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Urbanixd summer school design fictions through the meta-lens of agonism and dissensus: Søren Rosenbak

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Presentation from The UrbanIxD Symposium, held on 25th September 2014 at the Telecom Italia Future Centre in Venice, Italy. http://urbanixd.eu/urbanixd-symposium

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Urbanixd summer school design fictions through the meta-lens of agonism and dissensus: Søren Rosenbak

  1. 1. a closer look at the urbanixd summer school design fictions through the meta-lens of agonism and dissensus søren rosenbak, doctoral researcher umeå institute of design, umeå, sweden city|data| future, venezia, 25.09.14
  2. 2. design – fiction
  3. 3. “the deliberate use of diegetic prototypes to suspend disbelief about change.” - Bruce Sterling, Slate, 2012.
  4. 4. - Gonzatto et al., The ideology of the future in design fictions. also, a philosophy of things a research prospect a methodology a design technique - Lukic & Katz, 2010. - Grand & Wiedmer, 2010. - Milton, 2003. - Bleecker, 2009.
  5. 5. the summer school [temporality, multidisciplinarity, studio, inspiration]
  6. 6. { { 100 years 9 days 2013 23rd aug 2014 1st Sep 2014 2113 ext. temporality int. temporality
  7. 7. artificiality as studio reality as studio
  8. 8. shared on-site inspiration
  9. 9. intertextual cohesion [cast, characters, space]
  10. 10. cast
  11. 11. characters
  12. 12. space
  13. 13. meta-layered dissensus [trust, manipulation, listening, economics]
  14. 14. Still: Her (2013) dont you trust me? who can i trust?
  15. 15. by distorting reality you manipulate currency
  16. 16. voyeur adventurer
  17. 17. http://www.globalresearch.ca/the-neoliberal-squeeze-on-post-apartheid-democracy-reclaiming-the-south-african-dream/28453 neoliberal fantasy gift-giving utopia
  18. 18. “Agonism is a condition of disagreement and confrontation–a condition of contestation and dissensus.” “In labelling an object as adversarial, I mean to call attention to the contestational relations and experiences aroused through the designed thing and the way it expresses dissensus.” - Carl DiSalvo, Adversarial Design
  19. 19. “In contrast to Newton and Schopenhauer, you ancestor did not believe in uniform, absolute time. He believed in an infinite series of times, in a growing, dizzying net of divergent, convergent and parallel times. This network of times which approached one another for centuries, embraces all possibilities of time. We do not exist in the majority of these times; in some you exist, and not I; in others I and not you; in others, both of us.” - Borges, Garden of Forking Paths http://hotspotpromotion.com/wp-content/uploads/2012/03/Hedge-Maze.jpg https://snorpey.github.io/jpg-glitch/
  20. 20. plurality http://nimbusfilm.dk/film/d-dag/ http://www.imdb.com/title/tt0305405/reviews?ref_=tt_urv
  21. 21. auteur http://cdn.entertainmentfuse.com/media/2014/09/Lars-Von-Trier-3.jpg
  22. 22. the (in)tangibility of the cloud
  23. 23. Förster, Nasib & Rosenbak / The Future Cloud is Buried / 2013
  24. 24. WD / My Cloud / 2014 http://www.wdc.com/en/products/products.aspx?id=1140
  25. 25. Timo Arnall / Internet Machine / 2013 http://www.wdc.com/en/products/products.aspx?id=1140
  26. 26. Ivar Veermae / Crystal Computing (Google Inc. St. Ghislain) / 2013 ä Personal photo fraom Transmediale 2013
  27. 27. designed plurality polyphony dissensus discussion designed singularity monophony consensus dialog designing design fictions
  28. 28. is this it? http://li-mac.org/collections/courtesy-of-the-artist/cristina-garrido/works/outside-the-white-cube/
  29. 29. “As I do in this inquiry into objects, Björgvinsson, Ehn, and Hillgren use agonism as an analytical frame for the activities and outcomes of participatory design. In the same way as extending adversarial design from an analytic to a generative frame for the making of objects, we can also imagine agonism as a generative frame for participatory design.” - Carl DiSalvo, Adversarial Design
  30. 30. “As I do in this inquiry into objects, Björgvinsson, Ehn, and Hillgren use agonism as an analytical frame for the activities and outcomes of participatory design. In the same way as extending adversarial design from an analytic to a generative frame for the making of objects, we can also imagine agonism as a generative frame for design fictions.”
  31. 31. a) the subject matter: urban interaction design b) the format: design fiction c) the structure: the UrbanIxD summer school
  32. 32. thanks! søren rosenbak, doctoral researcher umeå institute of design, umeå, sweden soren.rosenbak@dh.umu.se @srosenbak

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