Life PathDesign problems and thinking
Design Criterions•   Represent to Life Path•   High identification (otherwise make no sense to users)•   No figurative image...
Design Problems• Do we have to meets all these criterions?• If we have to, which is the most important  criterion for this...
Abstract Images• Problem 1: 2D• Problem 2: Low identification
Footprint-as a shape• Problem 1: Low identification• Problem 2: Hard to keep in a relative long  period of time, especially...
Footprint-as a symbol• What people leave in the environment?• What people take from the environment?
Take-Souvenirs• Problem 1: Too personal• Problem 2: One way behavior• Problem 3: What is that souvenir (or  carrier of the...
Leave• Signature• Rubbish• Trace
Signature• Problem 1: Too personal• Problem 2: Too figurative• Problem 3: Hard to keep in an multi-user  interactive enviro...
Rubbish• Problem 1: Low identification• Problem 2: Make no sense to people
Design Criterions•   Represent to Life Path•   High identification (otherwise make no sense to users)•   No figurative image...
Trace• Color• Shape
Upcoming SlideShare
Loading in …5
×

Design problems

325 views

Published on

Published in: Design, Technology, Education
  • Be the first to comment

  • Be the first to like this

Design problems

  1. 1. Life PathDesign problems and thinking
  2. 2. Design Criterions• Represent to Life Path• High identification (otherwise make no sense to users)• No figurative image or video (no screen)• No installations• 3D• Interactive• Multi-users• Help people interaction with environment• Help people interaction with people
  3. 3. Design Problems• Do we have to meets all these criterions?• If we have to, which is the most important criterion for this design?• If there are conflicts among these criterions, how can we balance?
  4. 4. Abstract Images• Problem 1: 2D• Problem 2: Low identification
  5. 5. Footprint-as a shape• Problem 1: Low identification• Problem 2: Hard to keep in a relative long period of time, especially in a multi-user interactive environment• Problem 3: If the time is not long enough, it makes no sense to people
  6. 6. Footprint-as a symbol• What people leave in the environment?• What people take from the environment?
  7. 7. Take-Souvenirs• Problem 1: Too personal• Problem 2: One way behavior• Problem 3: What is that souvenir (or carrier of the souvenir) in our design? Paper? Metal?
  8. 8. Leave• Signature• Rubbish• Trace
  9. 9. Signature• Problem 1: Too personal• Problem 2: Too figurative• Problem 3: Hard to keep in an multi-user interactive environment
  10. 10. Rubbish• Problem 1: Low identification• Problem 2: Make no sense to people
  11. 11. Design Criterions• Represent to Life Path• High identification (otherwise make no sense to users)• No figurative image or video (no screen)• No installations• 3D• Interactive• Multi-users• Help people interaction with environment• Help people interaction with people
  12. 12. Trace• Color• Shape

×