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From 2D to Mixed Reality - Hololens Interaction Design Workflow

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From my talk at #uxcampch: When I did my first Mixed Reality project I was curious about what would translate over from my well known 2D world to the new mixed reality. This is what I experienced.

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From 2D to Mixed Reality - Hololens Interaction Design Workflow

  1. 1. My #holoLens story 2D UX XR
  2. 2. #uxcampch
  3. 3. Tim Schoch Fullstack Interaction Design Freelancer tim@timschoch.com Twitter @tim_schoch Medium @timschoch Xing and LinkedIn
  4. 4. Is the process for XR different from 2D?
  5. 5. yesno
  6. 6. https://tsc.li/2JTDVyq
  7. 7. 1. Kickoff and Stakeholder Interviews 2. Technical PoC, Characters, Jobs-to-be-Done and Goals 3. App Flows 4. Storyboards and WireFlows 5. Menu Design, Voice Over 6.  Usability Test
  8. 8. 1. Kickoff and Stakeholder Interviews 2. Technical PoC, Characters, Jobs-to-be-Done and Goals 3. App Flows 4. Storyboards and WireFlows 5. Menu Design, Voice Over 6.  Usability Test
  9. 9. Story Board
  10. 10. 1. Physischer Ort Wo wird das Hologram/UI Element angezeigt 2. User Input Wie wird damit interagiert 3. Holografische Form Wie wird es dargestellt 4. 3D Sound Welche Töne sind nötig
  11. 11. Interactions
  12. 12. new Technology = new Patterns
  13. 13. Auäää?
  14. 14. https://tsc.li/2juCcVg
  15. 15. Where do interactions happen?
  16. 16. Ergonomics
  17. 17. Error Tolerance
  18. 18. No UI
  19. 19. +
  20. 20. Personality
  21. 21. Select a molecule
  22. 22. Usability Test
  23. 23. Questions? tim@timschoch.com Twitter @tim_schoch Medium @timschoch Xing und LinkedIn
  24. 24. Links Afca. the hololens agency I teamed up with https://hololens.afca.ch ETH, our client https://www.ethz.ch/en/the-eth-zurich/education/innovation/mixed-realities.html The Storyboards I used are based on http://8ninths.com/design-patterns My Portfolio www.timschoch.com Medium Article covering this project http://tsc.li/2yMEmZn

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