Tish takes a look at how Augmented Reality has emerged in Science Fiction as a means to enhance human senses (especially sight) and create super powers. But, will these super powers be used for good or evil? Tish suggests that we can look to the quantified self movement and it's extension into habit design to find ways for augmented humans to take charge of their own desire engines. Product design, up to now, has focused on creating habits from the perspective of marketing and business. But augmented humans in an augmented world could have an opportunity to explore a more personal habit design that can enhance their own and other people's lives with entertaining and even healthful routines rather than habits that can quickly turn into wasteful addictions.