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  2. 2. Build Space is a concept game idea which would ?raise money for one of the least fundedprojects on our planet. Did you know Americans spend nearly as much on online dating services as we do on the International Space Station. "Lightbuld" What is going to be more important to the continued existence of humanity. My target market of such a game would be current and future techys of course. Also we hope to impact kids around the globe in general. For them alearning tool and future kit. To watch what a 130 million dollar investemnt in 1985 for Canadarm returns to society.Give them control as they manuever payloads to a positional accuracy of +/- 2.0-in and +/- 1.0-degree. Accuracy that helped sponsor research with immediate usage on earth. For them to know the potential benefit of our resources watching a parent or older sibling play. The US spends Aprox 18.7 Billion on space. About one half of a percent of the total federal budget. This works out to about $60 dollars a year which is $5.00 a month, or $1.25 a week, or $0.18 cents a day out of the $4,000 to $8,000 the average American pays in taxes each year. At the height of the Apollo moon landing program in the mid-1960s, nearly four percent (4%) of the total U.S. federal budget went into that endeavor. Even if NASAs budget were to bedoubled overnight to $37 billion dollars, it would only amount to 1.2% of todays federal budget. The US also spends $21.3 billion on dating sites. Create a online game which challenges gamers around the World to support space. If we all do are part, how many direct to mainstream innovations could benefit the word five years from now. Virtual Zero gravity research of fluids which will one day make Mars trips possible. Create expirements that let gamers do mock feultank propellant research in a simulated virtual zero gravity atomosphere. Even complete task like heat sheild simulations which will ensure your ships rentry.
  3. 3. Take a space walk that gives hands on training of a task we should make as common driving a car. We hope to make it as educational as possible and also inspire other countries to join this initiative. Kids who are inspired by science or engineering will not only create the next cure or Vasimir engine design but also benefit there fellow man. Begin using innovative buildingconcepts to prevent overcrowding. Take a space like approach to homelessness or refugee crisis with SolarRefugeeHousing. We hope to inspire the worlds ten richest countries to devote at least 2% of their federal budget towards innovation and space.
  4. 4. A daily feature of VirtualBuildSpace. Show how the current solar weather will impact a givenareas atomospheric conditions. I think if people understand this on a daily or monthly bases wecan better prepare our lives. But also uses this daily expirement with daily objectives as we plan for orion. Plan work on ISS and maintain Virtual Astronauts safety. Show how solar cycles and the sun growth cycle must begin a gradual use of a percentage of all of our resources to begin building Space, building Mars and beyond.
  5. 5. Be a part of the cutting edge technology in areas like *Plasma Crystal experiments Crew Earth Observations—International Polar Year (CEO-IPY) Advanced Diagnostic Ultrasound in Microgravity (ADUM) Microparticle Analysis Development—Portable Test System (LOCAD-PTS) Help find a cure Duchenne Muscular Dystrophy,tuberculosis, and cholera-derived pyrophosphatase experiments Continue work on gene responsible for Salmonilla
  6. 6. Introduce a new generation to the MARS REFERENCE MISSION, and create solutions which fall in its guidelines. Take a spin in the Mars Science Labratory MSL rover SAM, Sample Analysis at Mars Study, and remotely operate the Quadrupole Mass Spectrometer (QMS),Gas Chromatograph (GC),Tunable Laser Spectrometer (TLS). Study data and learn to make analysis for future missions. Launch web petition campaings from your unit to raise money and interestin designing and building MARS habitats. Brainstorm ways to create the production of 23,000 kg of water for life support systems from 2600 kg of hydrogen from earth. This is water supply for three missions. Also get your local space unit to create innovative forms of water extraction methods from the Mars atomosphere made of Carbon dioxide 0.0062 95 Nitrogen 0.00018 2.7 Argon 0.00010 1.6 Oxygen 0.000002 0.13 Water 0.00000039 0.03 Bring a sense of urgency to this and each task of this mission.
  7. 7. Watch how much your donation does to create mission assets like habitats and energy harnessing facilitys on Mars. Help fund R and D in propulsion systems which will be deployed with the DAV descent/ascent vehicle. Learn how astronauts make part of the ascent propellant at Mars, using the martian atmosphere as the raw material source.Expand on work already done by curiosity seeking out hydrogen, and possibly H2O. Work with a simulation of the sky crane as well as brainstorm with other gamers.
  8. 8. Make the mission sequence timeline a part of every highschool in the US’s curriculum“Due to the significant amount of mass required for a human mission to Mars, numerous heavy- lift launches would be required. The reference launch vehicle that would be used is the Ares V lunar cargo launch vehicle. Using the same lunar launch vehicle would greatly improve the overall launch reliability due to the maturity of the launch vehicle by the time the Mars missions commence. Current estimates of the mission manifest indicate thatat least seven heavy-lift cargo launches would be required, but the number of launches could be higher, depending on the architecture-wide technology options inserted. This large number oflaunches necessitates a significant launch campaign that must begin several months prior to the opening of the Mars departure window. The reference strategy that is adopted eliminates on-orbit assembly of the mission elements by segmenting the systems into discrete packages and using automated rendezvous and docking (AR&D) of the major elements in LEO. Launches would occur 30 days apart and would be completed several months before the opening of the Mars departure window to provide a margin for technical delays and other unforeseen problems. This strategy requires that the in-space transportation systems and payloads loiter in LEO for several months prior to departure for Mars. The overall launch and flight sequence for the first two missions is depicted in figure 2-1” Nasa Design Reference Architecture 5.0, July 2009, NASA –PA-566
  9. 9. Mission Sequence Timeline from fig 2.1 Long StaySequence
  10. 10. hyWe hope to not only start a new era with this games creation but recreate the goal of mankind! Remind our children what atronauts like, Neil Armstrong, Thomas P. Stafford, or Pete Conradenvisioned for humanity and where are we right now on that path. We hope to create a systemwhich lets people like Sunita Williams or Ron J. Garan coordinate with gamers who are ready to take the next giant leap in utilizing time and energy to best suit the future of are species. Godspeed to Virtual Build Space and the manned mission to Mars.