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【Unite 2017 Tokyo】「サガ スカーレット グレイス」におけるUI開発事例

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講演者:片田 厚志(株式会社スクウェア・エニックス)

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・コンソールゲーム開発現場でのUI開発事例に興味がある方

受講者が得られる知見
・UnityやUI開発でハマりやすい問題点と解決方法

Published in: Technology
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【Unite 2017 Tokyo】「サガ スカーレット グレイス」におけるUI開発事例

  1. 1. UI
  2. 2. • • • • XIV: UI
  3. 3. • 2016 12 15 • PlayStation Vita • •
  4. 4. • UI • UI • •
  5. 5. UI
  6. 6. UI • • BP
  7. 7. UI UI
  8. 8. UI • •
  9. 9. UI UI
  10. 10. UI •
  11. 11. UI •
  12. 12. UI UI UI
  13. 13. UI
  14. 14. UI • • UI
  15. 15. UI • • • ⇒MVC UI
  16. 16. MVC MVC Model View Controller UI Controller Model View Game System
  17. 17. Model • UI • • UI Model Controller Model View Game System
  18. 18. Model
  19. 19. Model
  20. 20. Model
  21. 21. Model
  22. 22. Controller • View Model • • Controller Model View Game System
  23. 23. Controller Model Game System
  24. 24. Controller Model Game System
  25. 25. View • • • UI Controller Model View Game System
  26. 26. View
  27. 27. View ターン開始 コマンド選 択
  28. 28. View ターン開始 コマンド選 択
  29. 29. View • View • GUI UI
  30. 30. View UI
  31. 31. View UI • UI
  32. 32. View UI •
  33. 33. View UI •
  34. 34. View UI •
  35. 35. View UI • •
  36. 36. View UI •
  37. 37. View UI •
  38. 38. View • XML Unity GameObject prefab • GUI コンバータ
  39. 39. • MVC • UI
  40. 40. • UI 5 • PSVita Unity
  41. 41. • Prefab • GameObject Instantiate •
  42. 42. • Prefab ScriptableObject • • • UI ScriptableObject UI 0.5
  43. 43. GameObject GUI View
  44. 44. • C# • GameObject
  45. 45. • Unity UI UI Unity • UI UI
  46. 46. Thank you!

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