Introduction to Virtual Worlds

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An introduction to Virtual Worlds given by Terry Thorpe of KohdSpace for the Creative Exchange unit within the University of Derby.

Introduction to Virtual Worlds

  1. 1. Introduction to 3D Virtual Worlds 11 September 2009
  2. 2. Agenda • Introduction • History of 3D Web • The ‘analyst’s’ views • Where we are today • Worlds of possibilities and UoD Creative Exchange
  3. 3. Terry Thorpe • Founder of KohdSpace • Specialist 3D Web Consultancy • Chartered with multiple Fellowships • Global Ambassador of AVW • Ex Unisys, Skipton BS, Coutts, etc. and UoD Creative Exchange
  4. 4. History of 3D Web Habitat 1985 Second Life 2008 and UoD Creative Exchange
  5. 5. History of 3D Web • Active Worlds 1997 • Second Life 2003 • There 2003 • Multiverse 2007 • Sony Home 2007 • Blue Mars 2009 and UoD Creative Exchange
  6. 6. Virtual Worlds Avatar Centric Sports Social Platforms Social Game MMORPG Branded 3D Chat Adult Games Worlds Virtual Worlds Entertainment Business Virtual World City Guides Generators Serious Games Source:FredCavazza.net and UoD Creative Exchange
  7. 7. and UoD Creative Exchange
  8. 8. and UoD Creative Exchange
  9. 9. and UoD Creative Exchange
  10. 10. and UoD Creative Exchange
  11. 11. and UoD Creative Exchange
  12. 12. RealXtend and UoD Creative Exchange
  13. 13. Twinity and UoD Creative Exchange
  14. 14. Mirror Worlds... and UoD Creative Exchange Source: Metaverse Roadmap
  15. 15. Cologne and UoD Creative Exchange
  16. 16. Dublin and UoD Creative Exchange
  17. 17. Analysts Views • Gartner predict 80% of active internet users will have a “Second Life” by 2011 • The also have said it has reached the ‘peak’ of hype in education? • ... and that it will be mainstream in 2010/11 Source: The Gartner Group and UoD Creative Exchange
  18. 18. “The Internet is on the cusp of its next major evolution” Forrester Research recently stated that “The Internet is on the cusp of its next major evolution”, and urged its clients to start experimenting with 3D Web despite the infancy of the medium. Source: Forrester Research and UoD Creative Exchange
  19. 19. a leading global media company, with 5,000 staff in more than 30 countries. UBM plans to move into ‘virtual events’ The Daily Telegraph - 13 December 2008 UBM is Listed on the London Stock Exchange. In 2007 or continuing business generated revenues of over £800m and UoD Creative Exchange
  20. 20. Source: The Gartner Group and UoD Creative Exchange
  21. 21. Source: The Gartner Group
  22. 22. Source: The Gartner Group
  23. 23. 2007 let’s say 5-10 years away Source: The Gartner Group
  24. 24. Source: The Gartner Group
  25. 25. 2008 let’s say 2-5 years away Source: The Gartner Group
  26. 26. Source: The Gartner Group
  27. 27. Source: The Gartner Group
  28. 28. Source: Crossing The Chasm, G.A.Moore and UoD Creative Exchange
  29. 29. On the other hand “Virtual worlds have become a core technology for our teaching, learning, research and collaboration.” Source: virtualworldwatch.net and UoD Creative Exchange
  30. 30. On the other hand Investment in Virtual Worlds: • Oct ’06 - Oct ’07 = $1billion • Oct ’07 - Mar ’09 = $918million • ...now rising again Source: Virtual Worlds Management and UoD Creative Exchange
  31. 31. Where are we now? • Let’s say 130 million users • 75% are 8-25 years old • Then there is the 550 m social networking users • “When Worlds Collide!” (be wary of all web statistics) and UoD Creative Exchange
  32. 32. What could you do? and UoD Creative Exchange
  33. 33. A sense of place and UoD Creative Exchange
  34. 34. Exhibitions and UoD Creative Exchange
  35. 35. Meetings and UoD Creative Exchange
  36. 36. Conferences and UoD Creative Exchange
  37. 37. Products and Brand and UoD Creative Exchange
  38. 38. Learning environments and UoD Creative Exchange
  39. 39. Networking and UoD Creative Exchange
  40. 40. Design and UoD Creative Exchange
  41. 41. Terraforming and UoD Creative Exchange
  42. 42. Recreation and UoD Creative Exchange
  43. 43. 2012 and UoD Creative Exchange
  44. 44. Sports and UoD Creative Exchange
  45. 45. Benefits of using 3d web • death of distance • the green agenda • the next big thing • cost savings • public relations and UoD Creative Exchange
  46. 46. Questions on Introduction? and UoD Creative Exchange

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