DIY: Mystery Choose Fables example

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DIY: Mystery Choose Fables example

  1. 1. YOU CHOSE…Fables
  2. 2. So, let’s just say we aregame designers… …more specifically, Game designers working on the new point-and-click Adventure: The Wolf Among Us. Imagine yourselves in that board room, locked in by Telltale Games and they won’t let you out until you have at least the beginning or a synopsis of the opening level.
  3. 3. Let’s start by asking ourselves…  Who?  What?  Where?  When?  Why?
  4. 4. To continue we must know our maincharacters…What are their motivations?  Who are they?  What do they do?  Where do they come from?  When does this story take place?  Why are they there?
  5. 5. Fable Backstory Fables began as a comic  Our main character is book/graphic novel in Bigby Wolf, the Sheriff of 2002 Fabletown, a secret Taking our favorite fairy community of refuge tales and turning them fairytale characters who gritty and dark were kicked out by an evil overlord and must Their stories revolve now try to live in our around Mysteries and world, in New York City. murders.
  6. 6. What is “Game Logic”?What is the most believable way we can keep theintegrity of the characterswhile moving from panels and print to cinematicanimation and gameplay?
  7. 7. The Main Mystery A series of unexplainable murders points to normal everyday people committing the crimes. Is this true or is someone else pulling the strings? As Sheriff Bigby, you must solve this case without causing alarm within the Fabletown community.
  8. 8. Where to start? Should we research other “Point-and- Click” Adventure style games? Should we delve into both the classic fairy tales and these darker fairy tales that “Fables” is based upon? How can we show the beginnings of the game while “slipping-in” the player controls at the same time?
  9. 9. How do we engage the player?

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