BONNy COLVILLE-HyDE
#UXPA@ALMOSTEXACT
UX COMICS:
COMMUNICATING
EXPERIENCES & SHARING
IDEAS
COMMUNICATING HUMAN
EXPERIENCES IN
DOCUMENTATION IS HARD.
BORING
“A lengthy description
of a glass of water is
no substitute for the
experience of drinking
a glass of water”!
Ivan BRUNETT...
MOTIVATION & PROJECT ENERGy
THE SECRET TO SUCCESSFUL PROJECTS
Caring about audiences comes naturally to us; it
doesn’t for everyone though.!
!
We need...
WHAT ABOUT BRAND EXPERIENCES?
BUT WHy COMICS?
COMICS ARE PART OF OUR
VISUAL CULTURE
COMIC HISTORy
4000 BC!
1070’S!
1740’S!
1950!
1961!
1976!
1985!
2005!
NON-VERBAL COMMUNICATION
VERBAL
NON-VERBAL
TyPES OF NON-VERBAL COMMUNICATION
Facial expressions: smiling, frowning, scowling!
!
Eye contact: gaze, eye movements, pup...
NON-VERBALS & COMICS
“Words and pictures
can combine to create
effects that neither
could create
separately”!
Scott McCLOUD!
THE POWER OF SUGGESTION
Great!
I’ve booked
my train home!
That burger
was amazing!
5 Stars!
Dad would love
that burger
place – I’ll send
him the details
“…COMICS ARE FOR KIDS,
CLIENTS WOULDN’T GET IT…”
Charles Schulz
ANyONE CAN MAKE A
MEANINGFUL COMIC
…yOU DO NOT NEED EXTENSIVE
ARTISTIC SKILLS
SKILL:
DRAWING FACES
LOOKING AT THINGS
LOOKING AT THINGS
SKILL:
DRAWING EXPRESSIONS
CREATING FACIAL EXPRESSIONS
… EYEBROWS AND MOUTHS ARE VERY
IMPORTANT!
SKILL:
DRAWING FIGURES
ADDING WEIGHT TO THE SKELETONS
1: Skeleton 2: Sausages 3: Details 4: Inking
ADDING WEIGHT TO THE SKELETONS
5: Erase pencil 6: Vector-ise 7: colour
MAKING CHARACTERS IDENTIFIABLE
GET TO KNOW yOUR CHARACTERS
GET TO KNOW yOUR CHARACTERS
THE LANGUAGE OF COMICS
“Comics have a vocabulary that
doesn't even require language. In
fact, many of its symbols could be
considered a language ...
SINGLE PANELS
STRIPS
PAGES
GUTTERS
GUTTERS
FRAMING
SPEAKING
IT DOESN’T EVEN HAVE TO BE WORDS!
? !!!
SKILL:
STORyTELLING
STORyTELLING: THE BASIC ARC
THE FIVE C’S OF COMICS
Calligraphy!
!
Composition!
!
Clarity!
!
Consistency!
!
Communication!
By Ivan Brunetti
SCENE SETTING
Key rules to note:
• Use simple props to set the scene!
• A few, key items are better than loads of
detail (...
Matilda’s Dad helps her play
games on their iPad.
UX COMICS IN THE WILD
PRACTICAL USES FOR
COMICS:
CASE STUDIES
SPEC WORK FOR PITCHES
THE PROBLEM:
Need to create ‘something’ for a pitch – there is no time or budget to
do proper resear...
Camera Shop
The
EXAMPLE CLIENT:
GETTING STARTED:
The client’s brief describes how they currently have a well
developed customer base of professional photo...
FINDING AN IDEA
Via the Money Saving Expert forum
WHAT’S GOING ON HERE?
‘Bob’ wants to buy a new compact camera.!
He has shopped around, but has been overwhelmed by the var...
MAKING THE STORy
Bob wants to buy a new camera because his current one has
broken. He wants to replace his camera before h...
PLANNING THE COMIC
1. Introduce Bob
2. Bob’s camera has
broken
3. Bob looks for
cameras online
4. Bob gets
overwhelmed
5. ...
COMIC BENEFITS:
•  We have evidence behind our assumptions and
ideas about the audience!
!
•  We can talk confidently about...
EXPLORING IDEAS
THE PROBLEM:
As a team we need to see how an idea could work as a complete
product.!
If we focus on design...
User Registers for
‘My Training
Buddy’
Dashboard
Sets Goals
Find Friends
Track
Performance
Track Friend’s
Performance
Issu...
Comic created for conceptual iOS fitness app ‘Training Buddy’
Comic created for conceptual iOS fitness app ‘Training Buddy’
COMIC BENEFITS:
•  We can test the comic with target users and get
feedback before we create wireframes or a prototype
(fa...
EXPANDING PERSONAS
THE PROBLEM:
Personas have a mixed reputation. !
They can be hard to empathise with.!
Communicating a p...
MEET ‘DENISE’:
COMIC BENEFITS:
•  Easier to engage stakeholders and team members
with a comic than a ‘flat’ persona!
!
•  Comic story can ...
COMMUNICATING RESEARCH
FINDINGS
THE PROBLEM:
Long reports require a lot of effort to read!
Getting things done can mean le...
COMIC BENEFITS:
•  Faster to read than a report!
•  Subtleties can be communicated with facial expressions and
body langua...
TESTING IDEAS WITH USERS
THE PROBLEM:
You’re not a unicorn!
and/or!
You don’t have time to prototype!
You want to test an ...
COMIC BENEFITS:
•  Fast!!
•  Participants enjoy working with comics!
•  Rapid iterations!
SHARING INFORMATION
THE PROBLEM:
You don’t want to write yet another blog post!
Across the UK and around the world there have
been over 80 colloquial names recorded that
people use to describe this comm...
SEVEN RULES OF
(UX) COMIC MAKING
PLAN yOUR STORy:
IF yOU FAIL TO PLAN,
yOU PLAN TO FAIL
RULE 1:
KEEP IT SIMPLE:
FOCUS ON WHAT REALLy
MATTERS
RULE 2:
DEVELOP yOUR CHARACTERS:
MAKE SURE THEy ARE A FAIR
REPRESENTATION OF
AUDIENCES
RULE 3:
CREATE EMPATHy:
LOOK FOR WAyS TO GET
READERS TO EMPATHISE
WITH CHARACTERS
RULE 4:
DON’T BE AFRAID TO FAIL…
THAT’S WHAT ERASERS ARE
MADE FOR
RULE 5:
CUT OUT
UNNECESSARy
WORDS
RULE 6:
GET FEEDBACK:
CHECK yOU’RE TELLING THE
STORy yOU THOUGHT yOU WERE
RULE 7:
HAVE FUN
BONUS RULE!:
WAIT FOR INK TO
DRy BEFORE USING
AN ERASER!
BONUS BONUS RULE!:
ESSENTIAL READING
Understanding Comics, Scott McCLOUD!
Making Comics, Scott McCLOUD!
See What I Mean, Kevin CHENG!
Cartoon...
COMIC LIFE
THANK yOU!
@ALMOSTEXACT
#UXPA
Hire
me!
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)
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UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)

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When was the last time a document of yours was shared virally within a client organisation? Pinned to walls? Or even just read by all the client stakeholders?

Comics are a powerful communication tool that can have a role in boardrooms as well as playrooms. Words and pictures shown in sequence are easier and faster to understand compared to traditional documents. They can be used throughout projects to engage audiences and stakeholders. And people love reading them.

This session will explore why people like comics and how they can be used effectively within user experience tasks. We will focus on how journeys, events and scenarios can be shared using more than just words. We will look at how comics use non-verbal communication that helps readers to empathise with stories.

I will share examples of how comics have been used as a fast and easy way to explore ideas, share information and increase empathy with audiences and teams. You’ll get to see real comics I have made for clients, as well as ones by other comic makers.

I'll also give you a crash course in how to get started making your own comics. This includes basic drawing skills (suitable for the terrified as well as the confident artist!).

Session outline:

Comic history
Communication within comics
Comic anatomy
Case studies
How to make a comic

Published in: Design
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UX Comics: Communicating Experiences and Sharing Ideas (Bonny Colville-Hyde)

  1. 1. BONNy COLVILLE-HyDE #UXPA@ALMOSTEXACT UX COMICS: COMMUNICATING EXPERIENCES & SHARING IDEAS
  2. 2. COMMUNICATING HUMAN EXPERIENCES IN DOCUMENTATION IS HARD.
  3. 3. BORING
  4. 4. “A lengthy description of a glass of water is no substitute for the experience of drinking a glass of water”! Ivan BRUNETTI!
  5. 5. MOTIVATION & PROJECT ENERGy
  6. 6. THE SECRET TO SUCCESSFUL PROJECTS Caring about audiences comes naturally to us; it doesn’t for everyone though.! ! We need to help our stakeholders and team members learn why caring, and empathising with people is essential when it comes to creating meaningful, positive, memorable and successful experiences.!
  7. 7. WHAT ABOUT BRAND EXPERIENCES?
  8. 8. BUT WHy COMICS?
  9. 9. COMICS ARE PART OF OUR VISUAL CULTURE
  10. 10. COMIC HISTORy
  11. 11. 4000 BC!
  12. 12. 1070’S!
  13. 13. 1740’S!
  14. 14. 1950!
  15. 15. 1961!
  16. 16. 1976!
  17. 17. 1985!
  18. 18. 2005!
  19. 19. NON-VERBAL COMMUNICATION
  20. 20. VERBAL NON-VERBAL
  21. 21. TyPES OF NON-VERBAL COMMUNICATION Facial expressions: smiling, frowning, scowling! ! Eye contact: gaze, eye movements, pupil size! ! Body language: posture, open/closed actions! ! Gestures: hand movements, speed, flow! ! Speech: tone of voice, speed ! !
  22. 22. NON-VERBALS & COMICS
  23. 23. “Words and pictures can combine to create effects that neither could create separately”! Scott McCLOUD!
  24. 24. THE POWER OF SUGGESTION
  25. 25. Great! I’ve booked my train home!
  26. 26. That burger was amazing! 5 Stars!
  27. 27. Dad would love that burger place – I’ll send him the details
  28. 28. “…COMICS ARE FOR KIDS, CLIENTS WOULDN’T GET IT…”
  29. 29. Charles Schulz
  30. 30. ANyONE CAN MAKE A MEANINGFUL COMIC
  31. 31. …yOU DO NOT NEED EXTENSIVE ARTISTIC SKILLS
  32. 32. SKILL: DRAWING FACES
  33. 33. LOOKING AT THINGS
  34. 34. LOOKING AT THINGS
  35. 35. SKILL: DRAWING EXPRESSIONS
  36. 36. CREATING FACIAL EXPRESSIONS … EYEBROWS AND MOUTHS ARE VERY IMPORTANT!
  37. 37. SKILL: DRAWING FIGURES
  38. 38. ADDING WEIGHT TO THE SKELETONS 1: Skeleton 2: Sausages 3: Details 4: Inking
  39. 39. ADDING WEIGHT TO THE SKELETONS 5: Erase pencil 6: Vector-ise 7: colour
  40. 40. MAKING CHARACTERS IDENTIFIABLE
  41. 41. GET TO KNOW yOUR CHARACTERS
  42. 42. GET TO KNOW yOUR CHARACTERS
  43. 43. THE LANGUAGE OF COMICS
  44. 44. “Comics have a vocabulary that doesn't even require language. In fact, many of its symbols could be considered a language of their own that requires no teaching or explanation”! Kevin CHENG ‘See what I mean’!
  45. 45. SINGLE PANELS
  46. 46. STRIPS
  47. 47. PAGES
  48. 48. GUTTERS
  49. 49. GUTTERS
  50. 50. FRAMING
  51. 51. SPEAKING
  52. 52. IT DOESN’T EVEN HAVE TO BE WORDS! ? !!!
  53. 53. SKILL: STORyTELLING
  54. 54. STORyTELLING: THE BASIC ARC
  55. 55. THE FIVE C’S OF COMICS Calligraphy! ! Composition! ! Clarity! ! Consistency! ! Communication! By Ivan Brunetti
  56. 56. SCENE SETTING Key rules to note: • Use simple props to set the scene! • A few, key items are better than loads of detail (it just creates noise)! • Consider each item’s role in the story! !
  57. 57. Matilda’s Dad helps her play games on their iPad.
  58. 58. UX COMICS IN THE WILD
  59. 59. PRACTICAL USES FOR COMICS: CASE STUDIES
  60. 60. SPEC WORK FOR PITCHES THE PROBLEM: Need to create ‘something’ for a pitch – there is no time or budget to do proper research.! ! Speculative work can come back to haunt you.! !
  61. 61. Camera Shop The EXAMPLE CLIENT:
  62. 62. GETTING STARTED: The client’s brief describes how they currently have a well developed customer base of professional photographers, but they want to increase the number of amateur photographers shopping with them. ! ! We could ‘guess’ what amateur photographers want, or, we could look for evidence to spark our ideas.!
  63. 63. FINDING AN IDEA Via the Money Saving Expert forum
  64. 64. WHAT’S GOING ON HERE? ‘Bob’ wants to buy a new compact camera.! He has shopped around, but has been overwhelmed by the variety and choice of cameras.! He doesn’t want a lot of fancy features, but he does care about the image quality.! He has up to £100 to spend.! He is looking for help to make a decision.!
  65. 65. MAKING THE STORy Bob wants to buy a new camera because his current one has broken. He wants to replace his camera before he goes on holiday.! He has looked on several websites, but has been overwhelmed by the choice. He needs help to refine appropriate cameras into a more manageable shortlist, or even to find the best one for him.! The site or app needs to allow him to control his searching and browsing so he can manage the volume of results. It needs to give him choice but not overwhelm him.! He needs to be able to look at cameras based on their size (he wants it to be compact), their image quality (it needs to take nice pictures) and its price (it must be under £100).!
  66. 66. PLANNING THE COMIC 1. Introduce Bob 2. Bob’s camera has broken 3. Bob looks for cameras online 4. Bob gets overwhelmed 5. Bob finds The Camera Shop 6. Bob finds ‘The Compact Camera’ finder 7. Bob filters compact cameras by price and size 8. Bob finds a camera he is interested in 9. Bob browses photos taken with the camera from Flickr 10. Bob feels satisfied and purchases the camera
  67. 67. COMIC BENEFITS: •  We have evidence behind our assumptions and ideas about the audience! ! •  We can talk confidently about a scenario, without having to commit to details! ! •  We still have something visual to show to clients in a pitch! !
  68. 68. EXPLORING IDEAS THE PROBLEM: As a team we need to see how an idea could work as a complete product.! If we focus on designing the interface too soon, we may miss opportunities to refine the process, or improve the structure.!
  69. 69. User Registers for ‘My Training Buddy’ Dashboard Sets Goals Find Friends Track Performance Track Friend’s Performance Issue Performance Challenges
  70. 70. Comic created for conceptual iOS fitness app ‘Training Buddy’
  71. 71. Comic created for conceptual iOS fitness app ‘Training Buddy’
  72. 72. COMIC BENEFITS: •  We can test the comic with target users and get feedback before we create wireframes or a prototype (faster, cheaper)! ! •  Helps all team members understand how we’re proposing a process works – little imagination is needed! ! •  We have a visual document that can be easily shared and reviewed with clients! !
  73. 73. EXPANDING PERSONAS THE PROBLEM: Personas have a mixed reputation. ! They can be hard to empathise with.! Communicating a persona’s core tasks and their setting helps build understanding. !
  74. 74. MEET ‘DENISE’:
  75. 75. COMIC BENEFITS: •  Easier to engage stakeholders and team members with a comic than a ‘flat’ persona! ! •  Comic story can trigger more questions and feedback – meaning the team is sharing more information! !
  76. 76. COMMUNICATING RESEARCH FINDINGS THE PROBLEM: Long reports require a lot of effort to read! Getting things done can mean leaving out the little details! ‘Seeing is believing’ !
  77. 77. COMIC BENEFITS: •  Faster to read than a report! •  Subtleties can be communicated with facial expressions and body language! •  Brings people to life (important if stakeholders & team members didn’t attend any research sessions)!
  78. 78. TESTING IDEAS WITH USERS THE PROBLEM: You’re not a unicorn! and/or! You don’t have time to prototype! You want to test an existing product, before it gets re-developed!
  79. 79. COMIC BENEFITS: •  Fast!! •  Participants enjoy working with comics! •  Rapid iterations!
  80. 80. SHARING INFORMATION THE PROBLEM: You don’t want to write yet another blog post!
  81. 81. Across the UK and around the world there have been over 80 colloquial names recorded that people use to describe this common land-based crustacean. How woodlice can help your website The humble woodlouse is known by many names Depending on where you go, you can hear people talking about woodlice using vastly different names, for instance: 'slater' (scotland), 'Grammersow' (cornwall) and even 'Boat Builder' (CANADA). Did you know? roly poly Slater Butcher boy But why should this matter to you?
  82. 82. SEVEN RULES OF (UX) COMIC MAKING
  83. 83. PLAN yOUR STORy: IF yOU FAIL TO PLAN, yOU PLAN TO FAIL RULE 1:
  84. 84. KEEP IT SIMPLE: FOCUS ON WHAT REALLy MATTERS RULE 2:
  85. 85. DEVELOP yOUR CHARACTERS: MAKE SURE THEy ARE A FAIR REPRESENTATION OF AUDIENCES RULE 3:
  86. 86. CREATE EMPATHy: LOOK FOR WAyS TO GET READERS TO EMPATHISE WITH CHARACTERS RULE 4:
  87. 87. DON’T BE AFRAID TO FAIL… THAT’S WHAT ERASERS ARE MADE FOR RULE 5:
  88. 88. CUT OUT UNNECESSARy WORDS RULE 6:
  89. 89. GET FEEDBACK: CHECK yOU’RE TELLING THE STORy yOU THOUGHT yOU WERE RULE 7:
  90. 90. HAVE FUN BONUS RULE!:
  91. 91. WAIT FOR INK TO DRy BEFORE USING AN ERASER! BONUS BONUS RULE!:
  92. 92. ESSENTIAL READING Understanding Comics, Scott McCLOUD! Making Comics, Scott McCLOUD! See What I Mean, Kevin CHENG! Cartooning: Philosophy & Practice, Ivan BRUNETTI! ! TOOLS Comic Life, Plasq! !
  93. 93. COMIC LIFE
  94. 94. THANK yOU! @ALMOSTEXACT #UXPA Hire me!

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