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3D Design Approaches: From Desktop to VR Experience

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3D Design Approaches: From Desktop to VR Experience

  1. 1. @timelessfuture Hugo Huurdeman University of Amsterdam postdoc, Virtual Interiors project 3D Design Approaches: 
 From Desktop to VR Experience 
 
 4D Research Lab meeting — Pitch (25/03/21)
  2. 2. project: Virtual Interiors “as Interfaces for Big Historical Data” • 3D buildings & interiors (Chiara Piccoli) • Reconstructed based on research & historical sources • Serve as entry point for exploring & researching historical data • Access (Hugo) • Via an online research environment → researchers • “Virtual Research Environment” (VRE) • Via Virtual & Augmented Reality → researchers & ‘casual’ users
  3. 3. How to support different modalities? — in one web-viewer — visual senses 
 tactile senses 
 auditory senses visual senses
 tactile senses visual senses limited sense of depth limited immersion detailed easy to read / enter text screen real estate familiar hard to read / enter text 360 degrees gaze where to place UI? complete immersion sense of depth room-scale movement
  4. 4. VRE prototype (Dec 2020) “interpretative view”
  5. 5. VR display “experiential” view
  6. 6. • “Multi-layer” interface (Shneiderman, 2003) See also: Huurdeman & Piccoli (forthcoming, 2021)
  7. 7. Latest progress Integration of Linked Data work in progress
  8. 8. Latest progress Immersive interfaces work in progress See Huurdeman, Piccoli & van Wissen (forthcoming)
  9. 9. See also: virtualinteriorsproject.nl
  10. 10. @timelessfuture Hugo Huurdeman University of Amsterdam postdoc, Virtual Interiors project 3D Design Approaches: 
 From Desktop to VR Experience 
 
 4D Research Lab meeting — Pitch (25/03/21)

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