User Experience Portfolio
Designing Common Ground
Between People and
User Research and Testing High Level Sketching and Prototyping
Information Architecture and User FlowsWireframes
A Process Oriented, User-Centered Approach
My process relies on generating, testing, and learning from both good and
bad ideas in order to ﬁnd common ground between a product and its users.
Next Generation Preschool
Math Teacher's GuideThe Noble Experiment
Congregate WebappGinger Moon Foods
Five projects highlighting
some of my recent work
Possibe Worlds - Website Redesign
Worked with a team to create an
online environment for teachers
and students to access digital
games and classroom resources
for middle-grade science learning.
Results: Currently in development
We spent time in middle grade science classrooms
watching our materials being used, and talking to
teachers and students about their experiences.
Our research helped us begin to storyboard and test
out ideas for how to organize the site.
Teachers know what they're looking for so don't make
them hunt, and kids just want to play the games.
Field Research, Card Sorting, and User Flows
Electricity is not a
Energy & Matter
energy and matter?
Charge & Flow
If it's not a
does it travel?
Pattern & Alignment
How does it get the
power to effect
Electricity & Circuits
How good a model
Card Game NoWay!
Topic and MisconceptionSubtopic with Big Question
Activity that can be used to
address subtopic. Tagged
for relevant subtopics
Research Based Use CasesStandards & Assessment
Putting It All Together
Possible Worlds has a number of different curricular
modules, all with a similar structure but different
materials, that needed to be organized in a way that
is useful for teachers and students. An audit of all of
the Possible Worlds content led to the creation of a
simple Information Architecture and user-friendly
The Noble Experiment NYC
Partnered with a graphic
designer to create a simple
website to launch a
Results: Since it's launch, tneNYC's
founder has been a "Best 30
Under 30" in both Forbe's
Magazine, and Zagat.
After talking with the client about the story she
wanted to tell with this site, I created a set of
wireframes that let the user seamlessly discover
all there is to know about tneNYC and it's
We are currently working on a new section site
to promote tneNYC's featured product, Owney's
Next Generation Preschool Math - Digital Teacher's Guide
Worked with a team to create a
web application for preschool
teachers using a newly
curriculum. The application
development, unit schedules,
and student progress tracking
for digital games.
Results: Field tested with teachers in 3
cities who all provided positive
feedback and useful critiques
that we are currently mining for
Beta version of the product.
Sketching for Various Use Cases
Our team mined user research to
inform the different scenarios
when teachers would be using the
guide - sometimes to plan for a
lesson, and other times in the
middle of teaching, for "just-in-
time" assistance or digital
Interface Design for Intimated Teachers
We took the requirements given to us by researchers
and curriculum developers and designed a welcoming
interface that delivered all of the necessary project
content without feeling overwhelming for teachers
who might be unfamiliar with the tablet.
Teachers from a recent ﬁeld test all said that they
would rather use the digital version of the Teacher's
Guide than a paper version we also provided.
Building The Progress Tracker
Our team worked closely with our researchers and developers
to ﬁgure out what aspects of student gameplay we would be
tracking. The data has to be displayed in a way that help
teachers understand where and why their students are
struggling. In order to help teachers make use of the data, we
added a feature that makes suggestions for teachers based on
the data for each student.
Working as a consultant to help
develop small businesses web
Results: Gingermoon completed a soft-
relaunch their website to take their
new format for a spin. They have
recently decided to change their
business model so we are going
through another round of revisions
to reﬂect their new needs.
User Research to Inform Use Cases
After meeting with the client to get a
better idea of what direction they
wanted to go in with their web
presence, I interviewed potential
users to generate personas that I
used to guide my design.
Using the personas as a guide, I was
able to storyboard different use
cases for potential Ginger Moon
Who Is Vanessa?
How does she eat and
shop for food?
What is her relationship to
Vanessa's Social Networks
"I want to do all the
right things for my bagy,
but who has the time?"
Organizing the Information
I used card sorting to help me
organize the different parts of
the new site, and test out
different options for architectures
with the clients and some
I spent time talking with the clients about existing
sites they liked, and to users about what sites
they like using and why. That research helped me
generate wireframes and user ﬂows that were
both in line with client requirements and pleasing
for potential users.
Wireframes and Userﬂows
Led UX effort on a team at
"Project Connect: Hackathon" to
create an app for social good.
Results: Our prototype won 1st Prize!
Collaborating Towards a Deadline
Our task was to build a
prototype of a digital
experience for social good.
Congregate is an app designed
to help teenagers understand
and engage with important local
and national legislation.
Our team consisted of 2 content
experts, a visual designer, a
developer, and a UX designer
Designing to Facilitate Civil Discourse
One of the requirements of the Hackathon
was that the apps had to promote civility on
the internet. With Congregate we decided to
implement "sentence starters" in the debate
section of the application. The sentence
starters, a popular tool in literacy
education, are intended to set users on the
path towards civil discourse.
Wireframes for Mobile Web
For scalability and
our team decided to
design a mobile ﬁrst
web app rather than a
native iOS application.
Designing for mobile
helped me create a
streamline the user