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[Disclaimer/Spoiler: This talk does not disclose or represent anywork by Syntertainment -- I am merely sharing my own pers...
The BEE-HAG• a big, hairy and audacious goal (a BEE-HAG):to inspire 1 billion people to actively useaugmented reality - by...
Dystopic Visions of Augmented Humanity
The Krell Machine, Forbidden Planet,1956A machine that turns thoughts into reality.
ARE2010 - AR that made Jesse Schell sad
Mary Meeker’s Internet Trends Report
The future of wearables is emergingfrom a new ecosystemKickstarter / Indiegogo etc. are “new kinds of stores –special kind...
“Eidos Masks: “This Mask Gives You SuperhumanAbilities” Mashable
But if it can’t be used for evil it’s not asuper power!The Jean Grey / Dark Phoenix dilemma
Virtual super powers encourage realworld altruism
“We thought about giving them X-ray vision, butthat would have been a little creepy”
“a new way to look at things, rather than somethingnew to look at.” Our Augmented Selves, Engadget“Personal Imaging” – Ste...
Personal Habit Design
A Global Not-For-Profit Organization toadvance augmented realityAugmentedReality.orgCo-Founders Ori Inbar & Tish Shute
Thank you!@tishshuteTish.Shute@gmail.com
Augmented Humans in an Augmented World: Quantified Desire
Augmented Humans in an Augmented World: Quantified Desire
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Augmented Humans in an Augmented World: Quantified Desire

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Tish takes a look at how Augmented Reality has emerged in Science Fiction as a means to enhance human senses (especially sight) and create super powers. But, will these super powers be used for good or evil? Tish suggests that we can look to the quantified self movement and it's extension into habit design to find ways for augmented humans to take charge of their own desire engines. Product design, up to now, has focused on creating habits from the perspective of marketing and business. But augmented humans in an augmented world could have an opportunity to explore a more personal habit design that can enhance their own and other people's lives with entertaining and even healthful routines rather than habits that can quickly turn into wasteful addictions.

Published in: Technology, Education
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Augmented Humans in an Augmented World: Quantified Desire

  1. 1. [Disclaimer/Spoiler: This talk does not disclose or represent anywork by Syntertainment -- I am merely sharing my own personalexperience and perspectives with the AR community]
  2. 2. The BEE-HAG• a big, hairy and audacious goal (a BEE-HAG):to inspire 1 billion people to actively useaugmented reality - by the end of thedecade (1B2020).
  3. 3. Dystopic Visions of Augmented Humanity
  4. 4. The Krell Machine, Forbidden Planet,1956A machine that turns thoughts into reality.
  5. 5. ARE2010 - AR that made Jesse Schell sad
  6. 6. Mary Meeker’s Internet Trends Report
  7. 7. The future of wearables is emergingfrom a new ecosystemKickstarter / Indiegogo etc. are “new kinds of stores –special kinds of stores that signal what people want &don’t want,” Mike Kuniavsky
  8. 8. “Eidos Masks: “This Mask Gives You SuperhumanAbilities” Mashable
  9. 9. But if it can’t be used for evil it’s not asuper power!The Jean Grey / Dark Phoenix dilemma
  10. 10. Virtual super powers encourage realworld altruism
  11. 11. “We thought about giving them X-ray vision, butthat would have been a little creepy”
  12. 12. “a new way to look at things, rather than somethingnew to look at.” Our Augmented Selves, Engadget“Personal Imaging” – Steve Mann
  13. 13. Personal Habit Design
  14. 14. A Global Not-For-Profit Organization toadvance augmented realityAugmentedReality.orgCo-Founders Ori Inbar & Tish Shute
  15. 15. Thank you!@tishshuteTish.Shute@gmail.com

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