The smartphone goes to school - Master thesis presentation april 2011

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The smartphone goes to school - Master thesis presentation april 2011

  1. 1. Master thesis: The smartphone goes to school Thomas De l'Arbre Master computerwetenschappen Academiejaar 2010 - 2011
  2. 2. CONTENT <ul><li>Quick brushup
  3. 3. Work done </li><ul><li>Second paper prototype + evaluation
  4. 4. Implemented prototype + evaluation </li></ul><li>Further implementation </li><ul><li>Evaluation strategy </li></ul><li>Planning
  5. 5. Demo </li></ul>
  6. 6. BRUSHUP <ul><li>Subject : The analysis, design, development and evaluation of a mobile learning application.
  7. 7. How a smartphone can help students discover social learning opportunities on campus </li><ul><li>Buildings
  8. 8. Colleagues
  9. 9. Events </li></ul></ul>
  10. 10. WORK DONE <ul>Since last presentation: <ul><li>... - 26/12 : completed second paper prototype
  11. 11. 26/12 – 03/02 : evaluation second paper prototype
  12. 12. 04/02 – 13/02 : Android OS tutorials
  13. 13. 14/02 – 13/03 : implemented prototype
  14. 14. 14/03 – 20/03 : evaluation first prototype
  15. 15. 21/03 – now : further implementation
  16. 16. Scientific paper </li></ul></ul>
  17. 17. WORK DONE <ul>Since last presentation: <ul><li>... - 26/12 : completed second paper prototype
  18. 18. 26/12 – 03/02 : evaluation second paper prototype
  19. 19. 04/02 – 13/02 : Android OS tutorials
  20. 20. 14/02 – 13/03 : implemented prototype
  21. 21. 14/03 – 20/03 : evaluation first prototype
  22. 22. 21/03 – now : further implementation
  23. 23. Scientific paper </li></ul></ul>
  24. 24. Second paper prototype + evaluation <ul><li>Adjusted according to feedback during evaluation first paper prototype
  25. 25. 5 test persons aged 19 to 24
  26. 26. Results: </li><ul><li>Less problems and remarks while running scenarios
  27. 27. Most significant problem: switching between map views </li></ul></ul>
  28. 29. Second paper prototype + evaluation <ul><li>Adjusted according to feedback during evaluation first paper prototype
  29. 30. 5 test persons aged 19 to 24
  30. 31. Results: </li><ul><li>Overall: scores on purpose, interaction and value of application slightly better
  31. 32. More important: less variance </li></ul></ul>
  32. 33. WORK DONE <ul>Since last presentation: <ul><li>... - 26/12 : completed second paper prototype
  33. 34. 26/12 – 03/02 : evaluation second paper prototype
  34. 35. 04/02 – 13/02 : Android OS tutorials
  35. 36. 14/02 – 13/03 : implemented prototype
  36. 37. 14/03 – 20/03 : evaluation first prototype
  37. 38. 21/03 – now : further implementation
  38. 39. Scientific paper </li></ul></ul>
  39. 40. First implementation <ul><li>Focus on design of graphical user interface
  40. 41. Almost entire application
  41. 42. All hard coded data </li></ul>
  42. 43. Evaluation first implementation <ul><li>4 test persons aged 18 to 25
  43. 44. On emulator
  44. 45. Exploring shortly, then running some scenarios
  45. 46. Results: </li><ul><li>Unclear which text fields, input boxes, etc. are clickables </li></ul></ul>
  46. 48. Evaluation first implementation <ul><li>4 test persons aged 18 to 25
  47. 49. On emulator
  48. 50. Exploring shortly, then running some scenarios
  49. 51. Results: </li><ul><li>Unclear which text fields, input boxes, etc. are clickables
  50. 52. Unclear tab selection </li></ul></ul>
  51. 54. Evaluation first implementation <ul><li>4 test persons aged 18 to 25
  52. 55. On emulator
  53. 56. Exploring shortly, then running some scenarios
  54. 57. Results: </li><ul><li>Unclear which text fields, input boxes, etc. are clickables
  55. 58. Unclear tab selection </li></ul><li>-> Bad choice of colors </li></ul>
  56. 59. Evaluation first implementation <ul><li>4 test persons aged 18 to 25
  57. 60. On emulator
  58. 61. Exploring shortly, then running some scenarios
  59. 62. Results: </li><ul><li>Too many buttons </li></ul></ul>
  60. 66. Evaluation first implementation <ul><li>4 test persons aged 18 to 25
  61. 67. On emulator
  62. 68. Exploring shortly, then running some scenarios
  63. 69. Results: </li><ul><li>Too many buttons
  64. 70. Inconsistency </li><ul><li>Put a back/cancel button,
  65. 71. either everywhere, or nowhere </li></ul></ul></ul>
  66. 72. Evaluation first implementation <ul><li>4 test persons aged 18 to 25
  67. 73. On emulator
  68. 74. Exploring shortly, then running some scenarios
  69. 75. Results
  70. 76. After evaluation: </li><ul><li>Device available
  71. 77. Text and buttons too small </li></ul></ul>
  72. 78. WORK DONE <ul>Since last presentation: <ul><li>... - 26/12 : completed second paper prototype
  73. 79. 26/12 – 03/02 : evaluation second paper prototype
  74. 80. 04/02 – 13/02 : Android OS tutorials
  75. 81. 14/02 – 13/03 : implemented prototype
  76. 82. 14/03 – 20/03 : evaluation first prototype
  77. 83. 21/03 – now : further implementation
  78. 84. Scientific paper </li></ul></ul>
  79. 85. FURTHER IMPLEMENTATION <ul><li>2 iterations: </li><ul><li>1 st : Map, buildings, buddie s
  80. 86. 2 nd : Events, favorites, profile </li></ul></ul>
  81. 87. FURTHER IMPLEMENTATION <ul><li>2 iterations: </li><ul><li>1 st : Map, buildings, buddies </li></ul><li>Map: Google Maps API
  82. 88. Buildings: </li><ul><li>gathered data from KUL website
  83. 89. route + markers on map </li></ul><li>Buddies: </li><ul><li>Check-in functionality
  84. 90. Foursquare, Facebook Places, Gowalla... </li></ul></ul>
  85. 91. FURTHER IMPLEMENTATION <ul><li>2 iterations: </li><ul><li>1 st : Map, buildings, buddies </li></ul><li>Evaluation: </li><ul><li>Focus on functionalities
  86. 92. Search for people with Android smartphone </li><ul><li>Friends
  87. 93. Advertising, Android Market </li></ul><li>Test with persons using the device from department </li></ul></ul>
  88. 94. FURTHER IMPLEMENTATION <ul><li>2 iterations: </li><ul><li>2 nd : Events, favorites, profile </li></ul><li>Events: scrape from KUL and fraternity websites
  89. 95. Profile: add rewards, achievements </li></ul>
  90. 96. FURTHER IMPLEMENTATION <ul><li>2 iterations: </li><ul><li>2 nd : Events, favorites, profile </li></ul><li>Evaluation: </li><ul><li>Focus on efficiency and satisfaction </li><ul><li>Want users to keep using the ENTIRE application </li></ul><li>Bigger advertising
  91. 97. Android Market </li></ul></ul>
  92. 98. PLANNING <ul><li>Now – 25/04: completing 1 st iteration of implementation
  93. 99. 18/04 – 25/04: gathering test persons, advertising
  94. 100. 26/04 – 09/05: evaluation 1 st iteration
  95. 101. 02/05 – 15/05: implementation 2 nd iteration
  96. 102. 10/05 – 16/05: bigger advertising
  97. 103. 16/05 – 29/05: evaluation 2 nd iteration
  98. 104. 30/05 – 10/06: final implementation </li></ul>
  99. 105. DEMO
  100. 106. Thank you for your attention Any questions?

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