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Microsoft Kinect

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Lee Scott’s presentation discusses Microsoft Kinect within teaching, learning and research.
Since its release of Kinect, there has been tremendous enthusiasm and fascination. Kinect is not only a tool to help navigation and interaction, but a tool to help students to get even more engaged in learning. Kinect is already making a difference in getting students more excited about their learning environment, and helping students to get engaged…and actually get more excited about studying.
We are at an exciting time with the availability of the Kinect for Windows Software Development Kit (SDK). Kinect and NUI will bring more interactive classroom environments, the development of new learning styles that will help students with and without disabilities to get more engaged with learning, as well as the potential for much more interactive navigation tools, helping to get students involved in the teaching, learning and research.
The power of Kinect is here it’s now your turn for ideas and exploration.

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Microsoft Kinect

  1. 1. Enabling Learning and Research with Kinect for Windows SDK<br />
  2. 2. Agenda<br />About Microsoft Kinect<br />Skeletal tracking demo<br />Natural User Interfaces<br />Inspiring and enabling<br />Microsoft Research<br />Q&A <br />
  3. 3. Some Kinect facts<br />Before launch, online retailers (Amazon, Play, Game, etc.) had all announced that they had currently sold out of their first batch of pre order stock<br />More than 10 millions units sold in 6 months. <br />Fastest-selling consumer electronics device ever<br />Microsoft Research contributed to make Kinect a reality<br />
  4. 4. What is Kinect?<br />What does it looks like:<br />Whatitreally looks like:<br />
  5. 5. Beyond Hardware<br />Software makes magic possible<br />
  6. 6. Natural User Interfaces (NUI)<br />Rethinking ways in which people will interact with computers/technologies of the future<br />Re-evaluating everything from their (non-) physical design to the human needs and interaction models<br />Revolutionize the way we think about technology and what it can do on our behalf<br />
  7. 7. Kinect for Window SDK<br />Provides access to raw sensor streams: <br />Depth camera, RGB camera, audio streams<br />Skeletal tracking<br />Advanced audio capabilities<br />http://research.microsoft.com/kinectsdk/<br />
  8. 8. Demo<br />
  9. 9. Inspiring Young Minds<br />http://bit.ly/qiGZv4<br />
  10. 10. Limitless Possibilities<br />http://www.kinecteducation.com/<br />
  11. 11. Microsoft Research Connections<br />“Work broadly with the academic and research community to speed research, improve education, foster innovation and improve lives around the world.”<br />Kinect for Windows SDK<br />Worldwide Telescope<br />Microsoft Academic Search<br />Chemistry add-in for Word<br />NodeXL<br />Kenji Takeda<br />kenjitak@microsoft.com<br />
  12. 12. Microsoft Research Connections<br />.NET Gadgeteer is a new toolkit for quickly constructing, programming and shaping new small computing devices (gadgets)<br />“From idea to working device quickly and easily”<br />http://netmf.com/gadgeteer<br />
  13. 13. demo <br />Q&A<br />demo <br />Microsoft UK Academic team visit - http://www.microsoft.com/uk/faculty<br />Microsoft Research - http://research.microsoft.com/<br />LeeStott@microsoft.com<br />kenjitak@microsoft.com<br />

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