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During the whole development of Classquest, different concepts and platforms were explored, to check possibilities and see what could fit better the classroom environment and the habits of students. One of these concepts was a web platform who could be operated in any browser, either desktop or mobile. The concept was prototyped, using well-known resources within the gamification world (as Captain Up) as inspiration. Later on, it was decided that native apps suit better current uses of mobile devices, but different ideas from the prototype were adapted to the final version of Classquest.