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MightyFingers
Guntis Šmaukstelis
@guntis_lv
Game editor
● Web based
● Fast prototyping
● Build on Phaser
2012
MightyEngine
The Beginning
● HTML5 hype
● Investment
● 2 big clients
● “Rockstar” developer
● Offer from California
What can go wrong?
But know your limits!
● 2 months in hospital
● 8 months limited workload
Everything went baaaaad...
● Work attitude
● 6 co-founders too much
● Problems to ship
● Lost focus
Give me 2000$
Rockstar fail
HTML5 fail
● Facebook closed HTML5 project
● Linkedin remade it's web app
● Wooga failed on HTML5 game
● Failed engines:
–...
Who did succeed?
MightyEditor
● Launch fast (2 months prototype)
● Frequent updates
● 4K monthly users 45min per session on avg
● Work with...
MightyEditor
● Asset managament
● Map editing
● Keyframe animation tool
● Code editor
● Game hosting
● Export to mobile
Guntis Šmaukstelis
@guntis_lv
Thank You!Thank You!
Guntis Smaukstelis (MightyFingers) @ TechHub Riga Meetup
Guntis Smaukstelis (MightyFingers) @ TechHub Riga Meetup
Guntis Smaukstelis (MightyFingers) @ TechHub Riga Meetup
Guntis Smaukstelis (MightyFingers) @ TechHub Riga Meetup
Guntis Smaukstelis (MightyFingers) @ TechHub Riga Meetup
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Guntis Smaukstelis (MightyFingers) @ TechHub Riga Meetup

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MightyFingers CEO Guntis Smaukstelis visited TechHub Riga Meetup to tell the story behind the games and their MightyEditor.

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Guntis Smaukstelis (MightyFingers) @ TechHub Riga Meetup

  1. 1. MightyFingers Guntis Šmaukstelis @guntis_lv
  2. 2. Game editor ● Web based ● Fast prototyping ● Build on Phaser
  3. 3. 2012
  4. 4. MightyEngine
  5. 5. The Beginning ● HTML5 hype ● Investment ● 2 big clients ● “Rockstar” developer ● Offer from California
  6. 6. What can go wrong?
  7. 7. But know your limits! ● 2 months in hospital ● 8 months limited workload
  8. 8. Everything went baaaaad... ● Work attitude ● 6 co-founders too much ● Problems to ship ● Lost focus
  9. 9. Give me 2000$
  10. 10. Rockstar fail
  11. 11. HTML5 fail ● Facebook closed HTML5 project ● Linkedin remade it's web app ● Wooga failed on HTML5 game ● Failed engines: – GameClosure – Isogenic – Impact – GoKo – Artillery
  12. 12. Who did succeed?
  13. 13. MightyEditor ● Launch fast (2 months prototype) ● Frequent updates ● 4K monthly users 45min per session on avg ● Work with community
  14. 14. MightyEditor ● Asset managament ● Map editing ● Keyframe animation tool ● Code editor ● Game hosting ● Export to mobile
  15. 15. Guntis Šmaukstelis @guntis_lv Thank You!Thank You!

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