Google Glass / Experience Report


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Why wearables? Why Google Glass?
Presented by Alissia Iljaitsch, Executive Director EMEA, Vectorform

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  • Vectorform invents digital products and experiences. As an elite team of artists, engineers, entrepreneurs and intellectuals, Vectorform is a global design and technology firm specializing in emerging digital experiences for the world’s leading brands.
  • Google Glass / Experience Report

    1. 1. Google Glass Experience Report Presented by: Alissia Iljaitsch | Executive Director EMEA| Vectorform @Vectorform @ailjaitsch #wearables #GoogleGlass
    2. 2. Google Glass Experience Report
    3. 3. Vectorform Company Facts – Vectorform is headquartered in Detroit with four global offices in Seattle, New York, Hyderabad and Munich. – Founded in 1999, Vectorform has been in business for 14 years and has seen steady growth of over 10% for the last five years. – Vectorform has 120 full-time, in house team members worldwide
    4. 4. Why Wearables A Fad or the Next Revolution in Human-computer Interaction?
    5. 5. Why Wearables? Wearable computing is essentially what we have been working towards since the introduction of the computer itself
    6. 6. Why Wearables? Desktop PC + Allowed personal access to these digital tools. – Only availablein home, in front of screen.
    7. 7. Why Wearables? Desktop PC + Allowed access to these digital information anywhere in the world. – They still require a transition from the physical to the digital world.
    8. 8. Why Wearables? Scenario: What is 1,741 x 36/98? + Smartphone. – They still require a transition – Turn on device – Enter pin code – Search for calculator app – Load app – Type in equation – Reverse process when finished + Google Glass. – Solve the problem by voice command.
    9. 9. Why Wearables? Wearable computing allows us to blend our physical and digital worlds together in one seamlessly cohesive experience
    10. 10. Google Glass From Specs to UX
    11. 11. Google Glass Hardware – Comfortable – Lightweight – Durable
    12. 12. Google Glass The unlike anything you have ever experienced
    13. 13. Google Glass User Interface Touch Voice
    14. 14. Google Glass The Display + Specifications: – Move left (swipe backward) – Move right (swipe forward) – Go back (swipe downward) – Enter (tap)
    15. 15. Google Glass Card System + Each experience is built around the concept of cards. – Cards are displayed in a horizontal list called the “timeline” – Swipe forward/backto navigate the timeline – Cards can bundle additional cards for more functionality
    16. 16. Google Glass Voice Input + Card interaction. – Each card can have a list of “menu items” that allow the user to perform default or custom actions
    17. 17. Google Glass Voice Input + A completely hands free experience: – Google… – take a picture – record a video – get directions to… – send a message to… – make a call to… – make a video call to…
    18. 18. Google Glass Voice Input + “ok glass, google…” – ”When is the next tiger’s game.” – ”what is 1,400 x 354” – ”how do you say ‘I’m having a great time in Germany’ in German?”
    19. 19. Living With Glass Experience Report
    20. 20. Living With Glass Wearing it in public + Unsurprisingly, people notice you. – 3 reactions… Excitement. Concern. Confusion
    21. 21. Living With Glass “This is Google Glass. It’s the first wearable computer, and allows me to do many of the things I can with my smartphone nearly instantly and completely hands-free.”
    22. 22. Living With Glass The Camera + Recording a video. – Hands-free recording that allows you to capture tasks like cooking, sports, playing music, etc effortlessly.
    23. 23. Living With Glass Wearing it in public + Two different input methods. – allows you to capture moments from your perspective…
    24. 24. Living With Glass General use Content Consumption
    25. 25. Living With Glass General use Screen on time before glass ~ 3 hours Screen on time after glass ~ 1.5 hours
    26. 26. Living With Glass “By keeping me in sync with my updates, Glass eliminated the need for me to constantly check the smartphone and risk being lured into other tasks and activities that it offers.“
    27. 27. Living With Glass Battery Life + Experiences – Battery lasts about 5 hours of “normal use” – functions like recording a video or viewing turn by turn directions drain the device to empty in less than one hour – higher usage of battery when enabling GPS and mobile data: no own cellular or GPS radios, necessary Bluetooth connection to the phone
    28. 28. Living With Glass Phone Calls & Video Calls + Bone conduction audio technology – Transmitting sound to the inner ear by vibration skull instead of using a traditional speaker. + Receiving calls – Appearing caller information in the glass display – Ability to decide if you want to take the call or not + Experiences – Simple Google hangout session – The participant doesn’t see the Glass users face but what his perspective is
    29. 29. Designing for Glass 365 Approach
    30. 30. Use Cases Ghost Trace + Social Competitions Run, bike or snowboard against your ghost, or the ghost of your friends, celebrities or athletes. You beat your friend by +8.56 seconds
    31. 31. Use Cases Tourism & Entertainment + Waypoints and Achievements Experience guided tours with waypoints and additionalinformation for your location. SydneyOpera House TheSydney Opera Houseis multi-venue performingarts centre.
    32. 32. Future Vision Vectorform‘s Vision on Wearable Technology
    33. 33. Wearable Technology Wearables are already here
    34. 34. Wearable Technology Next Wave...
    35. 35. Wearable Technology And beyond...
    36. 36. Wearable Technology And beyond...
    37. 37. Wearable Technology And beyond...
    38. 38. Wearable Technology And beyond...
    39. 39. Thank You Presented by: Alissia Iljaitsch | Executive Director EMEA | Vectorform