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VR/AR – where is the
money for a game
developer
Victor Bogomolov
Victor Bogomolov
Managing Director @ VR Tigers
• 6 years in Game Development
• 3 years inVR Development
• 10 years in Busi...
VR/AR market forecast
Where is the money?
VR/AR
VR/AR revenue share forecast
Where is the money?
Game
Development
In Game Development?
• High reward, high risk
• Top 5% of developers earns 90% of the market
• Chance to create a Hit is <...
Where is the money?
VR/AR
Game
Development
InVR/AR Game Development?
Same here…
Number ofVR Headsets sold in 2016
• 12.2 millionVR devices on the market in 2016.
• 3.6 million Oculus Rift
• 5 million Sa...
So where is the money?
Money = F(Business)
Scalable and reusable solutions
OneVR Headset for many users
What if?..
VR/AR
Business
Game
Development
VR/AR Game
Dev
Business Money
++ =
Education
Health Care
Shopping / Retail
Entertainment / Social
VR/AR Game
Dev
Business Money
++ =
Unity3d Developer CG Generalist
jobs@vr-tigers.com
LinkedIn.com/in/vbogomolov
Facebook.com/bogomolov.victor
victor.bogomolov@vr-tigers.com
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VR/AR market is growing exponentially and by 2020 could hit $120 Billion. But where is the meat? How can a regular game developer make money on this market? What should they develop? We’ll find possible answers in this presentation.

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VR & AR – where is the money for a game developer

  1. 1. VR/AR – where is the money for a game developer Victor Bogomolov
  2. 2. Victor Bogomolov Managing Director @ VR Tigers • 6 years in Game Development • 3 years inVR Development • 10 years in Business Linkedin.com/in/vbogomolov Facebook.com/bogomolov.victor
  3. 3. VR/AR market forecast
  4. 4. Where is the money? VR/AR
  5. 5. VR/AR revenue share forecast
  6. 6. Where is the money? Game Development
  7. 7. In Game Development? • High reward, high risk • Top 5% of developers earns 90% of the market • Chance to create a Hit is <1% • Most of the games are not profitable
  8. 8. Where is the money? VR/AR Game Development
  9. 9. InVR/AR Game Development? Same here…
  10. 10. Number ofVR Headsets sold in 2016 • 12.2 millionVR devices on the market in 2016. • 3.6 million Oculus Rift • 5 million Samsung GearVR • 2.1 million HTCVive • 1.4 million PlayStationVR
  11. 11. So where is the money?
  12. 12. Money = F(Business)
  13. 13. Scalable and reusable solutions OneVR Headset for many users
  14. 14. What if?.. VR/AR Business Game Development
  15. 15. VR/AR Game Dev Business Money ++ =
  16. 16. Education
  17. 17. Health Care
  18. 18. Shopping / Retail
  19. 19. Entertainment / Social
  20. 20. VR/AR Game Dev Business Money ++ =
  21. 21. Unity3d Developer CG Generalist jobs@vr-tigers.com
  22. 22. LinkedIn.com/in/vbogomolov Facebook.com/bogomolov.victor victor.bogomolov@vr-tigers.com

VR/AR market is growing exponentially and by 2020 could hit $120 Billion. But where is the meat? How can a regular game developer make money on this market? What should they develop? We’ll find possible answers in this presentation.

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