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Sketchstorming Workshop - UX Copenhagen 2018

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How can we create a better collaboration between a team of designers and non-designers? One of the best ways to share our ideas across the team is through a group activity called Sketchstorming. Not only does sketchstorming allow us to build a better understanding of the problems, but it also helps the team to quickly uncover potential solutions before deep diving into details. In other words, it keeps everyone on the same page right from the start!

This workshop will cover:
– Intro and frameworks of Sketchstorming
– The do’s and don’ts
– Warm-up
– Sketching techniques and tips
– Group exercises (With given design challenges)
– Results sharing sessions
– Reflection

Who should attend?
This workshop is ideal for people who are trying to:
– Facilitate an effective Sketchstorming session.
– Enable their team to be more inclusive and collaborative. (Learn and understand various goals and perspective of other stakeholders)
– Enhance their current design workflow and approaches to solving problems.
– Build their confidence in visual thinking and idea sharing.

Takeaways:
– Hands-on tips and techniques for facilitating an effective Sketchstorming.
– Tips based on real-world examples and at the same time, enable you and your team to communicate and collaborate faster.

*(Pens and sketching papers provided, but feel free to bring your own. All skill levels are welcome and no previous drawing skills are needed!)

Published in: Design
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Sketchstorming Workshop - UX Copenhagen 2018

  1. 1. b Te h o Ch
  2. 2. Draw your neighbour
  3. 3. Hi! I’m Teo
  4. 4. “Break down language barriers and make content accessible globally.” Company vision
  5. 5. Source: https://www.youtube.com/watch?v=wVH--bLiVZ8
  6. 6. Founded in 2012 with offices across the globe More than 1b words subtitled in 200+ languages 35m+ active users 18,000+ hours of premium video
  7. 7. Three years ago...
  8. 8. Viki.com Redesign
  9. 9. Improve Performance SEO & Ranking Content Discovery Re-branding etc
  10. 10. Ideas Define Design Ideate, prototype, validate Functional & Content Requireme nts Scoping Project Kick offBusiness strategy, research Build & Test Launch
  11. 11. Ideas Define Design Ideate, prototype, validate Functional & Content Requireme nts Scoping Project Kick offBusiness strategy, research Build & Test Launch
  12. 12. Validating the design
  13. 13. Ideas Define Design Ideate, prototype, validate Functional & Content Requireme nts Scoping Project Kick offBusiness strategy, research Build & Test Launch
  14. 14. Ideas Define Design Ideate, prototype, validate Functional & Content Requireme nts Scoping Project Kick offBusiness strategy, research Build & Test Launch
  15. 15. Desktop layout Mobile layout
  16. 16. Episode Listing About About Casts Cover Cover Trailer Clips Community Desktop layout Mobile layout Casts Episode Listing
  17. 17. Desktop layout Mobile layout Episode Listing About Casts Cover Cover Trailer Clips Community About Casts Episode Listing
  18. 18. Desktop layout Mobile layout Episode Listing About Casts Cover Cover Trailer Clips Community About Casts Community Episode Listing
  19. 19. How did we solve it
  20. 20. Results
  21. 21. +9.6% (Launched in Nov 2015) The improved homepage People who navigate from the home page to video page
  22. 22. Product managers (Launched in Nov 2015) The improved homepage (Launched in Nov 2015) The improved homepage Designers QA Engineers Customer support
  23. 23. The most effective design team worship inclusiveness - Jared Spool (Source: Design is a Team Sport)
  24. 24. What you will learn How to facilitate Sketchstorming sessions Introduction to Sketchstorming
  25. 25. Dev DelDis r Def
  26. 26. Dis r Def Dev Del
  27. 27. Why Sketchstorming?
  28. 28. 90% of information transmitted to the brain is visual. The human brain processes images 60k times faster than text.
  29. 29. Fas Why Sketchstorming?
  30. 30. Che d i p le Why SKETCHSTORMING?
  31. 31. Lot de
  32. 32. It iv y-in Why SKETCHSTORMING?
  33. 33. Ali d ke d ex t i
  34. 34. Cheap and disposable Fast Buy-ins Exploratory (lots of ideas) Why Sketchstorming?
  35. 35. by Jonathan Harris
  36. 36. If o n it u n , yo le t aw”
  37. 37. Squ Cir Tri l Lin
  38. 38. THE TOOLS
  39. 39. The TOOLS
  40. 40. The TOOLS
  41. 41. Pen s Col Pe c Col Pe c Try to avoid...
  42. 42. Too many unnecessary details!
  43. 43. ● Highlight the important parts ● Label them with words
  44. 44. Who should join?
  45. 45. Who should join? TWO pizzas
  46. 46. TWO pizzas Six to eight people (a couple of pizzas)
  47. 47. Rules of generating ideas
  48. 48. Def d e n
  49. 49. Qu n y o q a y id id id id idid id id
  50. 50. Use im at
  51. 51. But, s a n u s
  52. 52. Bu l ot de
  53. 53. Rules for generating ideas Defer judgement Quantity over quality Use your imagination Build on others ideasStay on course
  54. 54. Other Things to take note... An idea per piece Share ideas, not drawing skills. The less formal the sketches, the better One conversation a time
  55. 55. Set the right problem
  56. 56. How might we redesign a headphone that allows us to sleep with it (goal & context) comfortably (how)? An example
  57. 57. “What is the most fanciful birthday experience we could create for Mikey? Instead of asking You can ask ‘What should we do for Mikey’s birthday? An example
  58. 58. WARM UP EXERCISE 3 min
  59. 59. Design Challenge
  60. 60. How might we design a better language learning experience for new language learners? Technology has changed the way we learn languages and almost everything. The explosion of mobile apps and interactive software has enable people to access endless resources and learning materials. While advances in tech may have created opportunities for more people to access education, the question remains as to whether the current languages learning tools are actually efficient and how might we design a better experience for the learners.
  61. 61. User 1 Casual learner User 2 Serious learner How might we design a better language learning experience for casual language learners?
  62. 62. User 1 Casual learner User 2 Serious learner How might we design a better language learning experience for serious language learners?
  63. 63. How might we design a better language learning experience for new language learners? Onboard Learn Practice Evaluate
  64. 64. Round 1 TIMEDBOX STARTS NOW 15 min
  65. 65. Show and Tell 15 min
  66. 66. Round 2 TIMEDBOX STARTS NOW 10 min
  67. 67. Voting time!
  68. 68. Next step?
  69. 69. Dev DelDis r Def Test and Learn
  70. 70. TAK!@choongchingteo
  71. 71. Q&A

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