- Presentations
- Documents
- Infographics
Game Worlds from Polygon Soup: Visibility, Spatial Connectivity and Rendering
Umbra
•
12 years ago
Siggraph 2011: Occlusion culling in Alan Wake
Umbra
•
12 years ago
Practical Occlusion Culling in Killzone 3
Guerrilla
•
12 years ago
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
8 years ago