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【Unite 2017 Tokyo】基調講演

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講演者:大前 広樹(ユニティ・テクノロジーズ・ジャパン合同会社)
    ルーカス・メイヤー(Unity Technologies)

こんな人におすすめ
・Unityを利用している、あるいは利用を検討している全ての方

受講者が得られる知見
・Unityのビジョンや最新機能、新しい発表など、これからのUnityについての総括的な知見を得ることが出来ます。

Published in: Technology

【Unite 2017 Tokyo】基調講演

  1. 1. Shinobu Toyoda Chairman, Unity Japan
  2. 2. Hiroki Omae Regional Director, Unity Japan
  3. 3. Democratize
 development Solve hard problems Enable 
 success
  4. 4. Graphics Quality & Stability EfficiencyPlatform Growth
  5. 5. 5.3 Dec ‘15 Cinematic Image Effects Multi-scene editing 
 New 2D tools tvOS 
 FireOS 5.6 March ‘17 Vulkan Progressive Light Mapper
 
 New Video Player (4k)
 
 Physics Debug Visualization
 
 Mac Editor on Metal
 
 Improved 2D tools
 
 iOS native error monitor New Navmesh tools Facebook Gameroom
 DayDream
 Cardboard (iOS & Android) 5.0 March ‘15 Physically Based Rendering
 Real-Time Global
 illumination
 Cloud Build 
 Audio Mixer
 64bit editor
 
 5.1 June ‘15 Unified OpenGL rendering
 
 Multiplayer
 Analytics Oculus 5.2 Sep ‘15 Native Visual Studio Integration 2D improvements Configurable vertex compression GearVR 
 PSVR 5.4 July ‘16 Improved Multithreaded rendering 
 GPU Instancing 
 Single-Pass Rendering Performance Reporting 
 Analytics Heatmaps IL2CPP Android OpenVR
 
 Amazon App Store 5.5 Nov ‘16 GPU instancing iOS & Android 
 CPU Profiler Timeline view Codeless IAP 
 Custom Splash screen 
 PhysX 3.3.3 Collaborate Beta
 Microsoft Holographic 
 CloudMoolah
  6. 6. Platform Growth
  7. 7. Windows Phone Windows Desktop Windows Store
  8. 8. VR/AR
  9. 9. 91% of holographic apps are built with Unity Daydream integration, Unity 5.6 Tango integration, Unity 2017.2 Facebook Spaces available now, Made with Unity Vuforia integration, Unity 2017.2 360 Video and Timeline
  10. 10. Price Mobility Content
  11. 11. ©Konami Digital Entertainment ©2016, 2017 SQUARE ENIX CO., LTD. 
 All Rights Reserved. Developed by Tokyo RPG Factory ©Flyhigh Works/SKIPMORE/Kan-Kikuchi/CIRCLE Ent.
  12. 12. 
 

  13. 13. 
 
 INTERMEDIATE
  14. 14. 
 
 INTERMEDIATE
  15. 15.
  16. 16. Student / Beginner Developer Certified
 Developer
  17. 17. Student / Beginner Developer Certified
 Developer
  18. 18. Hirokazu
 Yasuhara Game Designer, Unity Japan
  19. 19. 
 TEACHERS
  20. 20. connect.unity.com
  21. 21. Lucas Meijer Development Director, Unity
  22. 22. Unity 5.6
  23. 23. Graphics
  24. 24. Progressive Lightmapper Demo
  25. 25. Light Explorer
  26. 26. Light Explorer Mixed mode lighting
  27. 27. Light Explorer Mixed mode lighting Progressive light mapper
  28. 28. Navigation Tools
  29. 29. Navigation tools demo
  30. 30. Multiple NavMeshes per scene
  31. 31. Multiple NavMeshes per scene NavMeshes on prefabs
  32. 32. Multiple NavMeshes per scene NavMeshes on prefabs Arbitrary orientations
  33. 33. Multiple NavMeshes per scene NavMeshes on prefabs Arbitrary orientations Everything at runtime
  34. 34. Unity 2017.1
  35. 35. Timeline
  36. 36.
  37. 37.
  38. 38. 
 
 INTERMEDIATE
  39. 39. Unity 2017.1
  40. 40. Cinemachine
  41. 41. Rustum
 Scammell Product Manager - 2D team, Unity
  42. 42. 2D
  43. 43. 2D Foundation Philosophy
  44. 44. 2D Foundation Philosophy World Building Animation More
  45. 45. 5.6 features 9-Slice Sprite Outline Editor Sorting Groups Axis Distance Sort New Physics2D features
  46. 46. Future features Sprite Atlas Sprite Mask Tilemap SmartSprite Character Animation Tools
  47. 47. Future features Sprite Atlas Sprite Mask Tilemap SmartSprite Character Animation Tools
  48. 48. Future features Sprite Atlas Sprite Mask Tilemap SmartSprite Character Animation Tools
  49. 49. 2D in Unity : What’s New?
 Rus Scammell BEGINNER
  50. 50. The Future of Animation in Unity
 Arturo Nuñez INTERMEDIATE
  51. 51. 
 
 INTERMEDIATE
  52. 52. 
 
 ADVANCED
  53. 53. 
 BEGINNER

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