam event in line with their education at Staffordshire University. I’m passionate about encouraging play, creativity and fun in education, especially where games are concerned. Ludoliteracy defined • Having the ability to play games. • Having the ability to understand meanings with respect to games. • Having the ability to make games. • (Zagal, 2010, p. 23)
  • 3. Games Courses @ Staffs in 2016 Computer Games Design Computer Games Design (Extended) Creating Assets Games Concept Design Game Art Computer Game Animation Scripting & Coding Games Design & Programming Computer Games Programming Core Design & Indie Gameplay Design & Production Indie Games Development Understanding Games Games Studies Games Journalism & PR Our General Flagship Award Niche Awards for Specific Interests
  • 4. The areas we teach in Making Games Art Code & Script Design Publishing Research
  • 5. What we do in Games • We’ve been doing this since 2006 • We’ve had a lot of alumni go through our programmes – Which in that time have evolved with the needs of the industry – We have bed rock ideas that form key things we believe in Core to this is We Make Games
  • 6. Question 1 What are the skills that we teach that our students use to make games?
  • 7. How to find this out What we said we’d teach • Document analysis • Module Descriptors, Validations, Reviews of the Games Area What we think we teach • Interviews with teaching Staff What we actually taught • Interviews with Alumni This kind of reflective practice should give me an over view of the skills associated with teaching people to make games.
  • 8. Question 2 How do we know that our students use these skills to make games?
  • 9. Enter The Global Games Jam • 48 Game Jam – Friday to Sunday • 300+ students take part – Current staffs games students – Alumni Students – Staffs students that aren’t games students – Other Students from colleges / unis / waifs & strays
  • 10. What Do I want to find out? Do the skills that we teach on our courses get used by students when they make a game in 48hrs? If so – which ones and why?
  • 11. 2015 Pilot that wasn’t a pilot • Initially I had an idea of doing a pilot study in 2015 – Some things got in the way -> – Trying to balance organising with anything else was problematic – Each Jam Site organiser is also involved in the social media • E.g tweeting, videos, reddit etc
  • 12. Observing a Global Games Jam • Easier said then done – Students have only a limited time to make the game – They are either focussed or asleep – They have a goal to have a finished game
  • 13. Things to consider • Without getting in the way? • Without making them angry? • Could I train research ’minions’ to help? How do I observe a GGJ team? • I need to make sure there’s a mix • How do I control teams without making them angry? Which teams do I observe • Post event interview? • Autoethnographic write up? • Large Scale Questionnaire? If Observation doesn’t work what then?
  • 14. Issues the research faces 2016 is my only shot • In summer 2016 we move up to the Stoke Campus • Jan 2016 will be the last Global Games Jam on the Stafford Campus • We’ll host them on the Stoke Campus, but we don’t know what that will do to the attendees Previous attempts at research • Previous attempts to questionnaire students post jam have been disappointing * • Similarly gathering some students for a post jam discussion from a different event came to nothing Time Balance • Full time teaching and Part Time PHDing is tricky to balance at the best of times • January is a really busy time of year • The GGJ falls after the CFP for the 2 main Games Studies conference *This is discussed a little in Wearn. N, Fletcher. B, Vigurs. K (2014) Contextualising nonattendance of eligible students to Global Game Jam locations. In: Foundation of Digital Games 2014 , 3-7 April 2014, Ft. Lauderdale, FL .
  • 15. Things in place to help in 2016 • Staffs Staff GGJ organisation Team – No longer a 2 person operation – More tutors willing to stay overnight means I can concrete on my research • Pilot that wasn’t a pilot meant I had chance to think about the best way to gather data without comprising the participants experience
  • 16. Why do this at all? Question 3 Could we use a Games Jam type thing to assess on our Games Courses?
  • 17. Please come and talk to me I’m ludicrously open to suggestions on how I could do some of these things – This is a small field with big implications! Nia Wearn n.h.wearn@staffs.ac.uk @wormella Thank you for listening – any questions?