Petr.StedryPetr.Štědrý@dobryweb.cz     @vorkronor                          Picture courtesy of MumbleyJoe (Tyler)
IF YOU EVER THOUGHT …        This doesn‘t fit!        It shouldn‘t be         done that way!        It doesn‘t feel    ...
GOOD INTENTIONS                       GOOD RESULTSPicture courtesy of Wikipedia
What helped them    get it rightthe              ?
 A persons focus should be on their content, not on the UI. Help people  work without interference. Reduce the number of...
A COMMUNICATION ISSUEPicture courtesy of Badgees.cz
But how do youexplain theto managers?
Picture courtesy of Giles Bowkett
DESIGN TENETSInitiate change of mindsetInspire ideasHelp communicate design decisionsDescribe the experienceHelp peop...
Rules, guidelines, tenets. What‘s the difference?
rule 1. A regulation, law, guideline. 2. A ruler; device for measuring, a straightedge, a measure. 3. Something to keep o...
guideline 1.   A non-specific rule or principle that provides direction to action or      behaviour. 2.   A plan or expla...
tenet  An opinion, belief, or   principle held to be   true by someone or   especially an   organization.               ...
?
A man without a vision is a manwithout a future.A man without a future willalways return to his past.                     ...
?Picture courtesy of IKEA
KNOW THE TEAM Do they look the outside of their box? Ever seen a customer?                  Too long on one project?   ...
KNOW YOUR PRODUCT        What helps your product?        What to get rid of?        Trends you            missed?      ...
PROPAGANDA!         Presentations!         Posters!         Tell stories!         Replace Lorem Ipsum          with yo...
Thanks for coming!Petr.StedryPetr.Štědrý@dobryweb.cz    @vorkronor
Design tenets: One Step closer to a pixel perfect experience
Design tenets: One Step closer to a pixel perfect experience
Design tenets: One Step closer to a pixel perfect experience
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Design tenets: One Step closer to a pixel perfect experience

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This presentation will tell you:
- what design tenets are
- when and why use them
- how co create your own tenets

This version was user on the UX Camp Europe 2011 in Berlin at June 11.

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Design tenets: One Step closer to a pixel perfect experience

  1. 1. Petr.StedryPetr.Štědrý@dobryweb.cz @vorkronor Picture courtesy of MumbleyJoe (Tyler)
  2. 2. IF YOU EVER THOUGHT …  This doesn‘t fit!  It shouldn‘t be done that way!  It doesn‘t feel right?Picture courtesy of @chrisonea
  3. 3. GOOD INTENTIONS GOOD RESULTSPicture courtesy of Wikipedia
  4. 4. What helped them get it rightthe ?
  5. 5.  A persons focus should be on their content, not on the UI. Help people work without interference. Reduce the number of choices presented at any given time. Increase efficiency. Embrace consistency, but not homogeneity. Give features a permanent home. Prefer consistent-location UI over "smart" UI. Straightforward is better than clever. ̶ Jensen Harris Group Program Manager Microsoft Office User Experience team
  6. 6. A COMMUNICATION ISSUEPicture courtesy of Badgees.cz
  7. 7. But how do youexplain theto managers?
  8. 8. Picture courtesy of Giles Bowkett
  9. 9. DESIGN TENETSInitiate change of mindsetInspire ideasHelp communicate design decisionsDescribe the experienceHelp people decide when in doubtDirect improvement effortsNeutralize zombie personas
  10. 10. Rules, guidelines, tenets. What‘s the difference?
  11. 11. rule 1. A regulation, law, guideline. 2. A ruler; device for measuring, a straightedge, a measure. 3. Something to keep order. 4. A straight line (continuous mark, as made by a pen or the like), especially one lying across a paper as a guide for writing.
  12. 12. guideline 1. A non-specific rule or principle that provides direction to action or behaviour. 2. A plan or explanation to guide one in setting standards or determining a course of action. 3. A light line, used in lettering, to help align the text.
  13. 13. tenet  An opinion, belief, or principle held to be true by someone or especially an organization. Obálku ilustroval Paul Kidby
  14. 14. ?
  15. 15. A man without a vision is a manwithout a future.A man without a future willalways return to his past. - An Old Proverb
  16. 16. ?Picture courtesy of IKEA
  17. 17. KNOW THE TEAM Do they look the outside of their box? Ever seen a customer?  Too long on one project?  Listen to their concerns!
  18. 18. KNOW YOUR PRODUCT  What helps your product?  What to get rid of?  Trends you missed?  HIPPO on the horizon?Image courtesy of The Small Business Blog
  19. 19. PROPAGANDA!  Presentations!  Posters!  Tell stories!  Replace Lorem Ipsum with your design tenets!
  20. 20. Thanks for coming!Petr.StedryPetr.Štědrý@dobryweb.cz @vorkronor

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