Principles of Learning Simulation “ I am a Scientist”
The principles of Learning 1. Active involvement - In active learning information is not delivered to students , rather the student creates it. 2. Patterns of Connection Students “ make meaning" through learning situations.
The principles of Learning 3. Informal Learning This refers to learning which , though not accidental, was not an outlined aim of the teacher. 4. Direct Experience Students are aactively involved in creating their own patterns and connections in a real context
The principles of Learning 5. Reflection Students are able to internalise what they have learnt and to apply their own relevance to their experience. 6. Compelling Situation Students see or try to avoid havign first hand experience with the hazards which may occure if outline protocols are not followed.
The principles of Learning 7. Frequent Feed Back Involves incentive as well as giving corrections to reinforce what has been learnt. 8. Enjoyable setting. This involves creating an environment and learning situation where students are comfortable learning.
1. Active Involvement Students choose which experiment they want to do. They gather their equipment and are in charge of the execution of the experiment
2. Patterns of Connection Students make meaning of what they have been taught in theory through this practical experiment Students use class notes as the guide to conduct the experiment Practical makes the theory more meaningful
3. Informal Learning Hey why is yours pink and mine is Students will learn from yellow ? their peers as they work in groups Students learn team work , critical thinking, job ethics as they take on the role of a scientist in the lab . eg. They wear lab coat and a name tag as a scientist would
4. Direct Experience Students conduct actual experiments which prove concepts taught in class.
5. Reflection Students through reflection are able to write discussions and conclusions after the experiment is complete. Students verify if what was taught matches with what happened during the experiemnt.
6. Compelling Situation Students must follow proper procedure careful to avoid accidents or harmful errors Follow the rules or …… They must follow correct procedure, employ safety techniques to reduce possibility of accidents.
7. Frequent Feedback Teacher walks around, views students’ work and then give feedback and assistance as they work
8. Enjoyable Setting Science is FUN!!! Role playing the character of a Scientist will keep students enthused about the activity they are involved in .