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XD Immersive: Katie Hughes, Bringing Characters to Life in Virtual Reality

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XD Immersive: Katie Hughes, Bringing Characters to Life in Virtual Reality

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XD Immersive: Katie Hughes, Bringing Characters to Life in Virtual Reality

  1. 1. Bringing Characters to Life in Virtual Reality Katie Hughes Product Designer, Beast Inc.
  2. 2. Agenda ● Tech Considerations ● Building the Bond ● Making Things Real ● Additional Resources
  3. 3. Technical Considerations
  4. 4. Immersive Environment Technical Considerations ● Designing a sense of place ● Users have new levels of freedom & interaction in game play
  5. 5. Haptics & Audio Technical Considerations ● VR devices offer haptic feedback & audio plugins ● Can new types of create affordances & visual cues in new 360-degree environment
  6. 6. Technical Considerations Physicality in VR ● User comfort is key ● Make sure content size is dynamic ● Conduct usability testing early & often
  7. 7. What we thought the kid was seeing
  8. 8. What the kid was actually seeing
  9. 9. Creating the Bond
  10. 10. Creating the Bond Eye Contact ● One of the most important aspects for bonding ● Helps build trust ● Conveys emotion
  11. 11. Feeding ● Works as a reward mechanism ● Makes the user important ● Feeding by hand is a strong way to bond Creating the Bond
  12. 12. User Impact ● Users just want to feel important! Creating the Bond
  13. 13. Keeping Things Real
  14. 14. Keeping Things Real User Cognition ● Be mindful of cognitive overload ● Balance the new & the familiar
  15. 15. Keeping Things Real
  16. 16. Keeping Things Real Emotional Feedback ● Reward mechanism for user ● Lets user know effect of actions
  17. 17. … but don’t keep things too real Uncanny Valley ● Creates sense of “eeriness” in viewers ● Makes it tough to feel empathy
  18. 18. And most importantly...
  19. 19. Do your design decisions enhance the bond with the character?
  20. 20. Resources
  21. 21. Thank you! :) Katie Hughes Product Designer, Beast Inc. katie@beastpets.com | @hughezilla

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