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The world of Mixed Reality (MR) design and prototyping currently exists in the Wild West. Unlike existing 2D interfaces (e.g., mobile, desktop), researchers and practitioners do not fully comprehend the most effective methods for developing 3D interfaces; nor how users should interact with them. We will discuss a series of rapid design and prototype methods and strategies that we have employed since 2014 in a series of ongoing user-centered design (UCD) experiments in order to provide practical suggestions on how to best create immersive MR experiences. The results of our experimentation series should help you avoid the pitfalls of unnecessarily high development costs, longer-than-necessary development timelines, and the typical scope creep that seem to engulf every MR project plan. Learn from our mistakes and you can make better futuristic MR experiences of your own.