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GDCV1845 / GDSS1845 Class03 (2019A)

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Formal elements of game

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GDCV1845 / GDSS1845 Class03 (2019A)

  1. 1. GDCV1845/GDSS1845 – Videogames and arts Class 03 Formal elements of game and play
  2. 2. Class 03 Schedule Formal elements of game
  3. 3. Types of elements Elements in game Formal elements Dramatic elements Dynamic elements
  4. 4. Formal elements Formal elements in game Players Objectives Procedures Rules Resources Conflict Boundaries Outcome
  5. 5. Players Invitation to game
  6. 6. Number of players Single player
  7. 7. Number of players Multi-players
  8. 8. Player interaction Player and players Single player vs. game Multi-individual players vs. game Player vs. player Unilateral competition Multilateral competition Cooperative play Team competition
  9. 9. Player interaction
  10. 10. Cooperative Play Cooperative Play
  11. 11. Multiple Individual Player vs Game Multiple Individual Player vs Game
  12. 12. Multilateral Competition Multilateral Competition
  13. 13. Unilateral Competition Unilateral Competition
  14. 14. Game objectives Objectives Capture Chase Race Alignment Rescue / escape Construction Exploration Solution
  15. 15. Capture or kill DOOM
  16. 16. Chase Maximum Chase
  17. 17. Race Uncle Wiggily
  18. 18. Alignment Bejeweled
  19. 19. Rescue or escape Prince of Persia 3D
  20. 20. Construction Animal Crossing
  21. 21. Exploration Colossal Cave Adventure
  22. 22. Solution Myst – puzzle
  23. 23. Game procedures Procedures Starting action Progression of action Special actions Resolving actions
  24. 24. Game procedures Magic the Gathering
  25. 25. Game procedures
  26. 26. Game rules Rules Defining objects and concepts Restricting actions Determining effects
  27. 27. Defining objects Jungle
  28. 28. Restricting actions Twister
  29. 29. Determining effects Triple six?
  30. 30. Game resources Resources Lives Units Health Currency Actions Power-ups Inventory Special terrain Time
  31. 31. Lives Lives left
  32. 32. Units Checkers
  33. 33. Health Diablo
  34. 34. Currency Ultima Online – Gold
  35. 35. Actions Bullet time – focus
  36. 36. Power-ups Magic mushrooms
  37. 37. Inventory Weapons
  38. 38. Terrain Warcraft – gold mine
  39. 39. Time – count down Ticking bomb
  40. 40. Conflict Conflict Obstacles Opponents Dilemmas
  41. 41. Obstacle Physical obstacle
  42. 42. Puzzle in game Mental obstacle
  43. 43. Opponent Player opponent
  44. 44. Dilemma Which orientation?
  45. 45. Game space Boundaries The game is temporary, that it will end, or that you can leave or quit if you don’t want to play anymore.
  46. 46. Boundaries Physical boundary
  47. 47. Boundaries Virtual boundary
  48. 48. Boundaries Emotional boundary
  49. 49. Big Urban Game Alternate reality game
  50. 50. Pokemon Go Augmented reality game
  51. 51. Game result Outcome Must be uncertain to hold the attention of the players. It is resolved in a measurable and unequal outcome.
  52. 52. Game outcome Zero-sum game
  53. 53. Game outcome Either win
  54. 54. Game outcome Or lose
  55. 55. Game outcome Winning more or winning less
  56. 56. Game outcome Finishing the story
  57. 57. Game outcome Game over is not over
  58. 58. Game outcome Win or lose?
  59. 59. Game outcome Keep fit as a outcome ?
  60. 60. Summary Formal elements in game Players Objectives Procedures Rules Resources Conflict Boundaries Outcome

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