1. ANIPANG
: Game Mechanism - Designing for Engagement (Part. Ⅰ)
Dept. of Digital Contents
071908 Taekmin Jeong
2. # MDA Frame Works
Designer
s
: Rules
M echanics
: System
D ynamics
: Fun
A
esthetics
Players
3. # MDA Frame Works
M
echanics
Points Leaderboard
s
Levels
4. ## Mechanics : Points
1. Cash Score
2. Video Game Score
Real-World Point 3. Social Networking Score
4. Composite Metrics
1. Experience Point
2. Redeemable Point
Point System 3. Skill Point
4. Karma Point
5. Reputation Point
5. ## Mechanics : Points
The designer's means of An indicator of the
User management “competition”
6. ## Mechanics : Levels
Leveling brings a slight gain
But,
It does not go a long way with the game
7. ## Mechanics : Levels
Expected Actions Per Level
Complexity of
Level
0 10 20 30 40 50 60 70 80 90 99
There is little changes of level of Difficulty
8. ## Mechanics : Leaderboards
The no-disincentive leaderboard
→ With your Friends, not anonymous
With the truly competitive,
a straight leaderboard can be a
powerful tool for motivation