Cognitive FLOW: The Psychology of Great Game Design                          Dept. of Digital Contents                    ...
You sit down, ready to get in a few minutes of gaming.Hours pass and you suddenly become aware that youre making ridiculou...
You ask yourself :Where did the time go? When did I sprain my ankle?
√   Extreme focus on a task.√   A sense of active control.√   Merging of action and awareness.√   Loss of self-awareness.√...
1. Games should have concrete goals with manageable rules.
1. Games should have concrete goals with manageable rules.2. Games should only demand actions that fit within a players   ...
1. Games should have concrete goals with manageable rules.2. Games should only demand actions that fit within a players   ...
1. Games should have concrete goals with manageable rules.2. Games should only demand actions that fit within a players   ...
THANK YOUSource :http://www.gamasutra.com/view/feature/166972/cognitive_flow_the_psychology_of_.phpImg :http://blog.naver....
Cognitive flow
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Cognitive flow

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Cognitive flow

  1. 1. Cognitive FLOW: The Psychology of Great Game Design Dept. of Digital Contents 071908 Taekmin Jeong
  2. 2. You sit down, ready to get in a few minutes of gaming.Hours pass and you suddenly become aware that youre making ridiculousfaces and moving like a contortionist while trying to reach that new high score.
  3. 3. You ask yourself :Where did the time go? When did I sprain my ankle?
  4. 4. √ Extreme focus on a task.√ A sense of active control.√ Merging of action and awareness.√ Loss of self-awareness.√ Distortion of the experience of time.√ The experience of the task being the only necessary√ justification for continuing it.
  5. 5. 1. Games should have concrete goals with manageable rules.
  6. 6. 1. Games should have concrete goals with manageable rules.2. Games should only demand actions that fit within a players capabilities.
  7. 7. 1. Games should have concrete goals with manageable rules.2. Games should only demand actions that fit within a players capabilities.3. Games should give clear and timely feedback on player performance.
  8. 8. 1. Games should have concrete goals with manageable rules.2. Games should only demand actions that fit within a players capabilities.3. Games should give clear and timely feedback on player performance.4. Games should remove any extraneous information that inhibits concentration.
  9. 9. THANK YOUSource :http://www.gamasutra.com/view/feature/166972/cognitive_flow_the_psychology_of_.phpImg :http://blog.naver.com/bigshoe2?Redirect=Log&logNo=20148433529

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