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Andrey Ivashentsev, Technical Evangelism Unit Lead, Microsoft

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Windows 10 for Game Developers (Universal Windows Platform & Games for Any Device), (White Nights Moscow 2015)

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Andrey Ivashentsev, Technical Evangelism Unit Lead, Microsoft

  1. 1. aniv@microsoft.com
  2. 2. Phone Small Tablet 2-in-1s (Tablet or Laptop) Desktops & All-in-OnesPhablet Large Tablet Classic Laptop Xbox Surface Hub Holographic Windows 10 Visual Studio Solution
  3. 3. Large addressable market Cross-device gameplay One Store One developer platform DirectX 12
  4. 4. App model Packaging Deployment Update APIsLicensing Store Tools Windows for PCs Windows for Phones Windows on Xbox Windows for …
  5. 5. Nekki makes 1500+ USD daily on Windows Phone
  6. 6. 2М+INSTALLS in 2 MONTH US Windows Phone Store: Top 3 racing ahead of Asphalt 8 ~$1400 daily revenue Exclusive for 3 months 50 publications in 1 months
  7. 7. JOYBITS WINDOWS PHONE and WINDOWS 8 7МDOWNLOADS 120KDAILY DOWNLOADS DURING PROMO 1MDOWNLOADS 1ST MONTH
  8. 8. 175М+INSTALLS $10МREVENUE Common cloud back-end for games on Windows, Amazon, Android and iOS Connected Gameplay
  9. 9. 14МDOWNLOADS
  10. 10. 14МINSTALLS MILLIONS $ REVENUE 9 games in top 50 grossing US Windows Apps!
  11. 11. New version of the platform launches July 2015 on Games Platform games@vk.com
  12. 12. Join at http://dev.windows.com
  13. 13. User identity & social Profile Xbox/Microsoft account Social Friends and social feed Game experience Data Platform User statistics Multiplayer MP Session Directory Cloud Session service SmartMatch Cloud matchmaking Rich Presence Leaderboards Achievements Game clips Reputation & more & more & more http://channel9.msdn.com/Events/GDC/GDC-2015/Developing-with-Xbox-Live-for-Windows-10
  14. 14. Oculus Announcements
  15. 15. https://github.com/dxhackers/vr4wp http://fibrum.com/#sdk_index
  16. 16. Windows Mobile, Desktop, Xbox One Multiple Gamepads Headset XInputUAP Gamepad API (Coming soon)
  17. 17. http://channel9.msdn.com/Events/GDC/GDC-2015/ Designing-Games-for-a-Windows-Core-World Responsive fluidly changing, Adaptive adapts to the device, Reposition, Replace, Reveal/Hide Scaling expands or shrinks to fit the overall size of the device, Resize
  18. 18. aniv@microsoft.com

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