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UX STRAT USA 2018 Presentation: Dr. Faith McCreary, Intel

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UX STRAT USA 2018 presentation slides by Dr. Faith McCreary of Intel: "Framing the Future: UX at the Edge of Today"

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UX STRAT USA 2018 Presentation: Dr. Faith McCreary, Intel

  1. 1. FRAMINGTHEFUTURE: UXATTHEEDGEOFTODAY Faith McCreary
  2. 2. Internet of Things Group 2 Intel Corporation Internet-of-Things Group IOT Experiences Team Hillsboro, Oregon 503-806-4615 direct faith.a.mccreary@intel.com Faith McCreary, Ph.D. Principal Researcher and Strategist
  3. 3. Internet of Things Group 3 DIGITALEXPLOSION >50BDEVICES1 1. IDC 2. MC/EDC: The Digital Universe of Opportunities 3. Goldman Sachs 4. IMS Research 5. Cost per Gigabyte Update 6. Gartner >44TGIGABYTES2 212BSENSORS1
  4. 4. Internet of Things Group 4 DIGITALTRANSFORMATION
  5. 5. Forgetthings! It’sexperiences. EXPERIENCETRANSFORMATION
  6. 6. Source: https://upload.wikimedia.org/wikipedia/commons/8/8a/Dead_Drops_by_Aram_Bartholl_sthemessage_in_Kunstenlab_(6636685395).jpg theedgeoftoday Blurred Boundaries Legacy Systems Messy, Complexity of Real-World Interface Diversity Digital “Magic” New Vulnerabilities Speed of Innovation
  7. 7. uxATTHEEDGE User Interface Experience Transformation Systems of Systems Human + Interface End-to-End User Experience Product + Services
  8. 8. Internet of Things Group 8 Framingthefuture ?
  9. 9. Internet of Things Group 9 HOLISTICDESIGN ACTORS – PURPOSE – CONNECTIONS – CONTEXT - TIME
  10. 10. Internet of Things Group 10 – PURPOSE – CONNECTIONS – CONTEXT - TIME 3-5Years? ACTORS TODAY? What now Feelings Opportunities 1-2Years? What Future Best Worst Plausible Best “Future” Thing What Plans Aspirations Adaptability
  11. 11. Internet of Things Group 11 COLLABORATIVE+PARTICIPATORY INHABITANTS STAKEHOLDERS TECHNOLOGISTS PARTNERS
  12. 12. Internet of Things Group 12 INHABITANTS – TECHNOLOGISTS - STAKEHOLDERS - PARTNERS
  13. 13. Internet of Things Group 13 Accessible MAKING TECHNOLOGY-ENABLED POSSIBILITIES ACCESSIBLE
  14. 14. Imagine that you could give a 'brain' to part of your [home, building, workplace] (like a door, or wall or faucet or floor), or an object in the space (like a cereal bowl or chair or tool). What would you give a brain to? What would the item be able to do for you or with you that it can't do now? How would it change your life? What concerns (if any) do you have about this item having a brain?
  15. 15. What will living in your home be like if it had the ability to SEE? Imagine you could selectively TURN OFF your home's ability to see. Tell us about situations when you would turn it off.
  16. 16. Suppose your factory WAS that annoying kid who repeated everything. What activity would you be nervous about it repeating? turn it off.
  17. 17. Internet of Things Group 17 NORTHSTARS MEGA-TRENDS SHAPING MULTIPLE EXPERIENCES
  18. 18. Internet of Things Group 18 S a v i n g “…would alert the wearer when PPE isn't being worn/used properly. It would also alert when it's time to replace itself.." I n c r e a s i n g "… would make working in confined spaces with hazardous gas a lot less scary if you could monitor how it was changing.”
  19. 19. HIGHMEDIUMLOW INTELLIGENT FUTURE UNDERSTANDING THE CO-EVOLUTION OF TECHNOLOGY AND PEOPLE DIGITALINTENSITY
  20. 20. HIGHMEDIUMLOW THE EVOLUTION OF DIGITAL INTENSITY INTELLIGENT FUTURE “Technology isn't the worker here … operator has to do majority of the work.” “… ends with the robot checking every part.” “I would take human element out of it however I can't because you have to do research to discover <root cause>. It's why you can't automate … “For a worker like me, everything would be easier. <Technology> will save time, energy, and mind power.”
  21. 21. EVOLVING EXPERIENCE ARTIFACTS FUTURETODAY Role Tagline
  22. 22. Internet of Things Group 22 Framingthefuture Holistic Design Collaborative + Participatory Accessible North Stars Digital Intensity
  23. 23. Internet of Things Group 23 THINKOUTSIDEYOURBOX
  24. 24. Faith.A.Mccreary@intel.com

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