Interview with:Carlos Gómez PlazaDirector Tripartite Foundation for Trai...
Information folder [CTRL] A_(digital version)
1. The services consists of
the following 4 components:
a guest lesson/
presentation
an hour
of gaming
number of
game-cases
an after
evaluation
[CTRL] A is developed by
Contact
M: +31 (0)6-81188668
E: info@ctrla.eu
E: info@eqip-consultancy.com
I: www.ctrla.eu
There can be a maximum of 4 teams (maxi-
mum of 32 students) that battle against
each other. The team that reaches the
most customers by making the right choi-
ces in buying product parts that are most
suitable for their customer wins!
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Interactively get students acquainted
with the development of a product/ser-
vice from beginning to end
Support Schools, teachers and deacons
with advisement of students regarding
ICT-studies
Inform children about ICT, the diversity
of roles and importance of ICT in our
society
To interest children and make them
enthusiastic about a study/career in
technique (especially girls!)
what kind of ICT product is the team
going to build
for what kind of audience
how much time or playing rounds does
the team get
how much money does each player get
[CTRL] A – The ICT Role-playing Game
The goal of EQIP Consultancy
“developer of [CTRL] A” is to:
This ICT Role-playing Game (boardgame)
is aimed at children starting at the age of
10 years old but it can be played by anyone
who would like to experience what it is like
to work on an ICT project. Each team has 8
players who will develop, build and sell an
ICT product.
At the beginning of the game 1 card is cho-
sen from each of the 4 stacks. these 4 cards
form the assignment/business case:
[CTRL] A is developed by