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Veli-Pekka Julkunen
Head of Analytics, Co-Founder
Background
• 10+ years and 200+ projects: to helping global blue
chip companies to optimize their brands, products and
ser...
Too often the situation was this….
• Answering WHAT, not why
• Data AFTER the brand/product is
launched – too late to corr...
The maturity ladders for product optimization
“WHAT”
• “What is happening”
• Followed KPIs: sales,
preference, retention e...
SO WHAT? - A BILLION DOLLAR CASE
Market leader in one specific consumer electronics
category with sales value of over $30 billion had a
problem…
“WHAT”
• R...
3
“WHAT”
• “What is happening”
• Followed KPIs: sales,
preference, retention etc.
“WHY”
• “Why products are
successful”
• ...
Quantitative modeling methods enables to
understand the reasons behind retention 1/3
“WHY”
Features RetentionStatistical
m...
Quantitative modeling methods enables to
understand the reasons behind retention 2/3
“WHY”
Features RetentionStatistical
m...
Quantitative modeling methods enables to
understand the reasons behind retention 3/3
“WHY”
Features RetentionStatistical
m...
“WHAT”
• “What is happening”
• Followed KPIs: sales,
preference, retention etc.
“WHY”
• “Why products are
successful”
• Fo...
Quantitative simulation allows to make scenarios and
assess the outcomes 1/3
“WHAT IF…”
RetentionStatistical
model
Simulat...
Quantitative simulation allows to make scenarios and
assess the outcomes 2/3
Base retention
incremental from feature A
inc...
A CASE FOR THE GAME INDUSTRY
Example: The hot spot for mobile strategy games
Casino
Fighting/competing -
Strategy
Puzzle
Fighting/competing –
Reaction ...
Base
Mechanics
Brand & Publisher
Social elements
Example: optimizing Pokémon Go’s feature set
Feature set’s fit to market
...
What the gaming industry can learn from
the more mature industries in optimizing
their products?
Key takeaways
Don’t be satisfied only on “what” -questions – why and what next
matters
Competition is getting tougher  if...
Veli-Pekka Julkunen
Head of Analytics, Co-Founder
GameRefinery
Email: vp@gamerefinery.com
Make better product related decisions
with help of our online tool &
information database
“WHAT IS HAPPENING”
“WHY”
“WHAT ...
www.gamerefinery.com
• Access feature level analysis for 700+
mobile games
• Follow feature level market trends
• Validate...
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What gaming industry can learn from the more mature industries in optimizing their products

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Insights on how organizations can climb on the "maturity" ladders of (product) analytics. Including a "billion dollar" case study + examples of how to break down Pokemon Go's potential.

Published in: Technology
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What gaming industry can learn from the more mature industries in optimizing their products

  1. 1. Veli-Pekka Julkunen Head of Analytics, Co-Founder
  2. 2. Background • 10+ years and 200+ projects: to helping global blue chip companies to optimize their brands, products and services by using quantitative analytics • Econometrics, optimization/simulation, machine learning
  3. 3. Too often the situation was this…. • Answering WHAT, not why • Data AFTER the brand/product is launched – too late to correct mistakes …but of course not all the companies are thinking like that “As you can see, we seem to be benefitting from consumers purchasing our products”
  4. 4. The maturity ladders for product optimization “WHAT” • “What is happening” • Followed KPIs: sales, preference, retention etc. “WHY” • “Why products are successful” • Followed KPIs: contribution of features on success, feature effects in different situations “WHAT IF…” • “What would happen to a product if… • Followed KPIs: scenario / estimated sales, preference, retention etc.1 2 3
  5. 5. SO WHAT? - A BILLION DOLLAR CASE
  6. 6. Market leader in one specific consumer electronics category with sales value of over $30 billion had a problem… “WHAT” • Retention was decreasing and didn’t know why • Strong in basic features • However products seen as “vanilla ice cream” Strong in basic features Weak in basic features Good usability, “sexy” features Basic usability, no “sexy” features Own product Competitor A Competitor B Competitor C Competitor D Competitor E 1
  7. 7. 3 “WHAT” • “What is happening” • Followed KPIs: sales, preference, retention etc. “WHY” • “Why products are successful” • Followed KPIs: contribution of features on success, feature effects of different situations “WHAT IF…” • “What would happen to a product if… • Followed KPIs: scenario / estimated sales, preference, retention1 2
  8. 8. Quantitative modeling methods enables to understand the reasons behind retention 1/3 “WHY” Features RetentionStatistical model Base retention incremental from feature A incremental from feature B incremental from feature C incremental from feature D Retention A “formula for retention”
  9. 9. Quantitative modeling methods enables to understand the reasons behind retention 2/3 “WHY” Features RetentionStatistical model Feature A “value” HighLow Retention Not much to gain by improving this feature! A “formula for retention”
  10. 10. Quantitative modeling methods enables to understand the reasons behind retention 3/3 “WHY” Features RetentionStatistical model Feature D “value” HighLow Retention A lot to gain by improving this feature! A “formula for retention”
  11. 11. “WHAT” • “What is happening” • Followed KPIs: sales, preference, retention etc. “WHY” • “Why products are successful” • Followed KPIs: contribution of features on success, feature effects of different situations “WHAT IF…” • “What would happen to a product if… • Followed KPIs: scenario / estimated sales, preference, retention 3 1 2
  12. 12. Quantitative simulation allows to make scenarios and assess the outcomes 1/3 “WHAT IF…” RetentionStatistical model Simulation & optimization Features Own brand Competitor A Competitor B Competitor C Competitor D Competitor E Strong in basic features Weak in basic features Good usability, “sexy” features Basic usability, no “sexy” features Hotter the color, the higher the estimated retention Retention “hot spot” for the own product
  13. 13. Quantitative simulation allows to make scenarios and assess the outcomes 2/3 Base retention incremental from feature A incremental from feature B incremental from feature C incremental from feature D Base retention incremental from feature A incremental from feature B incremental from feature C incremental from feature D Retention Retention
  14. 14. A CASE FOR THE GAME INDUSTRY
  15. 15. Example: The hot spot for mobile strategy games Casino Fighting/competing - Strategy Puzzle Fighting/competing – Reaction focused Word/trivia/board Driving/steering ThinkingReaction Emphasis of the gameplay Number of “layers” in the game A lot of layers Small number of layers
  16. 16. Base Mechanics Brand & Publisher Social elements Example: optimizing Pokémon Go’s feature set Feature set’s fit to market Base Mechanics Brand & Publisher Social elementsFeature set’s fit to market Detailed feature level results available to make the results actionable
  17. 17. What the gaming industry can learn from the more mature industries in optimizing their products?
  18. 18. Key takeaways Don’t be satisfied only on “what” -questions – why and what next matters Competition is getting tougher  if you want to win also in the future, “climb the ladders” This can help analytics to become more than “live ops”, but strategic asset that is in the core of the business
  19. 19. Veli-Pekka Julkunen Head of Analytics, Co-Founder GameRefinery Email: vp@gamerefinery.com
  20. 20. Make better product related decisions with help of our online tool & information database “WHAT IS HAPPENING” “WHY” “WHAT IF…” Game feature set related performance Most important features Commercial Potential Test ideas and concepts • Retention, ARPDAU, player demographics etc. 1 2 3 www.gamerefinery.com
  21. 21. www.gamerefinery.com • Access feature level analysis for 700+ mobile games • Follow feature level market trends • Validate games commercial potential before soft launch • See how your game’s feature set benchmarks against competitors Make better product related decisions with help of our online tool & information database

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