METANOMICS: LEARNING IN 3D
IMMERSIVE ENVIRONMENTS IN TRAINING AND EDUCATION
FEBRUARY 10, 2010
ANNOUNCER: Metanomics is brought to you by Remedy Communications and Dusan Writer's
ROBERT BLOOMFIELD: Hi. I'm Robert Bloomfield, professor at Cornell University's Johnson Graduate
School of Management. Today we continue exploring Virtual Worlds in the larger sphere of social media,
culture, enterprise and policy. Naturally, our discussion about Virtual Worlds takes place in a Virtual
World. So join us. This is Metanomics.
ANNOUNCER: Metanomics is filmed today in front of a live audience at our studios in Second Life. We
are pleased to broadcast weekly to our event partners and to welcome discussion. We use ChatBridge
technology to allow viewers to comment during the show. Metanomics is sponsored by the Johnson
Graduate School of Management at Cornell University and Immersive Workspaces. Welcome. This is
ROBERT BLOOMFIELD: Hello, and welcome to Metanomics. Today we are joined by Tony O'Driscoll
and Karl Kapp, authors of the brand new book Learning in 3d: Adding a New Dimension to Enterprise
Learning and Collaboration. Karl is a professor of instructional technology at Bloomsburg University, while
Tony is a professor of practice at Duke University's Fuqua School of Business and actually a many-time
participant on Metanomics. So, Tony, welcome back. Karl, welcome to Metanomics.
TONY O'DRISCOLL: Good to be here, Rob.
KARL KAPP: Thanks. Great to be here.
ROBERT BLOOMFIELD: Yes, So I understand the two of you are pretty busy these weeks with a book
tour, as you promote Learning in 3D, and I know you both have blogs, and you Twitter, and you've totally
embraced new media. So here's my first question to you: Why write a traditional book?
TONY O'DRISCOLL: Karl, you go ahead.
KARL KAPP: Sure. So one of the things that, while we're in this transition to new media, books still carry
a lot of weight and I think will always carry a lot of weight. But you look around the internet, there's a lot of
different things going on with Virtual Worlds and 3D learning, it wasn't in one place. I talked to somebody
the other day, and they said, "You know having a book makes it real and allows people, who maybe aren't
as immersed in the 3D environment or in the social-networking environment or new media, to really get
their head around and understand what's all involved.
And what we tried to do with the book was bring together all of the disparate things going on, in terms of
the 3D learning space, put it all in one place and allow either an instructional designer or a corporate
executive or somebody to use that information contained in the book, to further their understanding of the
world. And then, of course, we encourage them to jump in because you can't understand 3D unless
you're in 3D.
TONY O'DRISCOLL: Yeah, and I would say, while Karl and I may be listed as authors on the book, one
of the things, as you well know in having been at the 3DTLC Conference is that this really was a group
effort when we reached out to a broad array of immersive internet kind of lead adopters, if you will, so it's
really a compendium of early adopters and what their insights are. And, as Karl said, for some reason,
we're still in the age where a book brings legitimacy to a particular discipline, and that was one of our
hopes here was that that's what we would be doing in actually creating a book for the community, so to
ROBERT BLOOMFIELD: Yeah, that makes a lot of sense. Hopefully, some of the people here, who are
listening, I know we have a lot of Metanomics viewers who are in the process of making pitches to their
superiors, the people who handle the budgets and so on. So I think it is going to be useful to have. A hard
cover, I assume?
TONY O'DRISCOLL: Yeah.
ROBERT BLOOMFIELD: At first anyway. So, yeah, that'll make a good gift to your boss, if you want to
lend this endeavor more credibility. So hopefully, you'll have a leather-bound, gilt-edged version that the
really old corporations can use.
TONY O'DRISCOLL: Yeah, the parchment version is coming out soon.
ROBERT BLOOMFIELD: Now one of the more entertaining stories actually isn't about the future at all,
it's about the past. You tell the story of a family that takes their child to see a recreation of a sixteenth
century Virginia settlement, and there's this little girl who finds all these things so unfamiliar. She has no
idea what a blacksmith shop is. She's never seen anything like it. The loom is something that, again, is
not part of her experience. A mill, and so on. But then you have this part I'll just read quickly from this, "As
they waited for Mommy and Conner to come back from the restroom, Megan and her dad chatted about
how things have really changed for the better over the last four centuries. Then they all headed toward a
larger building over by the chapel. This time Megan didn't need to ask a single question, "Mommy, Daddy,
don't tell me. Don't tell me. I know what this is. It's a classroom."
And you go on to say that, "this visit is a testament to the fact that today's corporate schoolhouse
continues to be captivated by the classroom-centric model. While traditional industrial processes in
manufacturing, transportation, textiles, apparel and food processing have been transformed to become
unrecognizable, Megan was instantly able to recognize the classroom." So why is it, in your views, and
you probably have different views on this, but why is it there's been so little change in models of
TONY O'DRISCOLL: Yeah. I'll take that one. I think that we've just been so schooled in what school is,
and those people who are outside the world where Karl and I live, which is studying instructional design
and all the different types of even philosophies that are out there, in terms of what's the best way to
educate adults, our mental model is school. So executives who are writing checks to invest in the
development of their people, when they're writing the check for quote/unquote "training and
development," the prevailing mental model is the corporate schoolhouse.
And the prevailing budgeting mechanism is butts in seats and how many people can we train. And I'm
kind of a fan of Alvin Toffler. He has this quote, "Now that we are moving from factory work to
anytime-anyplace work, we really do need an anytime-anyplace educational parallel." And I think Karl and
I are in agreement that this environment, the virtually immersive environments really truly do provide, for
the first time, an actual anytime-anyplace educational parallel. Karl?
KARL KAPP: I agree. I think what happened is, when we moved--I do a slide show sometimes, and I
show a journeyman and apprentice where the work happened right where the learning happened. The
two working hand in hand. But then, as we went into the eighteenth century, that wasn't a scalable model
because we [AUDIO GLITCH] the journeyman-apprentice approach, we would have one-to-one [AUDIO
GLITCH]. But now I think, with Virtual Worlds, is--oops, that's my land line there. Tony, I'll turn it back to
you, but, with Virtual Worlds, I think [AUDIO GLITCH]
TONY O'DRISCOLL: Yeah, I think that's a key point. So one of the things we talk about in being in the
educational sphere is the notion of a teachable moment, Rob. And, in a world where work is becoming
increasingly complex and non-routinized and most of us becoming more knowledge workers, the
teachable moments emerge from the workplace, where it's like, "Oh, my god, I don't know how to do what
I have to do to get my work done." And so, in the past, in the master-apprentice model, we really had the
situation in the context presenting the problems and the master and the apprentice being able to learn in
the context of doing the work.
When we had the printing press and we were able to decouple knowledge from activity, clearly we could
reach more people, but we kind of decontextualized the content down to a point where it becomes devoid
of context. And what Karl and I firmly believe is, we're now back to perhaps being able to, through a
digital format, move back more towards the master-apprentice model, which I think most people would
agree is a great way to learn. We just weren't able to scale it in the past as we might be able to now by
leveraging platforms such as the one we're in today.
ROBERT BLOOMFIELD: So, Tony, to what extent is Learning in 3D and what you present there
applicable primarily to business education, to corporate training, as opposed to all of the other education
in primary and secondary schools, for example?
TONY O'DRISCOLL: Yeah. And this comes down to the different types of knowledge, and we do talk
about this a little bit, but the book itself, as you well know, Rob, on the front end is kind of descriptive and
clearly this audience doesn't need to know what a Virtual World is or what an avatar is. But some in the
educational community and the enterprise community do, so we're descriptive about that. But then we get
into, on the back end, a little bit more wonky, if I could use that term in terms of instructional design,
where there are kind of conceptual things to be known: What is gravity? And what's the capital of Kuala
Lumpur and those type of things, declarative knowledge as it's called. Clearly there are things that
students need to know to move and progress through grades. And a lot of those things are not about
decision-making or synthesis or making sense of things; they're actually just about memorization and
what are my times tables. I was going through the times tables with my son last night.
ROBERT BLOOMFIELD: I remember those days.
TONY O'DRISCOLL: Yeah. Would a Virtual World help with those? Well, probably not. But I think that
the Virtual World can be an integrating space where you move beyond that kind of lower-level declarative
knowledge and into decision-making and synthesis and trying to make sense of disparate datasets with a
group of people so that you can, I don't know, place an investment as a firm. We call that, or at least I
tend--Peter Senge coined the phrase, I think, "generative learning," where you have to actually come up
with knowledge that hasn't been come up with before.
In the past, what we used to say is, let's say we have to innovate a new product, we're going to invest the
money to fly people because you can't help but having people get together if they want to co-create. And I
firmly believe, having been knocking around these environments for a long time, that you can truly get a
lot of co-creative juice flowing in a virtual immersive environment such as this. So for baseline curriculum,
perhaps not as relevant, if you will, but the more you go up into the higher order of cognitive and a
decision-making comparison, all those type of activities and synthesis coming to the application of the
knowledge, I really think this platform, meaning a virtual immersive environment, not necessarily just
Second Life, but any of them, can truly be a game-changer. Pun intended. Karl?
ROBERT BLOOMFIELD: I don't know if we have Karl back.
KARL KAPP: Yeah, here I am. Yes, I agree with that. I think the ability to learn anytime and immerse
yourself in an environment, and actually there's a lot of research that says there's still a lot of [AUDIO
GLITCH] times tables memorization and things like that, but there's also research that seems to indicate
that you may learn and retain [AUDIO GLITCH] narrative [AUDIO GLITCH]
ROBERT BLOOMFIELD: I don't know if it's just me, Karl, but I'm actually getting a bit of garbling on your
voice, and so I'd like to ask, if I could, if JenzZa or Jeanette can work with Karl privately and see if we can
improve his voice, let's do that.
KARL KAPP: Okay.
ROBERT BLOOMFIELD: And, just for the moment, I will move on with Tony. Actually, I just want to say
there's just an incredible amount of chat going on in the stream, and there are a couple things I'd like to
pick up on. There are two terms that I am seeing that I know from business contexts and people are
applying here to education. One of them is from toBe Destiny, refers to demand-side pedagogy. I've
never heard that term before, but I know, certainly in business, we talk about demand-side and
supply-side models and demand-side marketing and production is usually what we think of as being the
way to go, that we're not making stuff and then pushing it on customers who might or might not want it.
We identify what people want, and they basically pull the stuff out of us. I don't know. Are you familiar with
this term in education?
TONY O'DRISCOLL: The term itself I haven't run across, but the kind of underlying premise, I think,
certainly. On the front end of the book, we kind of present an argument that says technology, as you
mentioned, that's the kind of the story behind the [Manteo?], the family that goes to Manteo's. Technology
has fundamentally reshaped business from the ground up, and then the question is: Can learning be far
behind? And one of the things that we get into then is what we call the seven scary problems that have to
do with learning.
And the first problem is what we call the autonomous-learner problem. So the shorthand for that one,
Rob, is sometimes instructions in context are better than instruction out of context. So in other words, in a
world or a mediascape that we live in today, learning is competing with search, learning is competing with
Twitter. One framing of learning can be, "How much knowledge can I pour into Abbott's head or Beyer's
head?" And another framing is, "How quickly can I tune my network to the challenge or opportunity in
Now if you think about the second one, not the first one for a second, most schooling is built around how
much did Beyers consume, how much did he retain, and could he regurgitate it on the test. And for the
lower-level declarative knowledge makes complete sense. But more and more what we're seeing is, on
the demand side if people encounter a need, basically a learning gap, they have autonomy in their ability
to avail themselves of the wealth of digital resources that they have at their disposal. And the way I say
this to learning professionals in their enterprise is, "What do your employees hit more, the internal search
engine or your learning management system?" And they become really quiet because, truly, I think
certainly in the last five to seven years, learners have a lot more autonomy in being able to serve
themselves when a knowledge gap appears within their work context.
ROBERT BLOOMFIELD: Another item from the backchat is from Mystical Demina. This is another
business term "just-in-time learning." So I'm familiar with just-in-time inventory. But Mystical says,
"Although just-in-time learning is the result, isn't the real change similar to what happened to commerce,
in that the physical location restraint was removed, which lets us use economies of scale and have a
more decentralized learning environment?" How much further does it go in education? If all we had was
the ability to do distance education, I take it that would not be merely what you are looking for in 3D
TONY O'DRISCOLL: Yeah. Karl and I joke that, if all we get out [AUDIO GLITCH] scary problems we talk
about, which is routinization, a common, common thing that we see with the application of technology is
that we take a radically new technology to automate the past, bad assumptions and all. So in a way, that
joke about the family and the classroom is, here comes the internet, one of the most revolutionary
collaborative platforms known to humankind, and we end up applying it to automate the classroom
context as opposed to allowing it to be more of a peer-to-peer environment.
So back in the days of knowledge management, KM1.0, if you will, which I had the good fortune of
working with Larry Prusak at the time. Larry said to me, "Knowledge management is actually an
oxymoron. It can't be managed. It has to be enabled and curated and propagated. And I really believe
that now--we used to talk about just in time, just enough, just for me, just the right context. Think about
Terminator, the movie, the person's moving through and getting the information in context, all of that can
be done inside of these environments now. But I don't want to come across as someone who says that
means that the classroom in the school house go away. We just believe that we actually have a much
broader palette to work with now.
So absolutely the notion of just-in-time learning, our apprentice model, as Abbott was talking about
earlier, can be integrated into this environment. But also, as we point out in the book, that requires that
we think differently about the instructional design approaches and the archetypes and the macro
structures as we're integrating this environment into an overall learning architecture. Abbot, are you back?
KARL KAPP: [NO AUDIBLE RESPONSE]
ROBERT BLOOMFIELD: I got a message indicating we should give Karl another try. Karl, do be sure to
click your talk button or unmute your mike. When you're ready, just pipe up. I would like to point that, very
much in line with what you're saying about routinization, Tony, that Exosius, who's watching on the web,
is saying that basically the first attempt by just about every professor, when they see the web, is, "Oh,
well, I will lecture, record it, and then broadcast it on the web." That's pretty much what a lot of us see as
technology's opportunity for us in education.
Actually, I'd like to build on that, just before turning to some of the specifics in your book. I have one more
high-level question. I feel like people have been promising that technology will revolutionize education.
I've heard this decades ago. Even when we talk about Virtual Worlds, the Virtual World platform Active
Worlds has been around for, I'm not sure, I think more than 15 years at this point, or maybe not quite that
long, but for a while. So my question is: Is it reasonable to think that the next five years are going to be
different and that we really will see some revolutionary changes in education that put this technology to
TONY O'DRISCOLL: I’m kind of on the fence on that one, Rob, to be honest with you, because I think, if
you look at the demographic, and I was just reading some stuff this morning about just how quickly the
one below the ‘net generation, if you will, is assimilating technology. So, to them, technology is just an
appliance. It's like air, and they use it to do stuff. Randy Hinrichs, who's featured prominently in our book
and who I think is a wonderful thinker in this space, kind of said, "The Virtual World is not about being
there, it's about doing there." And I think that the next generation coming through really sees all of these
myriad technologies and integrates them in a mashup at the moment of need, as they see fit. So in one
way I think we've kind of got a generational pressure that's going to demand that the work of enterprise be
a little bit more Web 2.0-ish collaborative mashupish, so to speak.
On the other side though, when you start getting into educational policy and how we can actually leverage
technology to do things differently but still need the kind of evaluation criteria. I keep going back. I just
had a student-teacher meeting about my son with his teacher, and it's like there are a set of criterion
through which every student needs to be assessed and evaluated. And that probably won't change for a
while. So I could see it permeating around the edges, but, in terms of a full-scale revolution where
learning moves from evaluating how much knowledge is poured into someone's head and being able to
train to the test for third, fourth, fifth grade versus the kind of hive mind of these people on the outside.
One of the kind of interesting things when we were looking at students and people playing World of
Warcraft when I was back at IBM was the idea that, on Facebook or MySpace, mostly on Facebook,
students were getting together, and they were colluding to get the work done, so if somebody was good
at history, well, you go write the history paper, and then we'll just change it a little bit and submit it. And,
as a professor, I'm going, "Oh, my gosh! That's sacrilege. You're cheating." And one of the kids flippantly
said, "Well, cheat and teach are anagrams. We're getting the work done, aren't we?"
ROBERT BLOOMFIELD: I hope none of my students are listening.
TONY O'DRISCOLL: Right. Well, you know as a professor and as Karl does too, we get all of these tools
that can allow us to filter to see whether or not there's been plagiarism and so on.
ROBERT BLOOMFIELD: Mm-hmm. Yeah.
TONY O'DRISCOLL: I guess what I'm saying is, from a societal perspective, I see the next generation
down using the more networked approach to problem solving and learning being more prevalent. But we
still have educational institutions that have to hold each individual to certain standards. So that's not going
to go away. And nor should it, to my way of thinking.
ROBERT BLOOMFIELD: I'd like to turn to some of the specifics in your book, but before I do I would just
like to react to a couple things that I'm seeing in the chat. One is Joel Foner asking whether teachers are
taught anything other than how to lecture. And I would say those of you who are going to be coughing up
big bucks to send your kids to college, you should know that most college faculty are never taught how to
teach in any way, which is, of course, a problem that we struggle with. Naturally it's different in the lower
Let's see. It looks like the chatterers have it pretty much under control; lots of interesting stuff going on
there. So while they chew over those issues, let's move on to your book, and, in particular, you have a
number of case studies where Virtual Worlds are used in novel ways to accomplish educational goals.
And I'm hoping you can walk through some of those, and, in particular, give us the context and identify
what you call the archetypes that are being employed in these particular cases. I don't know if you want to
start by defining what an archetype is or maybe just jump into one of my favorite cases, which is the
Ernst & Young auditing exercise.
TONY O'DRISCOLL: Now why did I know you'd like that one?
ROBERT BLOOMFIELD: I’m predictable.
TONY O'DRISCOLL: Yeah. So let me jump into that, and then, hopefully, Abbott can come in and share
some of his insights on other cases. This was some work that was done, again, Ran Hinrichs, from 2b3d,
was partnered with me on this, and Mike Hamilton, who's the very visionary chief learning officer for
Ernst & Young. And it was a challenge, Rob, and you're probably familiar with this: On average, a new
hire coming into E&Y will take about 130 hours of formal learning in the first year. That's not an
insignificant amount of education. Right? And then, from the time of hire, let's say they get out of MBA
school or they get out of finance, accounting undergrad, to the first inventory observation can be as little
as four months. So they don't want to come right after school gets out; they want to go to Europe and
travel around, and then they want to start work.
So what Mike Hamilton was curious about was whether or not situating people inside the actual context of
an inventory observation might be a more efficient way of transferring the inventory observation
knowledge. So the way they used to do it was, they would have all of the kind of vernacular, what's work
in process and finished goods and what things sit in inventory and how we tag, right, the kind of
procedural elements of doing the inventory observation. And then they do a case study about, "Hey, we're
going into Grandma's cookie factory, and here's the situation. What would you do?" And the instructor, as
you just mentioned, would facilitate a conversation about what would you do or what wouldn't you do. So
we were fortunate here, in that we could actually have a control group that went through that process.
But the other thing we did was, we then created--we, Randy did--a complete cookie factory in Second
Life, and, in that context, those students were taken through the same conceptual content in terms of
definitions and so on and so forth. But they instead [AUDIO GLITCH] the other cohort was asked to go
into the cookie factory, meet with the plant line manager, try and go through their inventory observation
and reconcile account.
So why 3D? Mike's hunch that inventory observations are situational, contextual in nature. And a lot of
things pops up, like the plant manager saying, "I've got to get home. It's my anniversary. Are you done
yet?" Or, a truck backing up and saying, "Hey, this is warranty returns. How shall we tag it?" Or, walking
over into the corner of the building, and there's been some water damage, and you just don't know what
to do with that particular situation, in terms of how to tag that inventory. Or you move something on a
shelf, and, behind it, you see some older equipment that hasn't been accounted for.
All of these situational things are things that really matter to doing a good inventory observation, but they
don't necessarily come through in a case situation. Right? So unanticipated situations on the ground
require quick decisions, and that's part of what Ernst & Young wanted their people to understand.
So we put them through that whole thing, and two things we found out was the participants who went
through the 3D learning environment learned and retained as much as their instructor-led training
counterparts. What that means is, on a knowledge test of what is finished goods and work in process and
all that, their results were comparable on retention.
The cost and time requirement for the 3D learning environment was a lot less because it was you went in,
and you ran through it yourself. You didn't have to have a facilitator there facilitating the conversation.
And here was a really interesting finding, Rob: The participants who went through the 3D learning
environment context felt a lot less confident in their ability to perform an inventory observation than their
instructor-led training counterparts. So what does that mean? That means, if I come in and I ace the test
and I can have a meaningful conversation about the case, I feel very confident that I can go in and do an
inventory observation, right, which is not what you want. You want the people feeling a little edge.
Whereas, the folks who went through the virtual context felt, "You know, there's more to it than meets the
eye with an inventory observation so I'd better go in with eyes wide open."
So that's the story on kind of Ernst & Young's challenge in bringing folks in, trying to get them up to speed
and understanding more of the context, if you will. Go ahead.
ROBERT BLOOMFIELD: I was just going to say I thought that was very interesting on the confidence
because you know it cuts both ways. On the one hand, we get concerned when our students are not
confident that they know what it is that they're supposed to be doing. On the other hand, certainly, when
we're sending people out into complex auditing settings, that's probably a more accurate representation of
their true state of knowledge, which is that they've only skimmed the surface.
I see there's a comment from toBe Destiny, saying, "What I've been dealing with is the stream of military
types from a military university, where the individuals have learned to pretend that they know, when, in
fact, they've not learned and have not been exposed to the actual content they were supposed to have
So it sounds like what you're saying is, just from sort of a cost-benefit perspective, we can use Virtual
Worlds to put people in very complex situations, realistically complex situations, and use a lot less
instructor time in these self-directed activities.
TONY O'DRISCOLL: And that word "mastery" is key because I think mastery, in our world of pedagogy
and instructional design means demonstrated ability to perform. So I'll go back to Randy's beautiful
one-liner: It's not about being there, it's about doing there. So the inventory observation context that was
set up was essentially a platform for demonstrating mastery over the conceptual content of "do I know
what work in process is, or do I know what finished goods is, or do I know what to do with a particular
situation." But now you have, rather than waiting for the new hires to go out and maybe muck it up in a
client context, you have an environment against which they can develop that muscle of mastery by
applying the declarative knowledge in a real context.
ROBERT BLOOMFIELD: Let's put this particular Ernst & Young training session in an academic or
theoretical context. I believe you two, in this book, are the ones who have defined these
words--archetypes, sensibility, and so on--that you use to describe the benefits of learning in 3D. So
could you tell us what those terms mean and how they help us understand this particular exercise better?
TONY O'DRISCOLL: Sure. Let me defer to Abbot. Can you go for it, Abbot?
ROBERT BLOOMFIELD: Hi, Karl.
KARL KAPP: Yes. Hi, how are you? Sorry about that, guys.
ROBERT BLOOMFIELD: No, it happens.
KARL KAPP: Somebody in the chat was talking about the digital divide and the computer haves and
haves-not so I guess I was the have-not. But what we wanted to do with the book was define common
terms. So we found that, if you got six people in a room and asked them the definition of Virtual World
learning, you'd get seven or eight different answers. So we thought one of the things that needed to be
done was to create a common lexicon so that we could talk about the topic. So we start with the
sensibilities, which are what makes a 3D learning environment unique. So one of them, of course, is
sense of self. One is death of distance.
Then we say, "Okay. If you have these sensibilities, how do you design instruction to leverage those
sensibilities?" And we came up with archetypes. And the reason for that is because I think we both had
experiences where we went into virtual classrooms; a virtual instructor showed us virtual PowerPoints.
And we said to ourselves, "Wouldn't it be better to be immersed in some type of a learning environment?"
And then, on top of that, we had something called macro structures, which are just broad categories into
which the archetypes and sensibilities can fit into. And then, finally, we had principles for designing
instruction. And, as Tony said before, one of the main goals of what we wanted to do was both provide a
foundational theoretical approach, but also some practical, "Roll up your sleeves. Here's how you would
create instruction for immersive learning."
And the other thing I want to point out in one of the chats, neither Tony nor I nor any of the contributors
believe 3D learning is the only method of instruction. It's another tool in the toolbox. But, if we don't use it
correctly, it will always be relegated to the back because people won't understand how to use it properly.
And, if you take a CEO, for example, and say, "Yeah, 3D worlds are great. Look at this," and you bring
him into an office or a classroom, he might say, "Uh-uh. What's the big deal?" Or, "I've got WebEx." But, if
you bring him into a factory and say, "Okay. Let's look at all the compliance violations. Let's look at
streamlining manufacturing processes by moving this piece of machinery over here." And those types of
things, using the archetypes, the sensibilities, the macro structures and principles will make learning, in
this space, very effective.
ROBERT BLOOMFIELD: Okay. Great. And, Karl, I guess you've been covering closely the Penn State
Initiative. Can you talk a little bit about that case?
KARL KAPP: Sure. Penn State's really fascinating. They have somebody onboard at Penn State College,
who's their social networking expert and works with alums and others. The person that I worked with her,
but another individual Mary Ann Mengel(?), at one of the branch campuses, and she worked there with a
faculty member to create a greenhouse, solar panels, tankless hot-water heaters. And she actually did a
comparison of traditional instruction and the instruction with the virtual home and found that learning
occurred in both venues a little bit more in the 2D environment.
But she brought a really kind of an interesting element to the research problem, which is, a lot of times we
compare the 2D virtual classroom instruction or classroom instruction to 3D learning, but we only use 2D
assessments. So for example, she said, "Okay. The students will go to this house. They'll look at it.
They'll explore all the learning that occurs in the home, and then, in order to compare it with other
instruction, we'll give the learners a multiple-choice question and find out who scores better." I think that's
the wrong approach.
I think what we need to think about is, if we're doing learning in 3D, we really need to think about our
assessments: Are we doing assessments that are congruent to what we're trying to teach? So for
example, in that particular case, it might have been better to take the learners to an actual house that has
solar panels and has tankless hot-water heaters and ask the students questions in that context. So this
class actually used the 3D virtual space to expand the class beyond what could be covered during the
normal class hours and allowed students to explore that.
And the students' comments were very interesting. They really liked the idea that, in a Virtual World--and
they used Second Life for this example--they could fly because then they could go to the roof and look at
the solar panels. Then they could teleport to the basement, look at the tankless hot-water heater. So they
liked the idea that they could get the context of how everything fit into the system as opposed to the 2D
instruction, which gave you the information and images, pictures and text, but it didn't give you the context
of how the system fit together.
ROBERT BLOOMFIELD: Okay. Very interesting. Any observations, Tony, on that project?
TONY O'DRISCOLL: No, absolutely. I was just tracking on the chat there, and a couple of people called
out: Kenny Hubble in Second Life; Ken Hudson, from Loyalist College, and the research he's done. And I
think he's been on the show, if I'm not mistaken.
ROBERT BLOOMFIELD: Actually, no.
TONY O'DRISCOLL: Oh, Okay. Well, let me just give a little context here. This was post-9/11 with border
patrol crossing from Canada into the United States, and, clearly, that's something that has an element of
protocol and procedure and questioning, but it also has an element of intuition as to whether or not, "Well,
maybe I want to search this car. Maybe I don't." So Kenny and his team at Loyalist College were tasked
again developing an environment to train border crossing, border patrol, border crossing agents. One, in
the procedure of asking the right questions, but secondly, in making a value judgment as to whether or
not I'm going to hold up traffic and test out this car.
So it was mentioned in the chat, and we can follow up, but Ken has really done nice work to demonstrate
that those who went through this experiential context, their demonstrated ability to perform and their
retention was much stronger. And I'm completely with Karl on this. Don't get an academic started on any
area that they’ve study a lot. One of the things I think with evaluation that's an issue is that we don't take it
far enough, going back to that comment earlier in the chat about mastery. Mastery is about the
demonstrated ability to perform. Right? So, if I'm going to have heart surgery, I want to be sure of the
doctor’s demonstrated ability to perform. I’ll look at the sheepskin on the wall, and it'll say whatever,
University of (insert best school here for heart surgery), but I also want to know, "How many have you
ROBERT BLOOMFIELD: That would be Cornell.
TONY O'DRISCOLL: That would be Cornell. There you go. And, "What is your success rate?" and so on
and so forth, in your ability to perform. However if you look at most of the evaluation that we do,
particularly in the K through 12 back to your earlier question, it's proved to me that you know. And
Jeff Pfeffer and Bob Sutton wrote a really good book out of Stanford a couple years ago called The
Knowing-Doing Gap. I affectionately refer to it as my mother's problems. She's smoking a cigarette. She's
saying, "These things will kill me," so it's not a knowledge problem. It's a behavior problem. The doing
doesn't follow the knowing. And I do believe that, in these environments, because they are experiential in
nature, we have more of an opportunity to practice the doing piece. And that's where mastery really
comes. It's the synthesis of the knowledge with a situation, where the aha moment really happens and
synapses get rewired, in my opinion.
ROBERT BLOOMFIELD: I see a lot going on in the chat here on assessment. Some people are picking
up on an earlier comment that one of you made about 3D versus 2D assessment. It's all going by so
quickly, I don't remember who exactly said it, but one of the questions was: Is a paper and pencil test of
learning from a 3D environment invalid or a bad fit?
KARL KAPP: Well, I think we want to go back to what we're measuring. For example, in the case of a
solar house, if you just want people to be aware of something, then I guess a paper and pencil test is
good. I always say, "Look at the show Are You Smarter Than a Fifth Grader?" People say, "Wow! That
shows how smart fifth graders are or how much adults don't know." To me, that shows how much trivia is
taught in fifth grade, that people don't need. So I think the problem with assessment is that we need
assessment to be authentic to the task we want the learner to perform.
So for example, if we want a learner--because we always say, we teach math because we want people to
be engineers, but they don't do any engineering in a school setting. They learn about engineering. They
study engineering. They regurgitate engineering information. They don't do any engineering. So what we
have the opportunity to do with virtual 3D environments is allow some engineering to occur. And, of
course, you've got to have the fundamental declarative knowledge. We need to assess that, and we need
to see that, but, if we're really going to be competitive as individuals, organizations, etcetera, we really
need to move the assessments more toward authentically what happens. We know from research that
one of the things that separates experts from novices is their ability to recall experiences and then
leverage those experiences in a new learning situation. And Virtual Worlds can give us those vicarious
experiences and move us ahead.
So for example, I was reading an article the other day in Wired, that said the football players today are far
more intelligent, more strategy-savvy than ever before, and the reason is Madden NFL Football. These
players have literally played thousands of hours of football, something actually that's physically impossible
if you want your body to last for any length of time. So when they go out on the field, they've seen every
defense. They've run every play. And that's what Virtual Worlds allow us to do. So yes, we have to assess
whether or not they have the basic knowledge, but what it allows us to do is assess that higher-level
thinking, which heretofore was very difficult to assess in a traditional academic environment.
ROBERT BLOOMFIELD: Well, I'll say Madden Football taught me what a Cover 2 defense is, but I'm
afraid it also taught me: throw a long pass on every down.
TONY O'DRISCOLL: Rob, if I could just weigh in on this one because--
ROBERT BLOOMFIELD: Sure. Sure.
TONY O'DRISCOLL: --in our world is kind of, it's at the nub of what we're talking about here.
Jerome Groopman wrote a book called How Doctors Think, and it was very popular. And essentially what
he was doing is, it occurred to him--he's done multiple surgeries, and he's been very successful--that, if
he just externalized what he was saying to himself when he was doing this, that other people might
benefit from that experience. Right?
ROBERT BLOOMFIELD: He did sort of like a verbal protocol? He just talked--yeah, okay.
TONY O'DRISCOLL: Yeah. Yeah, not unlike what Karl was saying, is, "Oh, this is just like that one I had
20 years ago, and that was the first time," and so on and so forth.
ROBERT BLOOMFIELD: And can I just get that name again of that author?
TONY O'DRISCOLL: Jerome Groopman, G R O O P M A N, I believe. Don't quote me on that though. So
just look at med school for a second, there’s kind of two schools of thought in med school. One is, you
spend the first two years getting all the declarative knowledge down: the endocrine system and the limbic
system and the knee bone's connected to the thigh bone, and the venal system, and the arterial system.
So you're basically just learning all the stuff. Right? And then after your second year, you start going into
the field, and Beyers shows up and says, "I got a sore throat." And you've got to parse out, "Is that just a
sore throat? Is it a cancerous node? Is it lymph node? What is it?" Right? So one model is learn all the
content and then go to apply.
The other model is the first day you show up at school somebody said, "My knee really hurts." And you've
got to rifle through the content to figure out whether or not that's like, "Oh, my gosh! We really need to do
surgery or take an aspirin and see me in the morning." Right? Two very different ways. One is kind of a
problem-based learning approach; the content ships with the freight. The other one is, let's make sure
you've demonstrated mastery over the content, and then we'll let you apply it. So which one do you think,
over time, would yield better retention and knowledge of being a doctor and, more importantly, less
mortality, just intuitively? Abbott?
KARL KAPP: Hello. Well, I think you know what my answer would be.
TONY O'DRISCOLL: Yeah. So the idea here is that one of the things and my belief, now this is just Tony
speaking. I'm not talking about research, I'm talking about Tony, is that motivation ships with the freight in
the second model because it's like, "Man! I don't want to screw up here. They say they got a sore throat,
but, if it's something much more serious--." So you're really motivated to kind of crawl through all that
content to make sure that this person has an accurate diagnosis, right?
So one of the questions underneath your question about the paper and pencil tests is, I think, if you're
going to design instruction that's a problem-centered way, well, you better make sure that every instance
of a particular diagnosis covers everything, like you better make sure that, if that's the model you're on,
you don't miss something like the venal system. In other words, all of your problem-centered learning
needs to add up to covering all of the content, right? But then the question becomes if you do do a
problem-centered way of designing instruction, does the kind of conceptual knowledge ship with the
freight? My believe is that, if it's designed properly and we hope that some of the design principles we
share in this book will help folks design that properly, some of that kind of declarative knowledge, the
conceptual stuff, will ship with the freight through application. So I actually believe that problem-based
learning could have a highly accelerative effect on picking up declarative and conceptual knowledge
along the way.
ROBERT BLOOMFIELD: When I summarize the lessons that I can pull from Learning in 3D, your book,
how much of it is because of the affordances of the technology, and how much of it is actually just a push
for problem-based learning? And, as you said, doing, not knowing.
TONY O'DRISCOLL: Karl, do you want to take that or want me to go?
KARL KAPP: Yeah, well, let me take a stab, and then you can, Tony. I'm not sure that we have a straight
percentage. There are definitely affordances. So for example, we talk about the avatar persona. And
research has shown that people really invest in their avatar, and some research has actually shown
that--and we were talking about this a little bit yesterday--that first-person view in a game is good for
procedural knowledge, but third-person view is good for conceptual knowledge and actually driving
behavior change for leadership skills and things like that.
So I think we're just now on the edge of research exploring which type of view, which type of affordances
really accelerate because they're in the 3D Virtual World. But we definitely know that people invest
characteristics in their avatars, that make it effective for learning. And there was even a study that
showed that people that imagine themselves voting in third person were more likely to vote than people
who imagine themselves voting in first person. So there's definitely some idea behind that.
But also, with new technology, if we're smart about it and avoid the routinization trap that Tony talks about
often is that we need to design differently, and traditional technology doesn't allow us to do that. We can't,
in a classroom, go on a field trip. We can't go to the factory. We're completely in a different context than
where the work occurs. The 3D environment though allows us to be in that context, and that's what helps
us accelerate learning. And the only other point I want to say here--it's from the backchannel chat--is that
the future's not going to be in either/or. The future's going to be a blend. We're going to have a blend of
3D learning experiences, with traditional type of instruction, with classroom, with social media. So the
idea as educators is for us to figure out what is the right blend, and how do we deliver that blend
intelligently to the learners. Tony, I'll let you take a stab at it.
TONY O'DRISCOLL: Yeah. Problem-based learning and I think another case that we have in the book
that you did cover was Maryland traffic incident, Rob.
ROBERT BLOOMFIELD: Yeah. We have discussed that on Metanomics before.
TONY O'DRISCOLL: So the challenge on that one is economic. Right? Or a big military exercise is like
here in North Carolina, they've got one I think called Robin Sage. And this is not an insignificant economic
outlay. You're squirting blood on people, and you're having to try and put people into the situation. So I
think there's a strong understanding, particularly in large operations or military context, that a
problem-based approach can yield accelerative learning, but the economics of it are really high.
So to your question of, is this problem-based learning in sheep's clothing or whatever, I think it's true. If
we can--really now, I think these platform allow us the opportunity to explore more of the possibilities of
problem-based learning can bring just by virtue of the fact that we can do it much more economically here
than we can trying to hire actors and keep a highway hostage for a day while people are run through the
And then the question, not dissimilar to what we saw with Ian Wise'(?) approach, or, as Karl was alluding
to, with the virtual greenhouse, is about how high fidelity you need to be. And Ted Castronova's talked
about this, I think, on your show, that cognitively whether we're in a virtual or physical world, the mind
doesn't necessarily discriminate. The suspension of disbelief happens relatively quickly once we're
immersed into a catchy and kind of immersive situation. So you suspend disbelief, and you become part
of it, and your avatar persona takes over. And so, for that reason, I do believe that this is the first time
immersive environments can provide us with an opportunity to truly test the limits of what problem-based
learning can do.
ROBERT BLOOMFIELD: Interesting. I see we're basically at the top of the hour so I think that may have
to be the last word on the subject. Karl, any one last thought you'd like to leave us with?
KARL KAPP: Well, the only thing I'd like to leave us with is that I think we're right on the tip of the
potential of Virtual Worlds, and I just want to say, when people say, "Oh, they'll never catch on," or, "I
don't think that they're going to work," I always remember teaching. I literally had classes where we had to
teach people that a blue underlined word was a link, and when you clicked on that link, another window
actually opened. And sometimes it opened behind the window that you were in. Now we take that all for
granted, and I think, in a number of years, learning in a 3D Virtual World will be just like that: we'll take it
ROBERT BLOOMFIELD: Well, as my mother would say, "From your mouth to God's ear." Thank you,
Karl Kapp, Tony O'Driscoll, for joining us on Metanomics to talk about your new book, which I believe is
available on Amazon. Is that right?
TONY O'DRISCOLL: That's right.
ROBERT BLOOMFIELD: For people who are looking for it.
KARL KAPP: It is. Yes.
ROBERT BLOOMFIELD: It is called Learning in 3D: Adding a New Dimension to Enterprise Learning and
Collaboration. Thanks so much for joining us.
KARL KAPP: Thank you.
TONY O'DRISCOLL: Thank you. Really enjoyed it, Rob. Appreciate it.
ROBERT BLOOMFIELD: So did I. And, as usual, we will close our show with a brief attempt by me to
connect some dots. It's been very interesting listening to this conversation with Karl Kapp and
Tony O'Driscoll as they talk about their book Learning in 3D because I am in the process--this is my
heavy teaching term--and so not only am I dedicating myself to teaching and thinking a lot about
teaching, but I'm teaching a topic called Managerial Accounting. It has given me, I think, some useful
insights into understanding the challenges of revolutionizing teaching with technology.
So the job of a managerial accountant is to link an organization's strategic goals to a set of metrics that
can be used to guide and evaluate products, processes and, of course, people. And once we have these
goals and we've linked them to the metrics, then the managerial accountants can work with managers to
identify initiatives that are going to improve the metrics and thereby help the organization achieve its
goals. So that's managerial accounting in a nutshell.
From this perspective, I'll start by observing that the strategic goals in the classroom haven't really
changed much in hundreds or perhaps thousands of years. Basically, we want people to know more and
to be able to do more. And we can flirt with variants of those basic goals. I think a lot of discussion in the
U.S. on the difference between knowing information and knowing how to find it or knowing how to analyze
it. But I'm not sure that really changes the classic "know and do more" model.
And then, on the other side, when we look at metrics, I would say that the methods of evaluating
performance haven't changed very much. Certainly, in business school, what we call
deliverables--exams, essays, presentations, problem sets--are pretty much what they've always been.
And I would argue that this is because the basic goals of education haven't changed. So we're not going
to change our metrics unless we have a substantially different and better measurement technology,
or--and then this is going to be my big focus--or we identify new initiatives.
I see this is where I actually have a lot of sympathy with Karl and Tony's push for problem-based learning.
Because, when I think certainly about business education, it's very much we are training people to put
them in problematic situations, and we want them to be able to handle them. So yes, there is know more
but, really, do more is the key to our success in business education, helping people do more. Where I see
the true promise of learning in 3D is through simulating environments, in which we can test what our
students can do.
Let me just go back once more to this construction of what managerial accounting is, where we are tying
strategic goals to metrics and then coming up with initiatives that will improve the metrics and therefore
indicate we're getting closer to our strategic goals. That's what people do in business, and that is also the
learning process. And so successful simulation will be when we can put someone in a setting where the
goals and the technology for developing metrics do a good job of matching what the students will face in
the field. That is the big challenge that educators have, which is constructing a faithful high-fidelity
environment. The technology, as it always seems to be, is the easy part. The hard part is putting it to
So I know, just looking at the chat, there are a lot of people out there who are working on doing exactly
that. I wish you the best of luck. If you're making progress, please let me know about it, and we can talk
about it on a future episode of Metanomics.
We'll be taking a couple weeks off, but coming back in I believe it will be the first week or so of March. So
enjoy your snow. And I will see you in not too long. Rob Bloomfield, Beyers Sellers, signing off for a
couple weeks. Bye bye.
Transcribed by: http://www.hiredhand.com