Toon Boom Presentation Higher Education

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EDUCATIONAL FOCUS – Animation in Education
Toon Boom meets the needs of educators at all levels, who are looking for ways to integrate an arts-based curriculum into their existing classroom environments. The use of our pedagogic materials enables the achievement of higher literacy rates, while meeting overall learning objectives.

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Toon Boom Presentation Higher Education

  1. 1. Why Toon Boom Animation in Higher Education
  2. 2. A 2012 Primetime Emmy® Engineering Award Recipient A 2005 Primetime Emmy® Engineering Award Recipient © Toon Boom Animation Inc. Confidential 2
  3. 3. A 2013 Ub Iwerks Award Recipient from The International Society of Animated Film – ASIFA-Hollywood © Toon Boom Animation Inc. Confidential 3
  4. 4. WHO WE ARE ABOUT TOON BOOM ANIMATION WHAT WE DO. . . Toon Boom is the worldwide leader and developer of animation software solutions, responsible for creating the industry’s most integrated and innovative toolsets available on the market today. INDUSTRIAL FOCUS – Professional Animation Studios Toon Boom caters to the needs of creative professionals with its Harmony Network Solution. Using revolutionary team-based workflow for animation production, professional animation studios from across the globe are able to deliver outstanding results, while increasing productivity and maximizing project timelines. EDUCATIONAL FOCUS – Animation in Education Toon Boom meets the needs of educators at all levels, who are looking for ways to integrate an arts-based curriculum into their existing classroom environments. The use of our pedagogic materials enables the achievement of higher literacy rates, while meeting overall learning objectives. © Toon Boom Animation Inc. Confidential 4
  5. 5. WHO WE ARE • • • • • Award-winning software developer since 1994 Services - consulting, training, technical support Private, financially stable, profitable Over 285,500 systems installed in 122 countries HQ in Montreal, offices in Toronto, Ottawa, Milan and Cape Town Worldwide Sales Distribution © Toon Boom Animation Inc. Confidential 5
  6. 6. CUSTOMERS © Toon Boom Animation Inc. Confidential 6
  7. 7. CUSTOMERS Major Studios Major Studios North America Europe US: Fox, Disney, Warner Bros., MGM, Universal, DreamWorks, Film Roman, Bento Box, South Park, Nickelodeon, O Entertainment, Klasky Csupo (Paramount Pictures), Sony Asian-Pacific-Latin AmericaAfrica-Middle East Canada: Nelvana/Corus Ent., Mercury Filmworks, Atomic Cartoons, Cookie Jar, Ubisoft, Big Bad Boo, Yowza Europe: Imira Entertainment, La Fabrique, Alphanim, LuxAnimation, Xilam, Atlantyca © Toon Boom Animation Inc. Confidential Korea: Emation, RDK, Yeson Animation China: CCTV, Changzhou Animation Base, Golden Bridge Animation Philippines: ToonCity, Cutting Edge, Holy Cow! Animation India: Toonz Animation, DQ Australia/New Zealand: Ettamogah Ent., Flying Bark, Flux Animation Brazil: HGN, 2D Labs, Lightstar, 44Toons Mexico: Batallon52, Animex, EsComic Argentina: Illusion Studios, Metrovision, HookUp! Animation Egypt: Stryx Digital, Cairo Cartoon South Africa: Minds Eye Creative Jordan: Rubicon Post-production Studios Laika Ka-Chew Calabash Red Rover Duck Soup Wild Brain Pascal Blais Studio 7
  8. 8. PRODUCTIONS TV Series Disney: Tron, Stella and Sam, Fish Hooks, Jake and the Neverland Pirates, Kim Possible, Kick buttkowski, Rescue Heroes, Phineas and Ferb, The Emperor's New School, Lilo & Stitch: The Series, Recess, The Proud Family Fox: The Simpsons, King of the Hill, American Dad, Family Guy, The Cleveland Show MGM: Pink Panther and Pals Nelvana: Detentionaire, Scaredy Squirrel, Sidekick, Spliced, Ruby Gloom, Grossology, 6Teen Cookie Jar: The Doodlebops, Gerald McBoing Boing, Caillou, Paddington The Bear Atlantyca: Geronimo Stilton Alphanim: Robot Boy Kratt Brothers: Wild Kratts Nickleodeon: The Fairly Odd Parents, Maggy and the Ferocious, Jimmy Neutron Beast, SpongeBob Mercury: Toot & Puddle, Jimmie Two Shoes, Yvon of the Yukon, D’Myna Leagues Imira Entertainment: Lucky Fred © Toon Boom Animation Inc. Confidential Blockbuster movies Commercials Disney: The Princess and the Frog, Winnie the Coke (Quebec) Pooh Jungle Book 2, Piglet’s Big Movie, 101 Dalmatians II: Patch's London Adventure, Peter Pan in Return to Never Land, Beauty and the Beast II, Pocahontas II, Lion King II, The Tigger Movie, Little Mermaid II, Recess: School’s Out Alphanim: Santa’s Apprentice Fox: Simpsons The Movie Xilam: Go West – Lucky Luke Animex: La Leyenda de la Nahuala, Nikté Animagix: The Three Robbers Prima Linea: Zarafa Cromosoma: Arrugas Nelvana: Clifford the Big Red Dog, Franklin Nickelodeon: SpongeBob The Movie Mariscal: Chico & Rita Universal: Curious George Warner: Looney Tunes: Back in Action, Power Puff Girls IFW: Tatsumi Armateurs: Les Triplettes de Belleville, Kirikou and the Sorceress Klasky Csupo: Rugrats: The Movie, Rugrats in Paris, The Wild Thornberrys Dreamworks: Joseph: King of Dreams Quaker (Cap’n Crunch) Syngenta (Helix) Spinmaster Toys (Candy Bubbles) Nabisco (Spongebob) Globe Telecom (Charlie’s Angels) Kellog’s Frosted Flakes ADT (Big Bad Wolf) Burger King (Simpsons) Cumberland Farms Kraft Foods (Flinstones) General Mills Wrigley’s Winterfresh Gum 8
  9. 9. AWARDS © Toon Boom Animation Inc. Confidential 9
  10. 10. ANIMATION FOR JOB CREATION Train for a career in animation Learn the basics and the tools of the trade Meet the market requirements in terms of versatility, creativity and efficiency Columbus College of Art and Design, USA © Toon Boom Animation Inc. Confidential 10
  11. 11. ANIMATION FOR JOB CREATION A future in animation is possible because there is an industry: • The output value of global animation industry has reached US$222.8 billion. • The animation-related derivatives have exceeded US$500 billion. • The animation industry has gradually become a pillar of the national economy and new economic growth engine in some countries. • The global gaming market is likely to be worth $117.9 billion by 2015. © Toon Boom Animation Inc. Confidential Sources: Research and Markets, April 12, 2013 / Transparency Market Research, October 2012 11
  12. 12. ANIMATION FOR JOB CREATION A future in animation is possible because there is an industry: Studios hire from under 10 up to thousands of animators ex: India has over 100 studios hiring 300 to 3000 people each Widespread adoption of animation across various market verticals is expected to be the driving force for the industry: Increased use in advertising, corporate communications, training and instruction programs, Enhanced demand for illustrating and offering support for web pages, Growing need to provide effective and interesting animations for video games Expanding requirements of broadcast and media environment © Toon Boom Animation Inc. Confidential 12
  13. 13. EDUCATION OBJECTIVE • Develop animation and live action film productions of the highest quality – TV, film, videos – Web sites, games, mobile devices, iPods – Email, greeting cards, presentations, training videos • Prepare students for the market place – Graduating students need to have knowledge of the entire animation production pipeline: learn the skills to work on multiple stages in the pipeline. – Storyboarding, understanding the paperless approach, as well as mastering compositing and effects have become key market requirements for students. – Learning Toon Boom = Get the competitive edge students need when embarking in their career in the animation industry © Toon Boom Animation Inc. Confidential 13
  14. 14. FACTS • Toon Boom technologies help studios save up to 25% on their traditional budgets. • Result: Studios are now looking to fill these positions with local talent familiar with pipeline production. “Knowing Harmony is a skill set we are definitely looking for so we look forward to receiving students’ portfolios which include this expertise,” Trevor A Bentley, President, Atomic Cartoons Inc. © Toon Boom Animation Inc. Confidential 14
  15. 15. HIGHER ED PRODUCTS - Animation, film, video, multimedia, web - College, university, art schools - Intermediate, advanced users - Animation, film, video, multimedia, web - College, university, art schools - Intermediate, advanced users - Film, video, multimedia, animation - K-12, college, university, art schools - Beginner, intermediate, advanced users - Animation, film, video, multimedia, web - K-12, college, university, art schools - Beginner, intermediate, advanced users © Toon Boom Animation Inc. Confidential 15
  16. 16. HARMONY • Learn / teach animation production Scan or import artwork into system Draw using textured pencil and brush lines Paint artwork automatically Lip sync mouth movements to voice tracks Animate in conjunction with sound, effects Manipulate 2D and 3D elements Animate using deform and morphing tools Access libraries to use and reuse content Create motion and camera moves in 3D Apply over 50 special effects Playback animation in real time Publish to TV, HDTV, FLV, SWF, QT © Toon Boom Animation Inc. Confidential 16
  17. 17. HARMONY Curriculum covers 30 modules: M1: History of Animation M2: Animation Techniques M3: Introduction to Toon Boom Harmony M4: Character Design and Construction Sheet M5: Colour M6: Timing M7: Squash and Stretch M8: Anticipation, Drag and Overlapping Actions M9: Animating a Walk Cycle M10: Four Legged Walk Cycle M11: Jumping Characters M12: Scanning and Timing M13: Acting M14: Visual Breakdown and Lip-sync M15: Morphing M16: Layout Posing © Toon Boom Animation Inc. M17: Gathering Content and Scene Setup M18: Camera and Trajectory M19: Basic Multiplaning and Camera Movement M20: Setting Up the 3D Space M21: Symbols M22: Effects in Harmony M23: Creating Cut-out Character Design M24: Building a Cut-out Puppet M25: Animating a Cut-out Puppet M26: Sound and Lip-Sync in Cut-out Animation M27: Cut-out Four Legged Walk Cycle M28: Rigging a Deformation Puppet M29: 2D-3D Integration M30: Particles Confidential 17
  18. 18. ANIMATE PRO • Learn / teach animation production Draw, scan or import artwork into system Paint artwork automatically Lip sync mouth movements to voice tracks Animate in conjunction with sound, effects Set timing and organize drawings Access libraries to use and reuse content Create motion and camera moves in 3D Apply special effects Playback animation in real time Publish to TV, HDTV, FLV, SWF, QT © Toon Boom Animation Inc. Confidential 18
  19. 19. ANIMATE PRO Curriculum covers 30 modules: M1: History of Animation M2: Animation Techniques M3: Animation Workflow M4: Introduction to Toon Boom Animate M5: Character Design and Construction Sheet M6: Colour M7: Timing M8: Squash and Stretch M9: Anticipation, Drag and Overlapping Actions M10: Animating a Walk Cycle M11: Four Legged Walk Cycle M12: Animating a Jumping Character M13: Scanning and Timing M14: Acting M15: Visual Breakdown and Lip-sync M16: Morphing M17: Layout Posing © Toon Boom Animation Inc. M18: Gathering Content and Scene Setup M19: Camera and Trajectory M20: Basic Multiplaning and Camera Movement M21: Setting Up the 3D Space M22: Symbols M23: Effects in Animate Pro M24: Creating Cut-out Character Designs M25: Building a Cut-out Puppet M26: Library and Symbol Management M27: Animating a Cut-out Puppet M28: Sound and Lip-Sync in Cut-out Animation M29: Cut-out Four Legged Walk Cycle M30: Output and Rendering Confidential 19
  20. 20. STORYBOARD PRO • Learn / teach live-action and animation pre-production Import scripts to follow screenplay Draw, sketch or import artwork into system Access libraries to use and reuse content Write notes, dialogues and actions in panels Add, group and organize panels in scenes Insert transitions between shots Create camera moves Publish user defined layouts © Toon Boom Animation Inc. Confidential 20
  21. 21. STORYBOARD PRO • Curriculum M1: Storyboarding Basics M2: Creating a Comic Strip M3: Bringing Your Story to Life M4: Storyboarding and Staging M5: Learning to Use Toon Boom Storyboard Pro M6: Creating Meaningful Expressions and Dynamic Poses M7: Storyboarding Without a Pencil M8: Storyboarding and Animatic © Toon Boom Animation Inc. Confidential 21
  22. 22. PENCIL CHECK PRO • Learn / teach traditional animation and character design Draw, import or scan drawings into system Vectorize artwork Line test drawings / animation Capture real-time images and frame advance Set timing with traditional exposure sheet Organize drawings / notes with exposure sheet Paint artwork Playback animation in real time Publish to Toon Boom, SWF, QT © Toon Boom Animation Inc. Confidential 22
  23. 23. PENCIL CHECK PRO • Curriculum – – – – – Presentation and introduction Interface and capture Timing and xSheet Camera, sound and render Color and animation © Toon Boom Animation Inc. Confidential 23
  24. 24. STORYBOARD PRO WORKFLOW © Toon Boom Animation Inc. Confidential 24
  25. 25. HARMONY WORKFLOW © Toon Boom Animation Inc. Confidential 25
  26. 26. WHY TOON BOOM Award winning software for K-12, college, university, art schools • • • • • • • • Train students on the tools of the trade Easy to use software for beginners and professionals Reduce costs – complete, start to finish productivity toolset Runs on Windows and Mac - easy to install and maintain Great discounts on educational licenses Curriculum available Support – training, technical support, forums, FAQs… Global industry leader and innovator in the field of animation © Toon Boom Animation Inc. Confidential 26
  27. 27. CERTIFICATION Why Get Certified? •Validate your skills and knowledge •Open up career opportunities •Boost your credibility within your field •Highlight your resume with a Toon Boom Certificate and logo •Get referred in Toon Boom Certified database © Toon Boom Animation Inc. Confidential 27
  28. 28. CERTIFICATION © Toon Boom Animation Inc. Confidential 28
  29. 29. CERTIFICATION Key Benefits •Receive a 1-year license for the software •Access the Toon Boom Learning Curriculum and teaching resources •Use the Toon Boom Certified Logo •Display your Toon Boom Certified qualification •List your name in the Toon Boom Certified database •Get support for local Toon Boom User Group © Toon Boom Animation Inc. Confidential 29
  30. 30. INCUBATOR PROGRAM • Pair participant institutions with award-winning industry leaders who are using Toon Boom Animation products in real world projects. • Deliver a tactical training designed to bridge the gap between industry needs and higher education. • Establish an on-campus Incubator Lab where students can: 1) further the mastery of their skills. 2) explore and learn the skills required in the creation of market-ready products in a real studio environment. © Toon Boom Animation Inc. Confidential 30
  31. 31. CENTRE OF EXCELLENCE • Prepare students for careers in the animation, film and media arts industries. • Develop student talent blending traditional artistic development with digital tools. • Complete turnkey package to ensure graduates are market-ready and promoted to leading studios. © Toon Boom Animation Inc. Confidential 31
  32. 32. COMMUNITY © Toon Boom Animation Inc. Confidential 32
  33. 33. COMMUNITY toonboom.wordpress.com © Toon Boom Animation Inc. Confidential betterflashanimation.com 33
  34. 34. CONTACT • Education Department Toll Free: 1 800 962 8666 Ext 6477 International Calls: 001 514 490 6477 academic@toonboom.com toonboom.com/edu © Toon Boom Animation Inc. Confidential 34
  35. 35. Thank you! Toon Boom Animation Inc. toonboom.com/edu

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