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From 2D to Mixed Reality - Hololens Interaction Design Workflow

May. 5, 2018
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From 2D to Mixed Reality - Hololens Interaction Design Workflow

  1. My #holoLens story 2D UX XR
  2. #uxcampch
  3. Tim Schoch Fullstack Interaction Design Freelancer tim@timschoch.com Twitter @tim_schoch Medium @timschoch Xing and LinkedIn
  4. Is the process for XR different from 2D?
  5. yesno
  6. https://tsc.li/2JTDVyq
  7. 1. Kickoff and Stakeholder Interviews 2. Technical PoC, Characters, Jobs-to-be-Done and Goals 3. App Flows 4. Storyboards and WireFlows 5. Menu Design, Voice Over 6.  Usability Test
  8. 1. Kickoff and Stakeholder Interviews 2. Technical PoC, Characters, Jobs-to-be-Done and Goals 3. App Flows 4. Storyboards and WireFlows 5. Menu Design, Voice Over 6.  Usability Test
  9. Story Board
  10. 1. Physischer Ort Wo wird das Hologram/UI Element angezeigt 2. User Input Wie wird damit interagiert 3. Holografische Form Wie wird es dargestellt 4. 3D Sound Welche Töne sind nötig
  11. Interactions
  12. new Technology = new Patterns
  13. Auäää?
  14. https://tsc.li/2juCcVg
  15. Where do interactions happen?
  16. Ergonomics
  17. Error Tolerance
  18. No UI
  19. +
  20. Personality
  21. Select a molecule
  22. Usability Test
  23. Questions? tim@timschoch.com Twitter @tim_schoch Medium @timschoch Xing und LinkedIn
  24. Links Afca. the hololens agency I teamed up with https://hololens.afca.ch ETH, our client https://www.ethz.ch/en/the-eth-zurich/education/innovation/mixed-realities.html The Storyboards I used are based on http://8ninths.com/design-patterns My Portfolio www.timschoch.com Medium Article covering this project http://tsc.li/2yMEmZn
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