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Strategic UX - Good Design = Good Business

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How good design can build a succesful business.

By Eewei Chen (BSkyB)

Presented at UserZoom UX Seminar, 11th July 2012

Published in: Education, Business, Technology
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Strategic UX - Good Design = Good Business

  1. 1. STRATEGIC UXHow good design can build a successful business @ultraman me@eewei.com
  2. 2. UX is my lifeEewei Chen / @ultraman / me@eewei.com
  3. 3. SKY+ EPG ANYTIME SKY GOMOBILE WEB Connect users with the business Eewei Chen / @ultraman / me@eewei.com
  4. 4. “An experience strategy is that collection of activitiesthat an organisation chooses to undertake to deliver aseries of interactions which, when taken together,constitute a product or service offering that issuperior in a meaningful, hard to replicate way; that isunique, distinct & distinguishable from that availablefrom a competitor.”- Steve Batty, VP IxDA What is a UX Strategy? Eewei Chen / @ultraman / me@eewei.com http://techcrunch.com/2012/06/11/apple-announces-ios-6-wwdc/
  5. 5. Why do we need a UX strategy? “The best way to predict the future is to create it.” - Peter DruckerEewei Chen / @ultraman / me@eewei.com
  6. 6. These companies no longer exist These companies, no one can live withoutfor now any way :-) Survival Eewei Chen / @ultraman / me@eewei.com
  7. 7. 1886 1903 1937 1943Ford Model T Wright brothers 302 Biro first car first flight first phone first non drip pen 1957 1975 1996 2007 Helvetica Xerox star Motorola Startac iPhoneFirst unobtrusive typeface First GUI first mobile phone First true ‘Smart’ phone iPod, internet, phone Impact Eewei Chen / @ultraman / me@eewei.com
  8. 8. too busy (tip: innovation is key to survival) over analysis not connected (too far) Innovation less risky process, process, political Tactical processquick results comfortable Optimise and fix short sighted old tech Balance Eewei Chen / @ultraman / me@eewei.com
  9. 9. An index of design aware companies outperformed the FTSE All share by over200% in both bull and bear markets over a 13 year period - Design Council Value Eewei Chen / @ultraman / me@eewei.com
  10. 10. Hopes, Fears, RAIDs User behaviours Value map (incl. Competitors) and needs Business purpose and needs join a bunch of activities to create great stuff to survive* Interactions and journeys Validate Prioritise Business model Elevator pitch Build team Connection*improve or differentiate against Eewei Chen / @ultraman / me@eewei.com
  11. 11. • Ensure survival• Make an impact• Balance innovation and tactics• Build a valuable business• Connect the dots Measurable results! Why do we need a UX strategy? Eewei Chen / @ultraman / me@eewei.com
  12. 12. Problems, trends & opportunities “If I asked people what they wanted, they would have said ‘Faster Horses’.” - Henry Ford10 Eewei Chen / @ultraman / me@eewei.com
  13. 13. Omniture, TeaLeaf, Radian 6, customer surveys, interviews consistently lowSky Voice of the Customer report March 2012 Problems Eewei Chen / @ultraman / me@eewei.com
  14. 14. Trends Trends customer customer Trends Stakeholder customer customer Trends Stakeholder Stakeholder Trends TrendsTrends Stakeholder Stakeholder customer Stakeholder Stakeholder customer customer customer Trends Stakeholder Trends Trends Trends Trends Trends
  15. 15. Mobile payments Mobile advertisingSecond screen consumption sentiment analysis Opportunities
  16. 16. Problem + Trend + Opportunity = SuccessFormula for successEewei Chen / @ultraman / me@eewei.com
  17. 17. Founder Futurist CXO Business owner Strategy / Planning Marketing Producer Customer insight Director of design UX DesignCreative Director Graphic Design Development Operations UX LeadDesign team lead Sales Customer Service Customer Training Strategy consultant Nerd Brand HR New business guy Designer Finance Step up! Eewei Chen / @ultraman / me@eewei.com
  18. 18. Define the value proposition “Efforts and courage are not enough without purpose and direction.” - John F. Kennedy15 Eewei Chen / @ultraman / me@eewei.com
  19. 19. !"#$%&!"#$%&"#("%)#*+$,-)"(./#,0+1"./# !"*%&!"#*+1.)%1)37#*0%33"1"#)0"#.)%)-.#;-+#)%23").#%14#56. %14#)091&91#49<"("1)37#)+#$%&"#7+-(#8+(34#%# 2"="(#,3%*"()%&50"7#%("#8"33#4".91"4#%14#.9$,3"#)+#-." ()%&>?"(7)091#8"#*("%)"#9.#2"%-@A-337# 4".91"4/#.9$,3"#)+#-."#B#-."A-3#)+#7+-!%1)#)+#2-7#+1": !"#$%&!"#C-.)#0%,,"1#)+#$%&"#("%)# *+$,-)"(./#,0+1"./#)%23").#%14#)?. D("#7+-#91)"(".)"4: Golden Circles Eewei Chen / @ultraman / me@eewei.com
  20. 20. • Why? Write a sentence that describes your purpose.• How? Match your purpose with design principles.• What? Sell them products and services they will fall in love with.http://www.ted.com/talks/simon_sinek_how_great_leaders_inspire_action.html Purpose Eewei Chen / @ultraman / me@eewei.com
  21. 21. • Focus on main customer behaviour & need• Highlight an important benefit• Describe how you are different or better than a competitor (USP) Sum it up Eewei Chen / @ultraman / me@eewei.com
  22. 22. Better or Different. Funny! Shocking !!!Accepted Not Funny. • Conduct market research and competitor analysis (e.g. SWOT). • Select 2 important features and map your brand against competitors. • Decide to improve or differentiate. http://www.slideshare.net/dmc500hats/how-to-pitch-a-vc-or-angel Competitor advantage Eewei Chen / @ultraman / me@eewei.com
  23. 23. • Match (relationship, channels) value proposition to customer needs• Identify key people, activities and partners• Balancing cost and ROIhttp://www.businessmodelgeneration.com/canvas Business model Eewei Chen / @ultraman / me@eewei.com
  24. 24. Understandthe customerexperience“You’ve got to start with thecustomer experience and workbackwards to the technology. ”- Steve Jobs Eewei Chen / @ultraman / me@eewei.com
  25. 25. • Street interviews and focus groups for early insight• Brainstorming using empathy maps to drive out features• Personas to compare customer segments Empathy maps: http://www.gogamestorm.com/?p=42 The customer Eewei Chen / @ultraman / me@eewei.com
  26. 26. • Customer behaviours & needs• Functionality with most impact.• Prepare to story mapEmpathy maps: http://www.gogamestorm.com/?p=42 The journey Eewei Chen / @ultraman / me@eewei.com
  27. 27. • HTML prototype• Recruit 200 online participants• 3 remote RITE sessions over 1 week• Instant results + quick analysis• Cost effective. Good enough to build! Validation Eewei Chen / @ultraman / me@eewei.com
  28. 28. Build theright things“If I can’t picture it, I can’t understand it.”- Albert Einstein Eewei Chen / @ultraman / me@eewei.com
  29. 29. • Team roles & responsibilities• Objectives and user stories• Road map for budget approval Plan Eewei Chen / @ultraman / me@eewei.com
  30. 30. TV Mobile webBillboards Direct marketing Other? • Marketing strategy plan and timings • Let them know what you need • Consistent tone of voice and brand messaging Empathy maps: http://www.gogamestorm.com/?p=42 Market Eewei Chen / @ultraman / me@eewei.com
  31. 31. • Be very choosy. Ask for volunteers. Empower excellence!• Get people to clarify and define roles and responsibilities.• When to work in ‘pairs’ and co-locate if needed (Agile, Lean) Team Eewei Chen / @ultraman / me@eewei.com
  32. 32. Remember technology! • “Hopes and Fears” (success and failure) • Risks, Assumptions, Issues and Dependencies. Answer unknowns! • Features against spend, ROI, KPIs metEmpathy maps: http://www.gogamestorm.com/?p=42 Vision Eewei Chen / @ultraman / me@eewei.com
  33. 33. innovative = early adoption (new prospects) useful = can’t live without it (stickiness) aesthetic = love it (customer satisfaction) understandable = easy to use (complaints) unobtrusive = expressive (personalisation) honest = trust (cross sell) long lasting = timeless (less updating) thorough = all they need (pref. over competitor) environmentally friendly = fits lifestyle (use all the time) as little design as possible = uncluttered (speed)606 Universal Shelving System, 1960, by Dieter Rams for Vitsœ http://www.vitsoe.com/en/gb/about/dieterrams/gooddesign Principles Eewei Chen / @ultraman / me@eewei.com
  34. 34. • Page component layout• User flows• Interaction models Wireframes Eewei Chen / @ultraman / me@eewei.com
  35. 35. components • Document lightly (fonts, colours) • High level rules, design rational, flows • Page templates, components, css stylesheets and ux pattern library Guidelines Eewei Chen / @ultraman / me@eewei.com
  36. 36. • Group user stories under epics (remember customer journeys?)• Prioritise on KPI impact, cost and dependencies (MoSCoW).• ‘Thin slice’ to ensure holistic joined up journey for Release 1 Story Map Eewei Chen / @ultraman / me@eewei.com
  37. 37. Cool tech, clever partnerships understand explore prototype Release* Research Teach Build Analyse Think Measure Uncover Prioritise Learn*Good enough prototype, roadmap, recommendations Awesome team Launch Eewei Chen / @ultraman / me@eewei.com
  38. 38. • Keep it lean and prepare to fail fast• Track data and split test (cohort analysis)• Learn from the results to make improvements• Keep doing this! Build, measure, learn Eewei Chen / @ultraman / me@eewei.com
  39. 39. Learn, measure, & improve“The unexamined life is not worth living.” - Socrates50 Eewei Chen / @ultraman / me@eewei.com
  40. 40. • Get UX strategy in to business and delivery processes• Be part of the RACI (rules of engagement)• Set up a design authority Facilitate Eewei Chen / @ultraman / me@eewei.com
  41. 41. • Give expert talks• Facilitate creative workshops• Mentor teams Evangelise Eewei Chen / @ultraman / me@eewei.com
  42. 42. Innovation Innovation Tactical Projects Tactical projects Optimisation and fixes Optimisation and fixes*Innovation needs to be practical Improve Eewei Chen / @ultraman / me@eewei.com
  43. 43. The Association for Managers of Innovation studied why corporate innovation champions struggle to survive.! The study looked at what actions and behaviours put these managers at risk in their efforts to evangelise.! Of the 15 innovation champions in the study, 10 left their organisations and became consultants, 4 joined smaller or start-up companies, and 1 retired. None returned to a Fortune 500 company.! Most of the consultants* have as their clients Fortune 500 companies and, in some cases, their former employers.*consultant is not a ‘dirty’ word any more! OK to get ‘fired’ Innovation subversives don’t all fit Eewei Chen / @ultraman / me@eewei.com
  44. 44. customer customer customer customer customer customer customer• Start small fires that make a difference in a big way. OK to fail.• Persevere past early stage adoption till it becomes second nature.• Pivot when it starts feeling out of date and make it more relevant. Believe Eewei Chen / @ultraman / me@eewei.com
  45. 45. Testimonials* “Ideas look great and are really well thought out. I love the way Agile principles are referenced throughout. Powerful and insightful.” - Jonathan Rassmussen, The Agile Samurai “I can’t see why anybody wouldn’t find all these ingredients useful. Some real gems here.” - Julien Fourgeaud, New product wizard, Rovio “Eewei is always scribbling ideas on what ever he can get his hands on including napkins, beer mats and even his hand! It is about time these concepts saw the light of day. Awesome, awesome, awesome.” - Darius Kumana, Principal, ThoughtWorks UK http://pragprog.com/Q&A 25% discount code: PragProgEeweiChen101 Valid after August 3 2012 Thanks Eewei Chen / @ultraman / me@eewei.com
  46. 46. 1. WHY DO WE NEED A UX STRATEGY? 5. BUILD RIGHT THINGS • Who will survive? • Plan • Tactical is not good enough • Brand, Marketing & Advertising • Good design defines history • The A-Team • Use good design to improve business • Clarify the vision • What is a UX Strategy? • Design principles • Wireframes2. UNCOVER PROBLEMS & OPPORTUNITIES • Design guidelines • Story Map • Problems • Build, measure and learn • Opportunities • Innovate 6. GET MORE TO DO MORE • Gain respect • Build up enough momentum • 10 commandments3. DEFINE THE VALUE PROPOSITION 7. LEARN, MEASURE & IMPROVE • Golden Circles • Elevator pitch and Statement • Facilitate Change • Value Map • Evangelise the strategy • Business Model Canvas • Keep improving • Don’t be afraid to get fired4. UNDERSTAND THE CUSTOMER EXPERIENCE • Don’t stop believing • Interviews, focus groups, empathy maps and personas • Customer Journey Map 8. Q&A • Early usability testing Eewei Chen / @ultraman / me@eewei.com

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