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VR Demystified: Delivering Experiences Beyond the Screen

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If you ask people what they think about Virtual Reality – they think to what it was in the 80’s and 90’s – and you get interesting reactions: laughter, head shakes; few people take it seriously. Now is the time to set aside those memories and preconceived ideas about what could have been. The technology to create immersive reality experiences as well as smart phone adoption rates has finally enabled Virtual Reality to become – reality.

Brief history of VR that demonstrates the simplicity of the technology
Why it matters todayPractical applications of VR
The near future of VR
Immersive experience research & design considerations (VR sickness, interaction patterns, etc.)
Live demonstration: An audience member will participate in a live demo of two low-fi VR experiences with real-time measurement of physical reactions, such as heart rate, to the immersion (1 ""relaxing"" experience versus 1 ""exciting"" experience).

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VR Demystified: Delivering Experiences Beyond the Screen

  1. 1. VR Demystified Delivering Experiences Beyond the Screen Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified 3 June 2016
  2. 2. georgia spangenberg Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified dreammachine user research & interaction design
  3. 3. keith hobin Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified experience architect
  4. 4. interactive art director & technologist fredric freeman Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified dreammachine
  5. 5. Any sufficiently advanced technology is indistinguishable from magic. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified “
  6. 6. How does immersive technology change the way we interact with each other? Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  7. 7. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified What is Virtual Reality?
  8. 8. a three-dimensional, computer generated environment which can be explored and interacted with by a person Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  9. 9. immersive Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  10. 10. History of VR Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  11. 11. stereoscope viewer Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  12. 12. sensorama Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  13. 13. headight / sword of damocles Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  14. 14. view-master Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  15. 15. nintendo Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  16. 16. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  17. 17. hasbro MY3D Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  18. 18. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified Virtual Reality Today
  19. 19. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified cardboard + smartphone
  20. 20. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified stereoscope + smartphone
  21. 21. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified stereo frame & video
  22. 22. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified 360° / drone video footage
  23. 23. 3D mapped drone footage Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  24. 24. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified brickhead demo game
  25. 25. cardboard Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  26. 26. view-master Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  27. 27. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  28. 28. daydream Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  29. 29. daydream controller Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  30. 30. gear vr Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  31. 31. oculus rift Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  32. 32. htc vive
 & steam vr Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  33. 33. leap motion Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  34. 34. leap motion Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  35. 35. combined controllers Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  36. 36. How can VR impact things like health, journalism, learning, training, travel, entertainment, etc.? Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  37. 37. travel: NexCAVE “Luxor” Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  38. 38. ptsd therapy Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  39. 39. pain management Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  40. 40. journalism Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  41. 41. journalism Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  42. 42. meditation Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  43. 43. custom controls Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  44. 44. empathy Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  45. 45. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified Design Considerations
  46. 46. design considerations • Guidelines • Data & inputs • Interaction • Immersion • User research Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  47. 47. head tracking Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  48. 48. positional tracking Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  49. 49. virtual nose Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  50. 50. acceleration Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  51. 51. positioning Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  52. 52. rectile Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  53. 53. gaze cues Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  54. 54. buttons Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  55. 55. guide with light & sound Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  56. 56. audio Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  57. 57. attached
 controls Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  58. 58. make it beautiful Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  59. 59. data & inputs • Location • Time • User focus • Motion (distance, cadence, speed) • Light • Heart rate / breathing • Skin temperature • Sound Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  60. 60. immersion • Tactical immersion • Strategic immersion • Narrative immersion • Spatial immersion Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  61. 61. user research & usability testing • Evaluative (task based vs. observational interview) • Capture screen & eye movements • Head & body movements • Motion sickness: users tend to lie about this • Surrender point & consisent immersion can be compromised Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  62. 62. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified Experience it
  63. 63. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  64. 64. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  65. 65. Thank You Georgia Spangenberg georgiaspangenberg@gmail.com @ux247 Keith Hobin keith@keithhobin.com @kjhobin Fredric Freeman dream@weareyourdreams.com @weareyourdreams Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
  66. 66. Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified References • Oculus Best Practices – https://developer.oculus.com/documentation/intro-vr/latest/concepts/book-bp/ • Google VR Interactive Patterns – http://www.google.com/design/spec-vr/interactive-patterns/setup.html • ustwo designing for virtual reality – https://ustwo.com/blog/designing-for-virtual-reality-google-cardboard/ • VRSE Clouds over Sidra – http://vrse.works/826/clouds-over-sidra-wins-sheffield-docfest-award/ • Multiple Controlers Demo – http://i.imgur.com/JsV5i9k.gifv • DEEP VR – http://www.exploredeep.com/ • Oculus Imagery – https://www.oculus.com/en-us/rift/ • Gear VR Remote – http://www.androidpolice.com/2016/05/27/samsungs-upcoming-gear-vr-controller- revealed-in-leaked-render/ • Play Space diagram – www.htc.com/managed-assets/shared/desktop/vive/Vive_PRE_User_Guide.pdf • Daydream Controller Video – https://www.youtube.com/watch?v=KNR4j1DJ4Cc • HTC Vive Imagery – https://www.htcvive.com/us/ • HTC Vive Controllers – http://www.wareable.com/vr/htc-vive-vr-headset-release-date-price-specs-7929 • Google Daydream Imagery – https://vr.google.com/daydream/ • We Are Alfred – http://www.embodiedlabs.com/

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