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ALVARO GONZALEZ – OCT 2011 1             CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISE Character...
ALVARO GONZALEZ – OCT 2011 2       CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISE-STREET FIGHTER ...
ALVARO GONZALEZ – OCT 2011 3                                        CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET ...
ALVARO GONZALEZ – OCT 2011 4                                        CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET ...
ALVARO GONZALEZ – OCT 2011 5                                         CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET...
ALVARO GONZALEZ – OCT 2011 6                                         CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET...
ALVARO GONZALEZ – OCT 2011 7                                                 CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’...
ALVARO GONZALEZ – OCT 2011 8CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISE
ALVARO GONZALEZ – OCT 2011 9CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISE
ALVARO GONZALEZ – OCT 2011 10CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISE
ALVARO GONZALEZ – OCT 2011 11                                       CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET ...
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Street Fighter Game New Character Design

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Last year at Brasil Game Show I had the opportunity to give this Character Design Document to Street Fighter producer, Yoshinori Ono., hoping that some I will day see South Latin America represented in the franchise.

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Alvaro.

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Street Fighter Game New Character Design

  1. 1. ALVARO GONZALEZ – OCT 2011 1 CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISE Character Design Concept Documentfor CAPCOM’s Street Fighter franchise Alvaro Gonzalez, October 2011
  2. 2. ALVARO GONZALEZ – OCT 2011 2 CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISE-STREET FIGHTER MEETS LATIN AMERICA-
  3. 3. ALVARO GONZALEZ – OCT 2011 3 CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISE Character Design Concept Document for CAPCOM’s Street Fighter franchise Alvaro Gonzalez, October 2011NOTE: This document’s purpose is to share the concept for a character design and not the design of thecharacter itself.About meMy name is Alvaro Gonzalez, I live in Montevideo, Uruguay. I work as a Lead Game Designer and SeniorProducer for the Kef Sensei game developer company, which in turn provides international gamepublishers Playfirst and Big Fish Games, among others. I work writing the plot, developing the idea, andsupervising the programming. I also deal with the client and respond requests.My investigative approach generates thousands of game ideas and designs that I thoroughly carry outand put in the street with efficiency. Both Kef Sensei projects and my personal Boardgame projects aredone with passion and creativity.IntroductionLatin America has always passion for video games. On the early nineties the Street Fighter II arcadeswere conquering every corner of its cities.A few years later Nintendo and Sega started bringing joy into our homes. They gave us the opportunityto keep competing day and night, this time with the new characters from Street Fighter II Turbo.Then the Alpha series came out and we couldn’t stop borrowing cartridges like crazy.Some time has passed since the last time Latin America did some High Kicks and Hadoukens, until a fewyears ago, when a new announce was made: Street Fighter VI. The excitement of the news was all overLatin American Gaming Portals and Forums. We broke the piggy bank and bought the game. Like in theold days, competition started again.Argentina, Brazil, Uruguay, Chile, Peru, Bolivia, Colombia and many other countries were online kickingand punching again, this time with no frontiers.Street Fighter became something BIG in Latin America.
  4. 4. ALVARO GONZALEZ – OCT 2011 4 CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISEWhat is also BIG, and getting bigger, is the growth of the video game industry in the continent.The only market that will likely outpace the U.S. in terms of industry growth, including Canada, is LatinAmerica -- today a fledgling market for video games at $531 million, but expected to reach over $835million by 2011 -- set for a 9.5% compound annual gain.Video game Industry understands the potential of the market and wants to be part of the process.Latin America is shouting loud asking to be represented in Street Fighter.Character Design ConceptThis is my conceptual proposal of a Character design for the Street Fighter franchise. “Blas… a lonely spirit… a quiet avenger. He’s no ordinary fighter. He is an animal driven by justice who attacks with impulsivity and vehemence. His great goodness makes him forgive, but not forget. He respects morality over the law. He rides freely with his own agenda. Don’t ask him because he will not answer.” Blas is a proposed character for the Street Fighter series. His age is unknown but you could guess that he is in his late forties. His real name is also unknown, but who know him call him Blas (a Latin word for a person who has a speaking impediment) because of his quietness, always babbling instead of talking. He is described as being a "kind, quiet and avenger” lonely person.Blas is a Gaucho.Gaucho could be described as a loose equivalent to the North American "cowboy".He is a commonly known figure on South America, you could find Gauchos on Argentina, Uruguay, Chile,Brazil, Paraguay, etc. They play an important symbolic role in the nationalist feelings of this region.The Gauchos were generally reputed to be strong, honest, silent types, but proud and capable ofviolence when provoked. His tendency to violence over petty matters is also recognized as a typical trait.Suave and astounding physical displays -true gauchos can land on their feet even when their horsescrash violently to the ground- went hand-in-hand with the “absolute indifference toward the facts”.When a Gaucho sits down to eat in a cantina, he doesn’t, under any circumstances, ask to see the menu.His only gesture is to grumble, “Bring us whatever you got!”. That is the Gaucho spirit.
  5. 5. ALVARO GONZALEZ – OCT 2011 5 CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISE The movie Mad Max Beyond Thunderdome’s protagonist perfectly personifies the gaucho spirit. Mad Max is an inveterate wanderer who carries his few possessions over vast swaths of uninhabited land, lives by and for his freedom to move, and is willing to undertake labors for which no ordinary man is suited.Blas use the typical Gaucho clothes and weapons.His flattish wide-brimmed hat is tied under his neck with a leathercord, nearly hiding his blue eyes from view. He wears a bushy beardand a neckerchief, and tucks his Facon, a long silver-handled knife,into his silver-studded leather belt, which holds the blade flat againstthe small of his back. Painting by Juan Manuel Blanes
  6. 6. ALVARO GONZALEZ – OCT 2011 6 CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISEHe also have Boleadoras (three leather bound rocks tied together withapproximately three feet long leather straps) that are used to throw toa moving target to bring them down or effectively stun the opponent.He uses a leather vest, and loose-fitting trousers tapered at the anklesto fit into his fingerless boots. He wears a garment over the loose-fitting trousers for protection. Finally, he also wears spurs attached onthe heel of his boots, used when riding horses. They are especiallyuseful when fighting hand by hand because turns the kicks into deadly weapons. Painting by Juan Manuel BlanesHardly linked to the Gaucho figure are the myths from Latin American folklore. One of the most famousis “La Luz Mala” (The Bad Light). It is said that La Luz Mala is a bright light, floating just above theground, and that emerges at night at the countryside. This energy may stay still or move at high speedchasing the terrified observer. When you meet one, Gauchos recommend facing it with a knife and fightagainst it until you control it. Blas achieved the control of this ancient Bad Lights and now he usesthem for his own proposes.
  7. 7. ALVARO GONZALEZ – OCT 2011 7 CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISEThe Street Fighter SpiritCAPCOM has a very unique point of view on the Street Fighter character designs and special care onhow they will blend into the existing universe. Below are some designs tests which serve to identify thepotentiality of the concept proposed. They are not intended to show a character design but to show astrong concept that can sustain one.Color illustrations were painted based on Abel’s SFVI promotional illustration.Black and White sketches are based on Daigo’s Ryu Sketches.
  8. 8. ALVARO GONZALEZ – OCT 2011 8CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISE
  9. 9. ALVARO GONZALEZ – OCT 2011 9CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISE
  10. 10. ALVARO GONZALEZ – OCT 2011 10CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISE
  11. 11. ALVARO GONZALEZ – OCT 2011 11 CHARACTER DESIGN CONCEPT DOCUMENT FOR CAPCOM’S STREET FIGHTER FRANCHISEContact informationFor high resolution images or more information feel free to contact me at:web: www.alvarogonzalez.usemail: alvarogonzalez.mail@gmail.comThanks.

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