Architectonic cinema


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  • Atelier eu project people ina wagner,giorgio de michelis
  • visitors are invited to fly, as in dreams, through a world of many dimensions, between past and future, light and darkness, the public and private. The immersed visitors use a joystick to move an information/experience space where scale matters. The projection space (inverted dome, 5,5 m in diameter, 3 m high, free standing) opens up in two sections to let visitors in and experience total audio and visual immersion. It can be left open slightly to let large numbers of visitors flow through or be closed from within by a smaller group (up to 8 people). The experience of flight is driven by an industrial strength 3-axis joystick; anybody will know intuitively how to make use of it for navigation. A regular PC (WIN XP) runs the program (C++/ OpenGL). It is connected to the SXGA hemispheric projector (above the visitors’ heads) and to a series of 12 small transducers forming a hyper realistic immersive soundscape. A DV camera is used for live telepresence and other live video input.  
  • How will the partipant become part of the creative process? Interactive floor Zen drawing
  • A  Passive Infrared sensor   (PIR sensor)  is an  electronic device  that measures  infrared  (IR) light radiating from objects in its field of view. PIR sensors are often used in the construction of  PIR-based  motion detectors  (see below). Apparent motion is detected when an infrared source with one  temperature , such as a  human , passes in front of an infrared source with another temperature, such as a  wall . [1]
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  • Architectonic cinema

    1. 1. Architectonic Cinema
    2. 2. Abstract <ul><li>Using projection to create an imaginary space 360 Panoscope film installation which people could interact with. </li></ul><ul><li>The footage of film would be the elements from the limerick city (buildings, clouds, rivers, plants…) which would be reconstructed and remerged into contradictory or imaginary scenarios of space. </li></ul><ul><li>Sensors would be set in a dark room to track the movement of users, audio and scenario would change according. </li></ul><ul><li>  </li></ul>
    3. 3. Intention <ul><li>Exploration between real space and virtual space. </li></ul><ul><li>Allowing people have a better understanding of Ireland/limerick. </li></ul><ul><li>Giving people a opportunity to reconsider the city space they live in . </li></ul>
    4. 4. Inspirations <ul><li>Using projection to intimate the space thus create a virtual environment </li></ul>
    5. 5. Inspirations An immersive existence simulator and telepresence apparatus for the Panoscope 360° (single channel immersive display for real-time 3D) Panoscope 360
    6. 6. Imaginary Space <ul><li>Contraction space </li></ul><ul><li>- Creating a space which people wouldn’t experience in ordinary life </li></ul>C ity image “ Lack of dreams”
    7. 7. Interactive Video/image Montage <ul><li>Shoot in camera </li></ul><ul><li>Video Canon 550D ,mirror </li></ul><ul><li>Photography, Photoshop </li></ul><ul><li>Create montages </li></ul><ul><li>Merging different elements in the city in Photoshop , rearranging it to create a new space, stitching all the space footage together to adding a surreal twist to the footage </li></ul><ul><li>Example: Walking above the cloud with the floating buildings </li></ul><ul><li>The sky dissolved into water when users touched </li></ul><ul><li>. Editing in Final Cut Pro . </li></ul>
    8. 8. Interactive Elements <ul><li>The image change according to the interaction </li></ul><ul><li>- Interactive floor zen drawing </li></ul><ul><li>The sound change according to the interaction </li></ul><ul><li>The scnario change according to the interaction </li></ul><ul><li>- Visceral cinema </li></ul>
    9. 9. Software <ul><li>Camera </li></ul><ul><li>Photoshop </li></ul><ul><li>Final cut </li></ul><ul><li>After effects </li></ul><ul><li>Sensors </li></ul><ul><li>Logic Pro </li></ul><ul><li>Max/Msp </li></ul>
    10. 10. Technology <ul><li>----Tracking in the dark </li></ul><ul><li>Infrared sensors </li></ul><ul><li>Infrared Camera/Tracking‏ </li></ul>
    11. 11. Technology <ul><li>Max/MSP/Jitter & Sensors </li></ul><ul><li>Open cv </li></ul><ul><li>vvvv </li></ul>
    12. 12. Targeted audience <ul><li>Public </li></ul><ul><li>Tourist </li></ul>
    13. 13. location <ul><li>Public Space </li></ul><ul><li>Museum </li></ul><ul><li>Gallery </li></ul><ul><li>Even a kiosk on the street </li></ul>
    14. 14. What to do in the future <ul><li>Talking to people, get their idea about the current city space </li></ul><ul><li>-especially talking to old people in order to get their memory of old space in the city, trying to collect old image and footage and remerge them into new space. </li></ul><ul><li>  </li></ul><ul><li>Learning After effects, logic Pro, Max/Msp </li></ul><ul><li>  </li></ul><ul><li>Talking to supervisor </li></ul>
    15. 15. Reference <ul><li>Streitz, A. Kameas, I. Mavrommati (eds.): The Disappearing Computer, Interaction Design, System Infrastructures and Applications for Smart Environments. LNCS 4500, Berlin, Springer, 2007, pp. 50-76. </li></ul><ul><li>Achmed, Imran & Connan, James, “A Panoramic Video System”, M.Sc., University of the Western Cape, South Africa. </li></ul><ul><li>Courchesne, Luc, Langlois, Guillaume, Martinez, Luc, “Where are you? An immersive experience in the Panoscope 360°”, October 2006. </li></ul><ul><li>Thomas Binder, Gioreo de Michells“Supporting Configurability in a tangibly augmented environment for design students “ </li></ul><ul><li>Jacobs, Corinna, “Interactive panoramas/ techniques for digital panoramic photography, Volume 1”, Germany, Springer-Verlag, 2004, pp. 1-4. </li></ul><ul><li>  P. Ehn, T. Binder, M. A. Eriksen, G. Jacucci, K. Kuutti, P. Linde, G. De Michelis, S. Niedenthal, B. Petterson, A. Rumpfhuber, I. Wagner, Opening the digital box for design work – supporting performative interactions, using inspirational materials and configuring of place. </li></ul>
    16. 16. <ul><li>Questions? </li></ul>