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CrossCult presentation


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Empowering reuse of digital cultural heritage in context-aware crosscuts of European History

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CrossCult presentation

  1. 1. CrossCult Empowering reuse of digital cultural heritage in context-aware crosscuts of European history Antonis Bikakis Department of Information Studies UCLDH
  2. 2. H2020-REFLECTIVE-6-2015 March 2016 – February 2019 Associate partners Venues • Archaeological museum of Tripolis, GR, • Roman Spa of Lugo, ES, National Archaeological museum of Spain, ES Cities • Chaves, PT, • Valetta, MT, • Luxembourg City, LU, • Tripoli, GR • Argos-Mycenae, GR NGO • DIAZOMA, GR SMEs • Postscriptum, GR, • Mediapro, ES, • ARCTRON 3D, DE, • Empty Museums Design, ES • Pyro Studios, ES Partners Experts in Information Technology and Humanities + venues and private companies
  3. 3. Project goal A new IT-facilitated history approach “…to spur a change in the way European citizens appraise History, fostering the re-interpretation of what they may have learnt in the light of cross-border interconnections among pieces of cultural heritage, other citizens’ viewpoints and physical venues” > Through the use of technology and mobile apps
  4. 4. Humanities Research Innovation Exploitation Areas of work Meta-history research from pilot experiences with narratives built from cross-border connections and crosscutting topics Research question: How the same facts may be interpreted differently from different social realities? and by individuals with different cognitive/emotional profiles?
  5. 5. Humanities Research Innovation Exploitation Areas of work  Multi-level, cross-repository interconnection of venues and digital cultural heritage resources a semantic knowledge base that interrelates an unrestricted set of (existing and future) digital cultural heritage resources and venues across different repositories, on the grounds of common properties or crosscutting, transversal concepts  Technologies for smart venues and cities state-of-the-art technologies of geolocalisation, micro- augmentations of reality, social networking, content adaptation and personalisation in mobile edutainment apps for smart cities and smart venues  Personalized and context-aware experiences automatic generation of narratives and composition of digital cultural heritage resources to deliver meaningful interactive experiences to individuals and groups, using cognitive/emotional profiles, temporal, spatial and miscellaneous features of context.
  6. 6. Humanities Research Innovation Exploitation Areas of Work Business models for new cultural experiences  business models and plans for the exploitation of the project results  collaboration with a new network of researchers, scholars, ICT professionals and specialists of digital heritage
  7. 7. 4 Flagship Pilots  Large multi-thematic venue (National Gallery, UK)  Connections among people, places and events through Art  Personalised reflection  Many small venues (Lugo, Chaves, Montegrotto Terme, Epidaurus)  Therapeutic use of water  Reflection through socialisation  One venue, non-typical transversal connections (Archaeological museum of Tripolis GR)  Role of woman in society  Reflection by enrichment  Multiple Cities (Luxembourg City, Valleta)  Migration  Comparative reflection
  8. 8. Thank You! For more information visit You can contact us at