[Presented at Arse Elektronika 2010]
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In examining recent treatments of 'love in outer space,' one cannot ignore the bestselling Mass Effect series of action-RPGs. Following the tried-and-true Bioware Games formula begun with Knights of the Old Republic, Mass Effect involves travelling around the galaxy, collecting a diverse squad of humans and aliens, and confronting some dire threat. Along the way, your character can gradually build a rapport with certain squad members that blossoms into romantic tension and of course, climactic sex.
Despite the best attempts of the Fox News “Alien Sideboob” controversy to paint them as pure space deviance, the payoff sequences themselves are no racier than network television. And while you ostensibly have the freedom to choose your romantic object, the design of the game enforces a (basically) monogamous state of affairs, not to mention certain expectations about gender roles and sexual orientation (which are not necessarily observed in Bioware's other games). “Don’t ask, don’t tell” seems to be alive and well in the Alliance Navy of 2183, though it's apparently acceptable to engage in xenophilic relationships with aliens, some of which require consultations with the ship's doctor.
The talk will analyze the romance options in the two games from narrative, game-design, and socio-cultural perspectives.
|--Bio--|
Adam Flynn writes about nifty things. His interests include game design, other-stuff-design, media theory, ethnography, military doctrine, and future shock.
21. There are plenty of game-like aspects to sex, but that's different from masturbatory aids.
22. This does not include fan-made art or stories, which is another kettle of user-generated fish (fornaxmag.blogspot.com -- fan-made Mass Effect pr0n)
41. You set an example, and your actions ought to affect the (unnamed) crew (example: Star Fleet Academy ) (Loyalty Conflicts, 1997 style .) Admittedly, you do get to settle disputes between your crew in ME 2, with measurable effects on performance.
42.
43. Romance options in the 1 st game include two direct subordinates. This becomes an issue during a mission.
44. And it might actually be a good reason for the monogamous structure—things can could get complicated fast otherwise.
45. No one calls you out on blatantly hypocritical actions, like preaching xenophobia while getting it on with lizard-aliens.
46.
47. Bioware doesn't really want to say it, but they didn't want controversy or bad press messing with their flagship franchise
54. Not the Ugly ones. There's always fan fiction...
55. Except when you can. Thanks to crazy shippers on the forums, two characters from ME1 were romanceable in the sequel. I'm not sure they were intended to be sexy, but good writing and voice work goes a long way. “ We were surprised to see how many people were interested in her as a love interest, given that she wore a mask, was an alien, and as one of our team members said, she had 'chicken feet' ”--Casey Hudson
58. 1000-year lifespan gives them a more open view on coupling; exception to in-game monogamy When in doubt, just take a pretty woman and paint her a different color...