From 2D to Mixed Reality - Hololens Interaction Design Workflow
May. 5, 2018•0 likes
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Design
From my talk at #uxcampch: When I did my first Mixed Reality project I was curious about what would translate over from my well known 2D world to the new mixed reality. This is what I experienced.
1. Kickoff and Stakeholder Interviews
2. Technical PoC, Characters,
Jobs-to-be-Done and Goals
3. App Flows
4. Storyboards and WireFlows
5. Menu Design, Voice Over
6. Usability Test
1. Kickoff and Stakeholder Interviews
2. Technical PoC, Characters,
Jobs-to-be-Done and Goals
3. App Flows
4. Storyboards and WireFlows
5. Menu Design, Voice Over
6. Usability Test
1. Physischer Ort
Wo wird das Hologram/UI
Element angezeigt
2. User Input
Wie wird damit interagiert
3. Holografische Form
Wie wird es dargestellt
4. 3D Sound
Welche Töne sind nötig
Links
Afca. the hololens agency I teamed up with
https://hololens.afca.ch
ETH, our client
https://www.ethz.ch/en/the-eth-zurich/education/innovation/mixed-realities.html
The Storyboards I used are based on
http://8ninths.com/design-patterns
My Portfolio
www.timschoch.com
Medium Article covering this project
http://tsc.li/2yMEmZn