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Accessi bi l i t y
i n t he games
i ndust r yI an Hami l t on / / i _h@hot mai l . com / /
@i anhami l t on_
Accessi bi l i t y
i n t he games
i ndust r y1. Why games?
2. How accessi bi l i t y i n gami ng var i es f r om
ot her i ndust r i es
3. Wher e we ar e, and how we’ ve got t her e
Accessi bi l i t y
i n t he games
i ndust r y1. Why games?
2. How accessi bi l i t y i n gami ng var i es f r om
ot her i ndust r i es
3. Wher e we ar e, and how we’ ve got t her e
$82bn
$82bn
Games
$38bn
Movi es
$15bn
Musi c
Accessi bi l i t y
i n t he games
i ndust r y1. Why games?
2. How accessi bi l i t y i n gami ng var i es f r om
ot her i ndust r i es
3. Wher e we ar e, and how we’ ve got t her e
1. Communi cat e
i nf or mat i on i n mor e t han
one way
2. Al l ow some f l exi bi l i t y
i n how t he game i s pl ayed
Accessi bi l i t y
i n t he games
i ndust r y1. Why games?
2. How accessi bi l i t y i n gami ng var i es f r om
ot her i ndust r i es
3. Wher e we ar e, and how we’ ve got t her e
SOME VI SI TORS FROM JAN 2015 – FEB 2015
“ I t hi nk t hi s web
page on maki ng
games mor e
accessi bl e i s
awesome”
- Paul Bar net t , Seni or
Cr eat i ve Di r ect or , EA
Bi owar e
“ Thi s i s ver y good
news. Ever ybody
has t he r i ght t o
be a gamer . ”
- TheI l l usi veMan
“ Thi s shoul d be
r equi r ed r eadi ng
f or al l game devs,
ever . Because we
exi st , and we want
t o buy your
games. ”
- Si l as Humphr eys
Accessi bi l i t y i n
t he games
i ndust r yI an Hami l t on / / i _h@hot mai l . com / /
@i anhami l t on_
ht t p: / / www. gameaccessi bi l i t ygui del i nes. co
m
ht t p: / / t i nyur l . com/ gami ng- a11y- advocacy
Thanks!

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Ian Hamilton – Hey, Wii Want to Play Too: Accessibility in the Games Industry (GAAD)

  • 1. Accessi bi l i t y i n t he games i ndust r yI an Hami l t on / / i _h@hot mai l . com / / @i anhami l t on_
  • 2. Accessi bi l i t y i n t he games i ndust r y1. Why games? 2. How accessi bi l i t y i n gami ng var i es f r om ot her i ndust r i es 3. Wher e we ar e, and how we’ ve got t her e
  • 3. Accessi bi l i t y i n t he games i ndust r y1. Why games? 2. How accessi bi l i t y i n gami ng var i es f r om ot her i ndust r i es 3. Wher e we ar e, and how we’ ve got t her e
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  • 12. Accessi bi l i t y i n t he games i ndust r y1. Why games? 2. How accessi bi l i t y i n gami ng var i es f r om ot her i ndust r i es 3. Wher e we ar e, and how we’ ve got t her e
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  • 15. 1. Communi cat e i nf or mat i on i n mor e t han one way 2. Al l ow some f l exi bi l i t y i n how t he game i s pl ayed
  • 16. Accessi bi l i t y i n t he games i ndust r y1. Why games? 2. How accessi bi l i t y i n gami ng var i es f r om ot her i ndust r i es 3. Wher e we ar e, and how we’ ve got t her e
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  • 21. SOME VI SI TORS FROM JAN 2015 – FEB 2015
  • 22. “ I t hi nk t hi s web page on maki ng games mor e accessi bl e i s awesome” - Paul Bar net t , Seni or Cr eat i ve Di r ect or , EA Bi owar e
  • 23. “ Thi s i s ver y good news. Ever ybody has t he r i ght t o be a gamer . ” - TheI l l usi veMan
  • 24. “ Thi s shoul d be r equi r ed r eadi ng f or al l game devs, ever . Because we exi st , and we want t o buy your games. ” - Si l as Humphr eys
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  • 29. Accessi bi l i t y i n t he games i ndust r yI an Hami l t on / / i _h@hot mai l . com / / @i anhami l t on_ ht t p: / / www. gameaccessi bi l i t ygui del i nes. co m ht t p: / / t i nyur l . com/ gami ng- a11y- advocacy Thanks!

Editor's Notes

  1. - IAN: And here’s a selection of who those people are. These are a few examples from the past two months, since Jan 1st. So we’ve got everything from big publishers to small studios, from universities to broadcasters.