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【Unite 2017 Tokyo】VRで探り,活用する,人の知覚の仕組み

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講演者:松本 啓吾(東京大学廣瀬谷川鳴海研究室)
    小川 奈美(東京大学廣瀬谷川鳴海研究室)

こんな人におすすめ
・学術分野でのUnity活用状況に興味のあるかた
・五感をUnityで扱ってみたいかた

受講者が得られる知見
・学術分野でのUnity運用状況
・Unityを使った五感提示
・Unityを使った知覚操作

Published in: Technology
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【Unite 2017 Tokyo】VRで探り,活用する,人の知覚の仕組み

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  8. 8. https://www.youtube.com/watch?v=UrhSno47B4o CyberGlove Systems.
  9. 9. https://www.youtube.com/watch?v=nmrviXro65g
 Digital Design Studio (DDS), part of The Glasgow School of Art, Glasgow.
  10. 10. • • •
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  14. 14. Keita Watanabe, Michiaki Yasumura. VisualHaptics: Generating Haptic Sensation Using Only Visual Cues, ACE2008, Proceedings of the International Conference on ACE2008, pp405, December 2008
  15. 15. https://www.youtube.com/watch?v=5uEVNtgOcm4
 Ban, Yuki, et al. "Magic pot: Interactive metamorphosis of the perceived shape." ACM SIGGRAPH 2012 Emerging Technologies. ACM, 2012.
  16. 16. Ujitoko, Yusuke, et al. "Yubi-Toko: finger walking in snowy scene using pseudo-haptic technique on touchpad." SIGGRAPH Asia 2015 Emerging Technologies. ACM, 2015.
  17. 17. Jotaro, Shigeyama, et al. Presenting pseudo-haptic feedback in immersive VR environment by modifying avatar’s joint angle. World Haptics. ACM, 2017.
  18. 18. • • •
  19. 19. https://www.youtube.com/watch?v=qYfNzhLXYGc
 HTC Vive, Valve
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  21. 21. Redirected Walking Razzaque, Sharif, Zachariah Kohn, and Mary C. Whitton. "Redirected walking." Proceedings of EUROGRAPHICS. Vol. 9. 2001.
 Bruder, Gerd, Paul Lubas, and Frank Steinicke. "Cognitive resource demands of redirected walking." IEEE transactions on visualization and computer graphics 21.4 (2015): 539-544.
  22. 22. https://vimeo.com/128641906 Suma, Evan A., et al. "Making small spaces feel large: Infinite walking in virtual reality." ACM SIGGRAPH 2015 Emerging Technologies. ACM, 2015.
  23. 23. 
 https://www.youtube.com/watch?v=KVQBRkAq6OY Thomas Nescher and Markus Zank., Demonstration of Redirected Walking with the rotational redirection technique.
  24. 24. Matsumoto, Keigo, et al. "Unlimited corridor: redirected walking techniques using visuo haptic interaction." ACM SIGGRAPH 2016 Emerging Technologies. ACM, 2016.
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 @namicha_1
  27. 27. • • 心 理学 仕組 心 理学 仕組 VR
  28. 28. 心理学 仕組みの理解 心理学 仕組みの理解 

  29. 29. • • https://medium.com/@GOROman_1661/vr-におけるプレゼンスの維持と破壊- 5d9858f44ef6 心 理学 仕組 心 理学 仕組 

  30. 30. 心理学 仕組みの理解 心理学 仕組みの理解 

  31. 31. 1. 身体はどこまで拡張可能か? 2. 身体が変わると世界も変わる
  32. 32. 1. 身体はどこまで拡張可能か? 2. 身体が変わると世界も変わる
  33. 33. https://www.youtube.com/watch?v=nzF_DfOafKw
 BRISC group, BCCN, University of Freiburg (www.bmi.uni-freiburg.de) Rubber Hand Illusion
  34. 34. https://youtu.be/DphlhmtGRqI Is That My Real Hand? | Breakthrough - National Geographic
  35. 35. https://youtu.be/xh8Pc6v7KAg Mirror Box Visual Feedback Therapy - McVay Physical Therapy
  36. 36. • VR “What if?” • • •
  37. 37. 1. 身体はどこまで拡張可能か? 2. 身体が変わると世界も変わる
  38. 38. “Proteus Effect” • • • • Yee, Nick; Jeremy Bailenson (2007). "The Proteus Effect: The Effect of Transformed Self- Representation on Behavior". Human Communication Research. 33: 271–90. • Banakou, D., Hanumanthu, P. D., & Slater, M. (2016). Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias. Frontiers in Human Neuroscience, 10.
  39. 39. Kilteni, K., Bergstrom, I., & Slater, M. (2013). Drumming in immersive virtual reality: the body shapes the way we play. IEEE transactions on visualization and computer graphics, 19(4), 597-605.
  40. 40. • • • 
 Linkenauger SA, Leyrer M, Bülthoff HH, Mohler BJ (2013) Welcome to Wonderland: The Influence of the Size and Shape of a Virtual Hand On the Perceived Size and Shape of Virtual Objects. PLoS ONE 8(7): e68594.
  41. 41. van der Hoort, B., Guterstam, A., & Ehrsson, H. H. (2011). Being Barbie: the size of one’s own body determines the perceived size of the world. PloS one, 6(5), e20195.
  42. 42. • Nami Ogawa, Takuji Narumi, and Michitaka Hirose. "Distortion in perceived size and body-based scaling in virtual environments." Proceedings of the 8th Augmented Human International Conference. ACM, 2017.
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  47. 47. • • • • 
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  48. 48. • • • • •
  49. 49. • Nami Ogawa, Takuji Narumi, and Michitaka Hirose. "Distortion in perceived size and body-based scaling in virtual environments." Proceedings of the 8th Augmented Human International Conference. ACM, 2017.
  50. 50. Thank you!

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