Android App BasicsDivanshu Arora
Java• Basic Java programming– Exceptions– Inner Class, Interface• Advanced topics we will touch:– Java IO– Java Thread– Ja...
Android BasicsAndroid BasicsCredit goes to Google and UMBC
Agenda• Mobile Application Development (MAD)• Intro to Android platform• Platform architecture• Application building block...
Few reasons to go MAD…• Smart Phones– Internet access anywhere– Social networking• Millions of mobile users• Open standards
Introduction to Android• Open software platform for mobiledevelopment• A complete stack – OS, Middleware,Applications• An ...
Linux Kernel• Works as a HAL• Device drivers• Memory management• Process management• Networking
Libraries• C/C++ libraries• Interface through Java• Surface manager – Handling UI Windows• 2D and 3D graphics• Media codec...
Android Runtime• Dalvik VM– Dex files– Compact and efficient than class files– Limited memory and battery power• Core Libr...
Application Framework• API interface• Activity manager – manages applicationlife cycle.
Applications• Built in and user apps• Can replace built in apps
Agenda• Mobile Application Development (MAD)• Intro to Android platform• Platform architecture• Application building block...
Application Building Blocks• Activity• IntentReceiver• Service• ContentProvider
Activities• Typically correspond to one UI screen• But, they can:– Be faceless– Be in a floating window– Return a value
IntentReceivers• Components that respond to broadcast‘Intents’• Way to respond to external notification oralarms• Apps can...
Intents• Think of Intents as a verb and object; adescription of what you want done– E.g. VIEW, CALL, PLAY etc..• System ma...
IntentsGMailContactsHomeBloggerChatClient component makes arequest for a specificaction“Pick photo”PicasaSystem picks best...
Services• Faceless components that run in thebackground– E.g. music player, network download etc…
ContentProviders• Enables sharing of data acrossapplications– E.g. address book, photo gallery• Provides uniform APIs for:...
Agenda• Mobile Application Development (MAD)• Intro to Android platform• Platform architecture• Application building block...
Development Tools• Eclipse• Android SDK 1.0-2.0developer.android.com
The Emulator• QEMU-based ARM emulator• Runs the same image as thedevice• Limitations:– No Camera support
Devices
Hello World• http://developer.android.com/guide/tutorials/hello-world.html• Generating UIs– Views – building blocks– E.g. ...
Application Lifecycle• Application run in their own processes(VM, PID)• Processes are started and stopped asneeded to run ...
Lifecycle• SystemProcessGMailContactsHome• Home • Mail • Browser• Map
Location Manager
XMPP Services• Allows any app to send device-to-devicemessages to other android users• Data Messages are Intents withname/...
Notification Manager
Notification Manager• How background app interact with users• Consistent notification presentation
Views
Views
Location Manager
Android app development
Android app development
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Android app development

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This session talk about native Android development in detail

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Android app development

  1. 1. Android App BasicsDivanshu Arora
  2. 2. Java• Basic Java programming– Exceptions– Inner Class, Interface• Advanced topics we will touch:– Java IO– Java Thread– Java Socket• pages.cs.wisc.edu/~hasti/cs368/JavaTutorial/
  3. 3. Android BasicsAndroid BasicsCredit goes to Google and UMBC
  4. 4. Agenda• Mobile Application Development (MAD)• Intro to Android platform• Platform architecture• Application building blocks• Development tools• Hello Android
  5. 5. Few reasons to go MAD…• Smart Phones– Internet access anywhere– Social networking• Millions of mobile users• Open standards
  6. 6. Introduction to Android• Open software platform for mobiledevelopment• A complete stack – OS, Middleware,Applications• An Open Handset Alliance (OHA) project• Powered by Linux operating system• Fast application development in Java• Open source under the Apache 2 license
  7. 7. Linux Kernel• Works as a HAL• Device drivers• Memory management• Process management• Networking
  8. 8. Libraries• C/C++ libraries• Interface through Java• Surface manager – Handling UI Windows• 2D and 3D graphics• Media codecs, SQLite, Browser engine
  9. 9. Android Runtime• Dalvik VM– Dex files– Compact and efficient than class files– Limited memory and battery power• Core Libraries– Java 5 Std edition– Collections, I/O etc…
  10. 10. Application Framework• API interface• Activity manager – manages applicationlife cycle.
  11. 11. Applications• Built in and user apps• Can replace built in apps
  12. 12. Agenda• Mobile Application Development (MAD)• Intro to Android platform• Platform architecture• Application building blocks• Development tools• Hello Android
  13. 13. Application Building Blocks• Activity• IntentReceiver• Service• ContentProvider
  14. 14. Activities• Typically correspond to one UI screen• But, they can:– Be faceless– Be in a floating window– Return a value
  15. 15. IntentReceivers• Components that respond to broadcast‘Intents’• Way to respond to external notification oralarms• Apps can invent and broadcast their ownIntent
  16. 16. Intents• Think of Intents as a verb and object; adescription of what you want done– E.g. VIEW, CALL, PLAY etc..• System matches Intent with Activity thatcan best provide the service• Activities and IntentReceivers describewhat Intents they can service
  17. 17. IntentsGMailContactsHomeBloggerChatClient component makes arequest for a specificaction“Pick photo”PicasaSystem picks bestcomponent for that actionNew components can useexisting functionalityBloggerPhotoGallery
  18. 18. Services• Faceless components that run in thebackground– E.g. music player, network download etc…
  19. 19. ContentProviders• Enables sharing of data acrossapplications– E.g. address book, photo gallery• Provides uniform APIs for:– querying– delete, update and insert.• Content is represented by URI and MIMEtype
  20. 20. Agenda• Mobile Application Development (MAD)• Intro to Android platform• Platform architecture• Application building blocks• Development tools• Hello Android
  21. 21. Development Tools• Eclipse• Android SDK 1.0-2.0developer.android.com
  22. 22. The Emulator• QEMU-based ARM emulator• Runs the same image as thedevice• Limitations:– No Camera support
  23. 23. Devices
  24. 24. Hello World• http://developer.android.com/guide/tutorials/hello-world.html• Generating UIs– Views – building blocks– E.g. TextView, EditText, Button– Placed into Layouts– E.g. LinearLayout, TableLayout,AbsoluteLayout
  25. 25. Application Lifecycle• Application run in their own processes(VM, PID)• Processes are started and stopped asneeded to run an applicationscomponents• Processes may be killed to reclaimresources
  26. 26. Lifecycle• SystemProcessGMailContactsHome• Home • Mail • Browser• Map
  27. 27. Location Manager
  28. 28. XMPP Services• Allows any app to send device-to-devicemessages to other android users• Data Messages are Intents withname/value pairs• Works with any gmail account…• Can also build servers to deliver server-to-device messages
  29. 29. Notification Manager
  30. 30. Notification Manager• How background app interact with users• Consistent notification presentation
  31. 31. Views
  32. 32. Views
  33. 33. Location Manager

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